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NBA 2K13 Hands-On Preview From 2K Sports Team Up (vannwolfhawk)

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Old 08-17-2012, 09:06 PM   #49
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Re: NBA 2K13 Hands-On Preview From 2K Sports Team Up (vannwolfhawk)

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Originally Posted by illwill10
How did you feel the Sig Skills were? Were they balanced or too powerful?
I have heard this concern voiced a few times about Sig Skills being too powerful, but isn't that the point? I mean there are certain abilities and skills that differentiate elite players from the rest of the NBA pack. Honestly this new feature has me the most intrigued. All Pro football had something similar implemented in their game, and I thought it worked very well in making players play closer to their real life counterparts. If handeled correctly with some signature animations that are user controlled it really could make this game feel different than anything that has come before it.
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Old 08-17-2012, 09:07 PM   #50
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Re: NBA 2K13 Hands-On Preview From 2K Sports Team Up (vannwolfhawk)

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Originally Posted by tcnumba10
Did the CPU opponent utilize the midrange game (pull-up jumpers) more in 2K13 rather than chucking 3s or going hard to the rim all the time?

Thanks for all your input btw!

Will a AI-controlled Westbrook pullup like he does in real life?
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Old 08-17-2012, 09:09 PM   #51
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Excellent write up van!! Answered alot of my questions. Really happy you got picked to go over to the studio.
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Old 08-17-2012, 09:10 PM   #52
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Re: NBA 2K13 Hands-On Preview From 2K Sports Team Up (vannwolfhawk)

Great write up Van, 2K made the right choice inviting you to the team up. I know you represent the sim nation well. Me and you had the same gripes about that game, hopefully in 2K13 everything will be addressed. Did you ask them about spectator mode for online associations? That would be sweet! I haven't been on Xbox lately so don't think I forgot about you, still need to add you.
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Old 08-17-2012, 09:11 PM   #53
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Re: NBA 2K13 Hands-On Preview From 2K Sports Team Up (vannwolfhawk)

wolf, do scrubs play like scrubs? No worries about guys like perkins hitting consistant jumpshots?
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Old 08-17-2012, 09:13 PM   #54
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Re: NBA 2K13 Hands-On Preview From 2K Sports Team Up (vannwolfhawk)

Great write-up, good to see somebody who was able to point out the negatives and not just be excited about having a new game. I do have a couple concerns though if you can clarify:

1 - My biggest issue with the offense in 2k12 was the post-game, sending guys to cut to the basket (think stockton/malone) never worked as it should. The CPU AI wouldn't cut to the basket or they'd run and either hit the post-man or his defender, or hit some invisible force field. In the off-chance that you could hit a cutter, they were never ready to quickly put up a layup so it usually meant getting blocked or in an ugly animation

2 - Are the off-ball controls improved any? I'd love to see more options and the current ones tightened up. The set-screen option never worked very well and IMO there should be a "create movement" type off-ball control where maybe the weakside big-man sets a down-screen on the other side of the floor. I always wanted to do this, particularly when i iso'd in the post and got stagnant
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Old 08-17-2012, 09:16 PM   #55
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Re: NBA 2K13 Hands-On Preview From 2K Sports Team Up (vannwolfhawk)

did you notice any difference in block attempts (moving vs stationary..... swat vs regular)?

did they get rid of slow motion steal and block gathers?
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Old 08-17-2012, 09:17 PM   #56
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Re: NBA 2K13 Hands-On Preview From 2K Sports Team Up (vannwolfhawk)

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Originally Posted by morningstar777
Great write up Van, 2K made the right choice inviting you to the team up. I know you represent the sim nation well. Me and you had the same gripes about that game, hopefully in 2K13 everything will be addressed. Did you ask them about spectator mode for online associations? That would be sweet! I haven't been on Xbox lately so don't think I forgot about you, still need to add you.
spectator mode was way down on the online priority list but it was on my online list of stuff as it would be an awesome feature especially for us online association lovers BUT servers are priority number 1 before we get crazy IMO. LOL
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