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NCAA Football 13 Title Update #2 Available Now, Post Your Impressions Here

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Old 08-16-2012, 05:59 PM   #433
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Re: NCAA Football 13 Title Update #2 Available Now, Post Your Impressions Here

Quote:
Originally Posted by nortobc
The thing that pisses me off about this the most is that we know exactly what the problem is and it is such an easy fix. All they have to do is not make the CPU change the zone game plan to aggressive. You know how in the beginning of games, it's hard to throw the deep pass because the safeties actually go BACK into coverage? That is because at that point the game plan for zone is set to balanced. Once they switch to aggressive (which will be for almost the entire game after the 1st quarter), you can score a TD on every play.

I don't know if EA doesn't know that this is causing the issue or if they are just too damn stubborn to fix it. IT IS THAT SIMPLE!
For a quick temp-fix - Can we switch teams in middle of the game and manually change the gameplan of CPU? or will the CPU change the gameplan to aggressive again once we switch back to original team? Does the gameplan switch to aggressive at the same time each game... like after halftime?
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Old 08-16-2012, 06:01 PM   #434
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Re: NCAA Football 13 Title Update #2 Available Now, Post Your Impressions Here

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Originally Posted by Phobia
You are basically making my point, if the animation was the WRs checking the side line for the "signal", "board", "call", etc then it would be no different than now. Instead we have the "I can't hear the call" animation. You seem to be unable to separate the two animations. No one is saying the "I can't hear you" animation is realistic, they are saying some type of DELAY for the players to receive the call, get to the line, and get set is realistic.

Whether you want to believe it or not, this is more realistic than them instantly knowing, running to the line and snapping the ball with no time running off the clock. This type of speed no huddle happens very very few and far between the standard no huddle which is fast but time still will come off the clock.

I don't know what is so hard about distinguishing between the two.

Only couple tweaks need to be made for this to be realistic.

1) Make WRs and QB check side lines for call, have QB bark call to line

2) Speed up the delay just slightly

3) Tie it to tempo like you stated

4) lastly, remove any of these effects on Spike the ball no huddles

You then will have a accurate representation of the no huddle AND it is still not that far fetched than what is currently in.
Really the only things that need to happen are 2 and 4.

Doesn't matter which path they chose to go with 2 (WRs check sidelines animation if its quicker or a faster "I didn't hear you" animation) just as long as the delay is drastically shorter.

And absolutely there shouldn't be a delay to spike the ball. Personally I can deal with the long delay for no-huddle (would rather see it fixed though) but having a player be confused when trying to spike the ball is bad.
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Old 08-16-2012, 06:13 PM   #435
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Re: NCAA Football 13 Title Update #2 Available Now, Post Your Impressions Here

So, I tried moving around my sliders, had User Pass Rush at 30, CPU Pass Block at 80 on All American and this happened.

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Old 08-16-2012, 06:23 PM   #436
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Re: NCAA Football 13 Title Update #2 Available Now, Post Your Impressions Here

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Originally Posted by TB12TCUPROCOMBAT
When i saw that the uniform store was released i was all excited that i could finally start my real life TCU dynasty BUT NO. Apparently they released the uniform store and put no uniforms in it. So now i have to wait until september. Why would you put the uniform store in if you can't put uniforms in it. It would have of saved my from frustration. Probably by the time they do release it all of us will be playing madden 13 and we will all forget about.

Thanks EA
Where is the uniform store, is it on the game or in the psn store?
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Old 08-16-2012, 06:28 PM   #437
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Re: NCAA Football 13 Title Update #2 Available Now, Post Your Impressions Here

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Originally Posted by TN - BRAVES FAN
Where is the uniform store, is it on the game or in the psn store?
it's in the game.
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Old 08-16-2012, 06:38 PM   #438
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Re: NCAA Football 13 Title Update #2 Available Now, Post Your Impressions Here

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Originally Posted by The_Rick_14
I don't see anything Psychic there. The CB is in Cover 3, on top of his man, and looking back into the QB. When he sees the ball is throw (because he's looking back at the QB), he plants and makes a play on the ball.


I know the recording is low quality....but that DB was NOT looking back at the QB...and just for the sake of saying he was...there is still no way he should have been able to stop on a dime like that and make that play.
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Old 08-16-2012, 06:50 PM   #439
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Re: NCAA Football 13 Title Update #2 Available Now, Post Your Impressions Here

Quote:
Originally Posted by Pmoney327
So, I tried moving around my sliders, had User Pass Rush at 30, CPU Pass Block at 80 on All American and this happened.

That is backwards......I sure hope that is a fluke and not the sliders are backwards now.
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Old 08-16-2012, 06:51 PM   #440
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Re: NCAA Football 13 Title Update #2 Available Now, Post Your Impressions Here

Quote:
Originally Posted by Phobia
You are basically making my point, if the animation was the WRs checking the side line for the "signal", "board", "call", etc then it would be no different than now. Instead we have the "I can't hear the call" animation. You seem to be unable to separate the two animations. No one is saying the "I can't hear you" animation is realistic, they are saying some type of DELAY for the players to receive the call, get to the line, and get set is realistic.

Whether you want to believe it or not, this is more realistic than them instantly knowing, running to the line and snapping the ball with no time running off the clock. This type of speed no huddle happens very very few and far between the standard no huddle which is fast but time still will come off the clock.

I don't know what is so hard about distinguishing between the two.

Only couple tweaks need to be made for this to be realistic.

1) Make WRs and QB check side lines for call, have QB bark call to line

2) Speed up the delay just slightly

3) Tie it to tempo like you stated

4) lastly, remove any of these effects on Spike the ball no huddles

You then will have a accurate representation of the no huddle AND it is still not that far fetched than what is currently in.
I agree with all of your suggestions, especially #1. I think it would be more interactive to have that, especially when they went through the trouble of adding those little animations like the QB buckling his chin strap or clapping as he walks to the line already.

However true hurry up no huddle teams have the play called before they reach the huddle. It is hand signals and signal boards AS they are moving to the LOS. WR's specifically are taught to get their eyes to the sideline as they align, usually in whatever the "base" or previous formation was (base for most HUNH teams is usually some form of Doubles). That way when they get to the line, everyone is on the same page and they can go.

When you're running a slower tempo, the same thing happens but once they align, it is a check with me based on the defensive alignment and then a play is called.

The problem with how the game is now is that there is no high speed. So in situations when you need to get that play called and get going, you're stuck in that animation when often times you may well have called the exact same play.

The bug needs to get fixed so the game reverts to how it was before. Next year they can work on correcting the no huddle so it is actually authentic to how no huddle is run.
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