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NCAA Football 13 Title Update #2 Available Now, Post Your Impressions Here

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Old 08-17-2012, 11:45 AM   #473
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Re: NCAA Football 13 Title Update #2 Available Now, Post Your Impressions Here

Quote:
Originally Posted by mercalnd
So I'd advise people to keep an eye on their gameplan settings every few plays as it seems the cpu will change them automatically at times.
I've been saying it for years. That game plan feature really screwed this game up. EA tried to get cute and put some stupid additions in the game and it created the unrealistic strip ball, where you get about 5 or 6 fumbles per game. It also created this poor safety play due to the aggressive setting on zone coverage.

Please either take this stupid feature out of the game or fix it.

Last edited by nortobc; 08-17-2012 at 11:57 AM.
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Old 08-17-2012, 11:52 AM   #474
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Re: NCAA Football 13 Title Update #2 Available Now, Post Your Impressions Here

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Originally Posted by Phobia
Yea Red, I agree with just about everything you are saying. Only thing I still don't agree with is resorting it back to how it was before. I am perfectly fine with them leaving the delay how it is now and just removing the delay on Spike no huddles. Then next year they could tweak it to be more realistic.

All in all I think we are on the same page we just have different points of views on how to handle it right now with this current year.
If anyone has seen Oregon run their up tempo no huddle you know that they regularly get on the ball and snap it as soon as the ref starts the clock. Anyone who says this is impossible needs to watch a couple of Oregon games because they are dead wrong.

In fact, they replayed the 09 Oregon/Arizona game last night on the newly minted PAC 12 network and there were plenty of examples. If the Ducks played that game like they do in NCAA 13 after the last patch, they would have lost that game.

That said, I think that this should tie into the tempo setting. Aggressive would not have a delay. Regular would be walking to the line, no hurry up, and conservative would be getting to the line and then grinding clock by taking time, looking to the sideline, etc.

I am not some cheeser, I don't even play online. I want my play in my offline dynasty to be realistic and since I downloaded the latest patch it is ridiculously terrible!
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Old 08-17-2012, 11:53 AM   #475
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Re: NCAA Football 13 Title Update #2 Available Now, Post Your Impressions Here

I got eaten up by michigan in my Husker dynasty last night, 5 pics. granted my starting QB is injured for the season, i'm not sure now if the pics are a thing of the patch/pass coverage, or if my backup qb is that weak. my rushing stats were horrendous too.

I know there is work being done in the slider section, have any of you made any initial changes?

This is off topic, don't remember what thread i saw this in now, but someone was saying that only skill position players suffer injuries.

this is my DE, making his 3rd consecutive week Injured.
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Old 08-17-2012, 12:13 PM   #476
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Re: NCAA Football 13 Title Update #2 Available Now, Post Your Impressions Here

Anyone notice new animations in game? My TE looks he tucked an rolled to get ball on the ground. The running and blocking is better patch. I can see glimpses of improvement tackling also. NCAA looks better than M13 in the lighting department and the players don't look like clowns knocking each other down at the end of plays. M13 commentary is awesome but the atmosphere can't match the atmosphere in NCAA for some reason. if only Ea would fix the sidelines and crowd movement, and truly improve the commentary NCAA would be great!
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Old 08-17-2012, 12:36 PM   #477
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Re: NCAA Football 13 Title Update #2 Available Now, Post Your Impressions Here

lol still a joke. I was playing online. Caught the ball in the end zone on a kickoff and ran it out...and for some reason my player just Tossed the ball behind him (i was running with my left joystick) and then not only does the ball fall at the 10 yard line and stop the play (dead ball wtf?) it gives me a safety! lucky the guy was nice and actually on my free kick he actually ran back and took a knee to give me the ball back + the points (NEVER SEEN THIS DONE)
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Old 08-17-2012, 12:45 PM   #478
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Re: NCAA Football 13 Title Update #2 Available Now, Post Your Impressions Here

That happened me all the time NCAA 11 until lowered the sliders for INT. the defense would intercept the ball and then toss it behind his back and sometimes another player would catch it or the other team would recover the ball.
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Old 08-17-2012, 12:45 PM   #479
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Re: NCAA Football 13 Title Update #2 Available Now, Post Your Impressions Here

Quote:
Originally Posted by nortobc
I've been saying it for years. That game plan feature really screwed this game up. EA tried to get cute and put some stupid additions in the game and it created the unrealistic strip ball, where you get about 5 or 6 fumbles per game. It also created this poor safety play due to the aggressive setting on zone coverage.

Please either take this stupid feature out of the game or fix it.
Yes, game plan is a gimmick gobne wrong. Penalties should be determined by a players awareness rating. Fumbles by carrier rating and defenders tackle and awareness rating. DB play by awareness and coverage skills etc.

Instead that want you to use this gimmick. I remember NCAA football on the PS2, you knew who the other teams stars were and you had to adjust your strategies accordingly. You start a Freshman at left tackle and he's false starting and getting beat or holding because his awareness is low. You put a guy on the D line with low awareness and he's jump offsides at the wrong time. You actually had to double team really good DE by hotrouting the TE to block. Have a really fast RB with low carrying skills and you risk fumbles. Thats the strategy I miss.

All this strategy is out the window now because of the game plan gimmick.
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Old 08-17-2012, 01:05 PM   #480
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Re: NCAA Football 13 Title Update #2 Available Now, Post Your Impressions Here

Quote:
Originally Posted by Phobia
Yea Red, I agree with just about everything you are saying. Only thing I still don't agree with is resorting it back to how it was before. I am perfectly fine with them leaving the delay how it is now and just removing the delay on Spike no huddles. Then next year they could tweak it to be more realistic.

All in all I think we are on the same page we just have different points of views on how to handle it right now with this current year.
I deleted the patch to test this and when using the look to the sideline animation for audibles, the animation is quicker and more realistic. had they used this instead of the "every skill player can't hear you at home" animation along with this affecting the CPU I would have no problem with the delay. I think it was a bug though simply because the CPU doesn't suffer the same way the user does.
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