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NCAA Football 13 Title Update #2 Available Now, Post Your Impressions Here

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Old 08-16-2012, 02:01 PM   #393
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Re: NCAA Football 13 Title Update #2 Available Now, Post Your Impressions Here

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Originally Posted by Phobia
Yet if you are playing the CPU it will still be this way
But now they have an advantage when I have the ball lol. I didn't do too much no huddle to begin with, it just sucks that now when I want to, I'll be a little turned off to it.

In all honesty, please EA don't patch it. You'll just ruin something else. History has proven this to be true.
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Old 08-16-2012, 02:01 PM   #394
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Re: NCAA Football 13 Title Update #2 Available Now, Post Your Impressions Here

Did anyone try changing their tempo to aggressive to see if that fixes anything?

I doubt it's a bug and more EA's attempt to stop cheesing (just like the AWR dropping to 50 or lower).

I can see where people justify it, at the same time I hope this isn't how EA curbs the 'we can call 20 plays in the last minute with no huddle' issue, if anything I rather them slow the players running to the line a bit or something, but it just seems like a sloppy attempt to stop cheesing, it doesn't happen to the CPU so the likelihood that its a bug doesn't seem right (could be wrong though).
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Old 08-16-2012, 02:02 PM   #395
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Re: NCAA Football 13 Title Update #2 Available Now, Post Your Impressions Here

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Originally Posted by TheShizNo1
But now those bitches have an advantage when I have the ball lol. I didn't do too much no huddle to begin with, it just sucks that now when I want to, I'll be a little turned off to it.

In all honesty, please EA don't patch it. You'll just ruin something else. History has proven this to be true.
lol I know just poking fun at you.
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Old 08-16-2012, 02:03 PM   #396
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Re: NCAA Football 13 Title Update #2 Available Now, Post Your Impressions Here

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Originally Posted by chicagopax
Did anyone try changing their tempo to aggressive to see if that fixes anything?

I doubt it's a bug and more EA's attempt to stop cheesing (just like the AWR dropping to 50 or lower).

I can see where people justify it, at the same time I hope this isn't how EA curbs the 'we can call 20 plays in the last minute with no huddle' issue, if anything I rather them slow the players running to the line a bit or something, but it just seems like a sloppy attempt to stop cheesing, it doesn't happen to the CPU so the likelihood that its a bug doesn't seem right (could be wrong though).
Awareness and gameplanning DO NOT have an effect. It's a bug. It doesn't happen to the CPU.
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Old 08-16-2012, 02:04 PM   #397
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Re: NCAA Football 13 Title Update #2 Available Now, Post Your Impressions Here

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lol I know just poking fun at you.
All good man
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Old 08-16-2012, 02:04 PM   #398
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Re: NCAA Football 13 Title Update #2 Available Now, Post Your Impressions Here

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You're right that it makes the game situations somewhat more realistic. It does seem like a bug, because you can get around it with the original play audible. But running to the line and calling any of the dozens of plays in the whole playbook should take time, even after a first down.

Some possible solutions:
  1. Allow the "spike ball" play without delay. (The quarterback could have a spike ball signal call animation as they run to the line!) For other play calls, use the animation where the players turn to the sideline to get the play.
  2. A more balanced and realistic scheme, using the awareness attribute and crowd noise, where players with lower awareness are more likely on a no-huddle play to a) run the wrong play or line up in an illegal formation, b) miss the snap count and either leave late or move early, c) have their own personal "I can't hear you" episode.
  3. A more realistic no-huddle system where you call two or three plays in a huddle. The players can then run up to the line on the next play with little or no confusion and delay.
  4. A deeper training-camp/coaching-style system where coaches can choose how much practice time to dedicate to no-huddle (awareness?), at the expense of other attribute improvements. If you spend all training camp on no-huddle--if that's your offense's style, you should be able to run it pretty darn smoothly.
  5. A somewhat more limited no-huddle playbook, perhaps limited to only those formations that use the same personnel as the initial play. (e.g. if you start in ace spread, you could still use shotgun spread or empty trips, etc. as these all use QB, HB and 4 WRs)
Some of this was in the PS2 games. When the crowd meter filled in a place like Florida, the center wouldn't snap the ball sometimes, false starts happened more often, and players messed up assignments. This would NOT happen at home or against the 2000 or so fans at a small school like it does now and it shouldn't.
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Old 08-16-2012, 02:06 PM   #399
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Re: NCAA Football 13 Title Update #2 Available Now, Post Your Impressions Here

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False statement.
Can't speak for everyone simply what I've run. Using Auburn with Mizzou playbook. Call a pass or run play. Follow up with Play Action there was no animation.
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Old 08-16-2012, 02:07 PM   #400
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Re: NCAA Football 13 Title Update #2 Available Now, Post Your Impressions Here

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Originally Posted by TheShizNo1
In all honesty, please EA don't patch it. You'll just ruin something else. History has proven this to be true.
This. I am very happy with the game i played last night. If something can be tuned so be it, but otherwise i'm solid with what i have.

Not to mention, last night i turned up the input level on my amp for my xbox and holy crap was the crowd Screaming loud.
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