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NBA 2K13 Video - A Longer Video From Gamescom

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Old 08-16-2012, 04:45 PM   #41
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Re: NBA 2k13- Longer gameplay vid

Did they pull the video cause I can't view it
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Old 08-16-2012, 04:46 PM   #42
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Re: NBA 2k13- Longer gameplay vid

layups and dunks definitely look better, in that they are quicker...without those slow, stopping gathers.

drifting momentum jumpers look good and responsive.

the player movement definitely seems to still have that sluggish feel from 2k12, which is not cool, but i guess i have no choice but to get used to it. players still accelerate and change directions very slowly. no sense of explosiveness or urgency to their movements. oh well. hopefully the removal of defenders sliding into position will help the dribbling to feel a bit more effective.

turbo/sprinting still seems to have that delayed reaction. ugh.

looks like it may be another year of me being frustrated and wishing for more responsive player movement.

Last edited by blues rocker; 08-16-2012 at 04:57 PM.
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Old 08-16-2012, 04:47 PM   #43
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Re: NBA 2k13- Longer gameplay vid

http://www.youtube.com/watch?v=2kH1e16Pz10

Short clip, 30 secs gameplay here, but much better resolution and not hard on the eyes, you can see from this vid that animations are much smoother, although I'm not gonna look forward to seeing a Rockband looking replay screen with the team logo on a shield at 0:23.

Might seem a little nitpicky here, but not a fan of the 'Dunk Intensity' display either, seems like it would belong in a arcade game like NBA Jam and not in a game that strives to be a realistic simulator.

Last edited by MostlyChilly; 08-16-2012 at 04:56 PM.
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Old 08-16-2012, 05:01 PM   #44
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Re: NBA 2k13- Longer gameplay vid

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Originally Posted by SouthBeach
I wonder what "Dunk Intensity" is about; or if it's just a measure of how emphatic the dunk was/is.

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all i know is that they tried to implement it in last years dunk contest and it was a fail
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Old 08-16-2012, 05:08 PM   #45
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Re: NBA 2k13- Longer gameplay vid

Dude it's a videogame if they could do better they would have already, stop try to over analyze everything. The game isn't finished smh..
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Old 08-16-2012, 05:14 PM   #46
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Re: NBA 2k13- Longer gameplay vid

the dunk intensity meter would only be annoying if there were dunks happening all the time during a game. its nice though i want to know how hard i dunked lol.
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Old 08-16-2012, 05:42 PM   #47
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No I feel that it's a bit much as well..Looked like it was one of the holiday presentations...as someone mentioned they need TNT or NBA TV type broadcast swipes...

flashy isn't always better...
I'm not really feeling it either. It's not horrible but it takes a step away from real broadcast rather than towards. At least the player poses look good but the layout looks more rap/video game/card capture game than TNT. Does it have anything to do with Jay-Z being a producer and directing the presentation?

I also don't get the shield motif in swipes and overlays. What about a shield says NBA? It doesn't look bad in the swipe but I don't want to see it everywhere. Is this Jay-Z trolling us all and sneaking in the Nets logo into everything?

Last edited by Sundown; 08-16-2012 at 05:45 PM.
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Old 08-16-2012, 05:51 PM   #48
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Re: NBA 2K13 Video - A Longer Video From Gamescom

I liked:
Floor spacing. Best I've seen so far in videos.
Fluidity of big men in the lane.
Harden's jumpshot.
Stat overlays.

Didn't like:
Dunk Intensity meter. Can this be disabled?
All of the overhead pop ups for the players.
Minor clipping.
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