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NBA 2K13 Hands-On Preview From 2K Sports Team Up (vannwolfhawk)

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Old 08-17-2012, 08:30 PM   #41
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Re: NBA 2K13 Hands-On Preview From 2K Sports Team Up (vannwolfhawk)

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Originally Posted by iLLosophy
Like another poster said I think that last scenario depends on who is doing the double team. Westbrook should probably set the bar on how fast a defender should be able to recover back on a pass back out.

Speaking of momentum, for defenders jumping/closing out at shooters, there were two problems with 2k12 IMO. A) there were certain instances where amount of momentum before a jump and during a jump did not match well, - like a player could go from standing still to doing a super jump at shooters from behind picks and b) players jumping at you full on 100% turbo didn't have any momentum recovery when they landed, so they were back in play once they landed

Example of what I expect with b) is at the 1:00 mark of this video (i believe that is monta ellis almost knocking down Stan Van Gundy). Players usually take a half second to a full second to recover from a jump like that to make sure they don't fall awkwardly.
http://www.youtube.com/watch?v=99lLAzJbs-Q
I agree in all cases. Every player should not have the same abilities and capabilities. Westbrook is a great example or old school wise I am thinking of "The Glove" Gary Payton! It just needs to be tweaked is all. Lets just say they implemented some of these issues but overcompensated for them is what I meant. BUT this is a 2 week old build so who knows if its been fixed or not? Believe me I am talking realistically just like you are and by no means do I want anything that isn't realistic to what you will see in any given game in the real NBA.
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Old 08-17-2012, 08:31 PM   #42
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Re: NBA 2K13 Hands-On Preview From 2K Sports Team Up (vannwolfhawk)

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Originally Posted by eko718
Question vannwolf, are you aware whether the computer will actually adjust defensive assignments strategically now?

Take this scenario for example... the Knicks vs Miami with the following matchups;

Chalmers / Kidd
Wade / Brewer
Miller / Anthony
Battier / Stoudamire
Bosh / Chandler

If I am heating up with Carmelo Anthony, will the computer strategically switch Battier to be his primary defender, even though his default defender is Mike Miller? In 2K12 matchups were limited to the position...only PG's would guard PG's only SG's, SG's, etc.
I don't know. I hope so though!
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Old 08-17-2012, 08:33 PM   #43
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Re: NBA 2K13 Hands-On Preview From 2K Sports Team Up (vannwolfhawk)

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Originally Posted by illwill10
How did you feel about the PNR?

Was it better than 2k12?
You could not call for a pick n roll in the game.
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Old 08-17-2012, 08:36 PM   #44
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Re: NBA 2K13 Hands-On Preview From 2K Sports Team Up (vannwolfhawk)

How did you feel the Sig Skills were? Were they balanced or too powerful?
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Old 08-17-2012, 08:39 PM   #45
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Re: NBA 2K13 Hands-On Preview From 2K Sports Team Up (vannwolfhawk)

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How did you feel the Sig Skills were? Were they balanced or too powerful?
Hard to say because I am not sure what each player had as a sig skill. I saw a few. I will say though that players felt more like themselves than years past.
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Old 08-17-2012, 08:45 PM   #46
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Re: NBA 2K13 Hands-On Preview From 2K Sports Team Up (vannwolfhawk)

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Originally Posted by vannwolfhawk
I agree in all cases. Every player should not have the same abilities and capabilities. Westbrook is a great example or old school wise I am thinking of "The Glove" Gary Payton! It just needs to be tweaked is all. Lets just say they implemented some of these issues but overcompensated for them is what I meant. BUT this is a 2 week old build so who knows if its been fixed or not? Believe me I am talking realistically just like you are and by no means do I want anything that isn't realistic to what you will see in any given game in the real NBA.
No doubt man. Once again I'm glad you got picked. You really did your due diligence! Thanks for the responses.
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Old 08-17-2012, 09:01 PM   #47
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Re: NBA 2K13 Hands-On Preview From 2K Sports Team Up (vannwolfhawk)

Did the CPU opponent utilize the midrange game (pull-up jumpers) more in 2K13 rather than chucking 3s or going hard to the rim all the time?

Thanks for all your input btw!
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Old 08-17-2012, 09:02 PM   #48
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Re: NBA 2K13 Hands-On Preview From 2K Sports Team Up (vannwolfhawk)

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Originally Posted by vannwolfhawk
Hard to say because I am not sure what each player had as a sig skill. I saw a few. I will say though that players felt more like themselves than years past.
That is great to hear.

I dont want it to be too powerful and I still want players to play their tendencies and ratings.
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