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NCAA Football 13 Title Update #2 Available Now, Post Your Impressions Here

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Old 08-16-2012, 04:47 PM   #425
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Re: NCAA Football 13 Title Update #2 Available Now, Post Your Impressions Here

Did this patch improve the CPU's running game?
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Old 08-16-2012, 04:49 PM   #426
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Re: NCAA Football 13 Title Update #2 Available Now, Post Your Impressions Here

Quote:
Originally Posted by TheShizNo1
3 and 5 can be fixed w/ sliders.
How so? Just to clarify, I play with Authentic's slider set. So it's not as if I'm not using sliders.
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Old 08-16-2012, 05:01 PM   #427
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Re: NCAA Football 13 Title Update #2 Available Now, Post Your Impressions Here

Am I the only one with this problem???





Platform (360/PS3):
360

Whats the bug?
If I play an online game with named rosters, it freezes each and every time after the game. I win (or lose the game. I exit. It goes to the main menu and the auto-save feature kicks in. When it's done saving, it freezes. I'm thinking it does it right at the time it's supposed to reload the rosters because when I restart my Xbox, I have to redownload my rosters.

What game mode did you experience the bug/glitch in?
Online Ranked Games (not sure if this matters, butI use custom playbooks).

How did it happen or what did you do to trigger it? Can you recreate it?

Every single time it tries to go to the main menu after an online ranked game.

How often can the bug be reproduced?

Each and every time.

Do you have video or pictures?
Not yet. I will take a video next game I play.








This is so annoying. I literally have to restart the game after every online game.
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Old 08-16-2012, 05:14 PM   #428
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Re: NCAA Football 13 Title Update #2 Available Now, Post Your Impressions Here

cover 2 man under is way to powerful...its like everyone covers like Deion Sanders
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Old 08-16-2012, 05:15 PM   #429
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Re: NCAA Football 13 Title Update #2 Available Now, Post Your Impressions Here

This game plays so much better post 2nd patch. Problem is, I cant get through a ****ing game without a freeze. This game plays a great game of football now, but what is the point if you cant get through it? I tried the recruiting work around, Ive tried simming. Nothing works.
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Old 08-16-2012, 05:15 PM   #430
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Re: NCAA Football 13 Title Update #2 Available Now, Post Your Impressions Here

LMAO @ anybody who thinks the safety play is fixed. I just played a game in dynasty with Wash State vs BYU (I'm Wash State). I waited to the 2nd quarter to try and test the safeties. On my first 3 pass attempts, I threw 60+ yard TD passes.

I didn't even run 4 verts. I ran 4 WR (2 on each side) and streaked my slot WR and hot routed all other 3 WR to do a 10 yard curl. Both safeties ran straight towards the LOS about 5 yards and stopped. My slot WR just jogged right passed them and as soon as my WR passed the safety, I just lobbed up a bomb and my WR ran under it. The safety turned and ran after the WR, but he was trailing the entire time.

This is NOT placebo effect. I should not be able to take the game out of the box and beat the CPU by 100 points on Hesiman.

EA FOR THE LOVE OF GOD TURN OFF GAME PLAN AGGRESSION!
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Old 08-16-2012, 05:17 PM   #431
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Re: NCAA Football 13 Title Update #2 Available Now, Post Your Impressions Here

Quote:
Originally Posted by PowerofRed25
No huddle teams use hand signals or boards to give formation and assignment to WR's, they know the play at roughly the same time the previous one ended. In the VERY RARE event they forget, they yell "CHECK CHECK" at the WR lined up nearest them, who gives them the call OR they simply check the sideline. Every true fast paced no huddle team I've seen, Oregon included, has their coaches and GA's continuing the signals until the snap. For this very reason.

In the event of an audible or hot route, it is always a signal. That isn't even just for no huddle, I have never once seen a team use verbal signals to WR's. Not in 100,000 seat stadiums, not in 15,000 seat stadiums. Always hand signals or automatic check downs (two plays in the huddle, automatic sight adjustments, etc).
You are basically making my point, if the animation was the WRs checking the side line for the "signal", "board", "call", etc then it would be no different than now. Instead we have the "I can't hear the call" animation. You seem to be unable to separate the two animations. No one is saying the "I can't hear you" animation is realistic, they are saying some type of DELAY for the players to receive the call, get to the line, and get set is realistic.

Whether you want to believe it or not, this is more realistic than them instantly knowing, running to the line and snapping the ball with no time running off the clock. This type of speed no huddle happens very very few and far between the standard no huddle which is fast but time still will come off the clock.

I don't know what is so hard about distinguishing between the two.

Only couple tweaks need to be made for this to be realistic.

1) Make WRs and QB check side lines for call, have QB bark call to line

2) Speed up the delay just slightly

3) Tie it to tempo like you stated

4) lastly, remove any of these effects on Spike the ball no huddles

You then will have a accurate representation of the no huddle AND it is still not that far fetched than what is currently in.
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Old 08-16-2012, 05:22 PM   #432
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Re: NCAA Football 13 Title Update #2 Available Now, Post Your Impressions Here

Quote:
Originally Posted by BenGerman
2) Cover 2 zone again. Often, the safeties will bite on the wide outs and the slot (who is running a streak) goes unwatched. I could see this happening once every twenty plays, but not every play.
The thing that pisses me off about this the most is that we know exactly what the problem is and it is such an easy fix. All they have to do is not make the CPU change the zone game plan to aggressive. You know how in the beginning of games, it's hard to throw the deep pass because the safeties actually go BACK into coverage? That is because at that point the game plan for zone is set to balanced. Once they switch to aggressive (which will be for almost the entire game after the 1st quarter), you can score a TD on every play.

I don't know if EA doesn't know that this is causing the issue or if they are just too damn stubborn to fix it. IT IS THAT SIMPLE!
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