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NBA 2K13 Hands-On Preview From 2K Sports Team Up (vannwolfhawk)

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Old 08-17-2012, 09:18 PM   #57
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Re: NBA 2K13 Hands-On Preview From 2K Sports Team Up (vannwolfhawk)

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Originally Posted by chandlerbang
wolf, do scrubs play like scrubs? No worries about guys like perkins hitting consistant jumpshots?
You can definitely feel and tell the difference between players realistically!
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Old 08-17-2012, 09:20 PM   #58
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Re: NBA 2K13 Hands-On Preview From 2K Sports Team Up (vannwolfhawk)

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Originally Posted by Zen_Master07
1 - My biggest issue with the offense in 2k12 was the post-game, sending guys to cut to the basket (think stockton/malone) never worked as it should. The CPU AI wouldn't cut to the basket or they'd run and either hit the post-man or his defender, or hit some invisible force field. In the off-chance that you could hit a cutter, they were never ready to quickly put up a layup so it usually meant getting blocked or in an ugly animation
#1 was not an issue but I can't speak on pick n rolls though. Cuts were great and they would catch and lay in right away. Looked smooth.
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Old 08-17-2012, 09:30 PM   #59
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Re: NBA 2K13 Hands-On Preview From 2K Sports Team Up (vannwolfhawk)

Did the CPU opponent wait till the Shot Clock was down to the final seconds to put up a shot or did they set up the offense earlier and efficiently against the user?

Also was there more pull-up Js taken by the cpu rather than a large # of PIP and 3PTers taken?

Thanks!
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Old 08-17-2012, 09:48 PM   #60
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Re: NBA 2K13 Hands-On Preview From 2K Sports Team Up (vannwolfhawk)

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Originally Posted by vannwolfhawk
You can definitely feel and tell the difference between players realistically!
excellent , cant wait until i see what abilities j lin has .
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Old 08-17-2012, 09:59 PM   #61
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THAT was one hellava blog WOW GREAT INFORMATION GOOD STUFF
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Old 08-17-2012, 10:16 PM   #62
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Re: NBA 2K13 Hands-On Preview From 2K Sports Team Up (vannwolfhawk)

nice write-up, vannwolfhawk. very informative. looks like the devs really went all-out this year. my main issue in 2k12 were the inappropriate, ineffective, and unresponsive contextual animations...this often led to your player doing all kinds of stupid things he shouldn't be doing and made the control feel unresponsive and frustrating. looks like a lot of that weirdness and sluggishness in animations has been worked out for 2k13, so i'm looking forward to it. i just want a basketball game that feels responsive in my hands again. in 2k12, it felt like maybe the devs just didn't have time to iron out the animation library to ensure each animation was appropriate for the situation. in a video game like nba 2k, you can only be as good as the animations the game provides you with, so the effectiveness of the animations is crucial for me...that and realistic physics/collisions. looks like both areas got major attention this year.

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Old 08-17-2012, 10:16 PM   #63
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Re: NBA 2K13 Hands-On Preview From 2K Sports Team Up (vannwolfhawk)

Got a question. Can we pass out of any layups/contact layups this year? In 2K12 you cannot pass out of certain contact layup animations, wich hardly ever goes in btw, and that's pretty annoying. Like you want to fake the penetration layup to attract help defense on you to kick out to the perimeter, but then all of a sudden you can't because you got caught in an animation you can't pass out of.
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Old 08-17-2012, 10:22 PM   #64
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Great read and write-up, Vann! Usually this time of year, my primary focus is football and more football but I'm very excited about this release! Quick question, can you comment on an improvment on the graphics? Is there a discernible difference in the player models between 2K13 and 2K12?
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