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NCAA Football 13 Title Update #2 Available Now, Post Your Impressions Here

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Old 08-16-2012, 03:59 PM   #409
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Re: NCAA Football 13 Title Update #2 Available Now, Post Your Impressions Here

I've played about 7 games since the release of the patch and I've only seen the safeties act up once.



The first clip is fine. The second clip left me scratching my head as to what happened.
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Old 08-16-2012, 04:08 PM   #410
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Re: NCAA Football 13 Title Update #2 Available Now, Post Your Impressions Here

Quote:
Originally Posted by bruinkid626
I've played about 7 games since the release of the patch and I've only seen the safeties act up once.



The first clip is fine. The second clip left me scratching my head as to what happened.
Yeap Cover 2 is still broken.
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Old 08-16-2012, 04:24 PM   #411
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Re: NCAA Football 13 Title Update #2 Available Now, Post Your Impressions Here

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Originally Posted by TarHeelPhenom
Psychic DB's Are Baccccccccckkkkkkkkkkkk!!!



What happened to Read and React???
I don't see anything Psychic there. The CB is in Cover 3, on top of his man, and looking back into the QB. When he sees the ball is throw (because he's looking back at the QB), he plants and makes a play on the ball.
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Old 08-16-2012, 04:30 PM   #412
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Re: NCAA Football 13 Title Update #2 Available Now, Post Your Impressions Here

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Originally Posted by The_Rick_14
I don't see anything Psychic there. The CB is in Cover 3, on top of his man, and looking back into the QB. When he sees the ball is throw (because he's looking back at the QB), he plants and makes a play on the ball.
I don't see a problem there with the coverage....I have more of an issue with the garbled up line blocking and ineffective DE play. You could record an entire game and every play would have just about that exact same line play.
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Old 08-16-2012, 04:40 PM   #413
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Re: NCAA Football 13 Title Update #2 Available Now, Post Your Impressions Here

My biggest complaint since the update is that the corners seem even worse now on options than they were before. Before the update, I could run 10 options and 8 of them the corner would play his position and come up for the tackle. Now, since the patch, I'd honestly flip that and say if I run 10 options, 8 of them are going to see the corner run backwards and out of bounds, leaving me wide open.
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Old 08-16-2012, 04:47 PM   #414
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Re: NCAA Football 13 Title Update #2 Available Now, Post Your Impressions Here

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Originally Posted by Phobia
Does anyone have a rebuttal to this? This is pretty hard evidence that even the best no huddle team in the nation can't run a no huddle offense with 0 time coming off the clock like pre-patch.

Now I am not saying the way it is implemented now is 100% realistic either. What I am stating is that it is more realistic than what we had previously. I have also stated that the Spike the ball no huddle with the players trying to hear call is a big NO NO. This should not happen period or at the very least you should be able to hike the ball at any point, yet get penalized for players not set.

I think whether it is a bug or not, it is a good addition that should be tweaked and fine tune to be more realistic.
Umm, not a single play in that video came after a first down. Of course the clock is running. Oregon on MORE than a few occasions has gotten a first down, gone to their fastest tempo and gotten the snap off right as the clock started.

The clock runs in the game too when you don't get a first down and usually takes about 7 seconds off, depending on what play you called. If you called four verts but dumped off to the back for 6 yards, it'll take closer to 10 seconds until all your receivers are back. If you just called a HB Iso, you could be at the line 4-5 seconds later. It was plenty realistic.

Remember, shortened quarters require a sacrifice in one area or another. Either you get off more plays in less time or you have to physically slow the clock down before plays.

There is a reason I can run a play in the 4th quarter with 7 seconds on the clock, quickly huddle, call a field goal and kick it was 3 seconds left and win a football game. Now you tell me what is more realistic. Me getting my FG team on the field in 4 seconds or me having to stand at the line of scrimmage while my WR's look like fools?
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Old 08-16-2012, 04:48 PM   #415
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Re: NCAA Football 13 Title Update #2 Available Now, Post Your Impressions Here

I'm still noticing a couple things that should be fixed...

1) The cover 2 zone simply does not work for the CPU. They take one step up and get smoked by the streak route.

2) Cover 2 zone again. Often, the safeties will bite on the wide outs and the slot (who is running a streak) goes unwatched. I could see this happening once every twenty plays, but not every play.

3) The CPU Option needs tuning. The QB should cut up field when their are openings (the CPU HB's seem to do this very well post patch) and the CPU HB needs to not loop around when the QB does make the cut. It looks terrible and is an automatic loss of yards. It's weird the human HB doesn't do that on options.

4) 50% of the time on blitzes, the blitzers are getting in untouched even when the OL is staring them in the face. I'm not sure if this was happening pre-patch.

5) On outside run blocking, the FB and TE's are just letting LB's right through to the running back.


All in all, the patch seems to work really well and didn't seem to create many (if any) new issues. The came is much more playable now without CPU Zones constantly breaking down and the CPU throwing screens all the time.
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Old 08-16-2012, 04:58 PM   #416
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3 and 5 can be fixed w/ sliders.
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