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NCAA Football 13 Title Update #2 Available Now, Post Your Impressions Here

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Old 08-16-2012, 01:51 PM   #385
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Re: NCAA Football 13 Title Update #2 Available Now, Post Your Impressions Here

Here's a question for all of you. If the animations were the ones that show everyone looking to the sidelines instead of the "can't hear you" ones, would it be ok?
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Old 08-16-2012, 01:51 PM   #386
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Re: NCAA Football 13 Title Update #2 Available Now, Post Your Impressions Here

I am sorry but the guys saying it is realistic to be able to run no huddle over and over with no time coming off the clock are flat out wrong. I can supply multiple videos showing that this is NOT fact in football, whether college or pro. Granted there have been instances where teams really hustled to do that once a year, but the average no huddle gameplan is going to run clock. Calls have to come in, line has to be given call, and so no.

Granted I agree with yall I think it is a bug that was implemented, but it does not take away the fact it remains more realistic. The ONLY unrealistic part is the spike ball no huddle
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Old 08-16-2012, 01:51 PM   #387
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Re: NCAA Football 13 Title Update #2 Available Now, Post Your Impressions Here

Quote:
Originally Posted by Phobia
Does anyone have a rebuttal to this? This is pretty hard evidence that even the best no huddle team in the nation can't run a no huddle offense with 0 time coming off the clock like pre-patch.

Now I am not saying the way it is implemented now is 100% realistic either. What I am stating is that it is more realistic than what we had previously. I have also stated that the Spike the ball no huddle with the players trying to hear call is a big NO NO. This should not happen period or at the very least you should be able to hike the ball at any point, yet get penalized for players not set.

I think whether it is a bug or not, it is a good addition that should be tweaked and fine tune to be more realistic.
You're right that it makes the game situations somewhat more realistic. It does seem like a bug, because you can get around it with the original play audible. But running to the line and calling any of the dozens of plays in the whole playbook should take time, even after a first down.

Some possible solutions:
  1. Allow the "spike ball" play without delay. (The quarterback could have a spike ball signal call animation as they run to the line!) For other play calls, use the animation where the players turn to the sideline to get the play.
  2. A more balanced and realistic scheme, using the awareness attribute and crowd noise, where players with lower awareness are more likely on a no-huddle play to a) run the wrong play or line up in an illegal formation, b) miss the snap count and either leave late or move early, c) have their own personal "I can't hear you" episode.
  3. A more realistic no-huddle system where you call two or three plays in a huddle. The players can then run up to the line on the next play with little or no confusion and delay.
  4. A deeper training-camp/coaching-style system where coaches can choose how much practice time to dedicate to no-huddle (awareness?), at the expense of other attribute improvements. If you spend all training camp on no-huddle--if that's your offense's style, you should be able to run it pretty darn smoothly.
  5. A somewhat more limited no-huddle playbook, perhaps limited to only those formations that use the same personnel as the initial play. (e.g. if you start in ace spread, you could still use shotgun spread or empty trips, etc. as these all use QB, HB and 4 WRs)
EA has a tough line to walk balancing realism with fun gameplay. I think we can agree that the current no-huddle design is not particularly fun or realistic.
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Old 08-16-2012, 01:54 PM   #388
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Re: NCAA Football 13 Title Update #2 Available Now, Post Your Impressions Here

Quote:
Originally Posted by xcanadaman9x
Here's a question for all of you. If the animations were the ones that show everyone looking to the sidelines instead of the "can't hear you" ones, would it be ok?
I could live w/ that to an extent. But, I'd rather it vary in times. I'd also rather it effect the CPU when they're on offense also.


EDIT: I'd seriously rather have it how it was before. Hurry up no huddle is designed to put pressure on the defense w/ call and substitutions. It did exactly that. Now the defense can make normal adjustments. There's no point in going no huddle anymore. When I was on defense playing against a Oregon type time, getting a stop was a great reward. That's how it's supposed to be. Damn EA, you gotta do better.
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Old 08-16-2012, 01:55 PM   #389
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Re: NCAA Football 13 Title Update #2 Available Now, Post Your Impressions Here

Quote:
Originally Posted by TheShizNo1
I was somewhat w/ you until I played it. Every single play should not take 7 seconds b/c the HB RIGHT NEXT to the QB can't hear. Especially at home. I should also not have my WR's coming in b/c they can't hear my QB wanting to spike the football. Guys, I understand what you're saying. No huddle shouldn't be 100 mph every snap. But you have to be realistic here and look at what people are saying.

No one is saying it should be right as the ball is placed, we're saying it shouldn't take that long every time. Especially at home, when you quiet the crowd. What's the point of HFA at that point then?

It annoys me that some of you think that this was intended, ESPECIALLY when the CPU DOES NOT have this issue. Repeat, the CPU DOES NOT have this issue. It is a bug. If you like the bug, so be it, just please stop calling it a fix.

Also, let's not forget EA breaking no huddle last year w/ their second patch.
I agree shiz that it is a bug, and the spike should not be effected. Like I said, if it can be fine tuned and tweaked I am in full agreement it is a better feature than allowing every team to run no huddles the way it has always been implemented.
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Old 08-16-2012, 01:56 PM   #390
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Re: NCAA Football 13 Title Update #2 Available Now, Post Your Impressions Here

Happy about all the improvements and everything, but I still have a dude in my dynasty exploiting the deep ball........
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Old 08-16-2012, 01:57 PM   #391
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Re: NCAA Football 13 Title Update #2 Available Now, Post Your Impressions Here

Quote:
Originally Posted by rjh82
You're right that it makes the game situations somewhat more realistic. It does seem like a bug, because you can get around it with the original play audible. But running to the line and calling any of the dozens of plays in the whole playbook should take time, even after a first down.

Some possible solutions:
  1. Allow the "spike ball" play without delay. (The quarterback could have a spike ball signal call animation as they run to the line!) For other play calls, use the animation where the players turn to the sideline to get the play.
  2. A more balanced and realistic scheme, using the awareness attribute and crowd noise, where players with lower awareness are more likely on a no-huddle play to a) run the wrong play or line up in an illegal formation, b) miss the snap count and either leave late or move early, c) have their own personal "I can't hear you" episode.
  3. A more realistic no-huddle system where you call two or three plays in a huddle. The players can then run up to the line on the next play with little or no confusion and delay.
  4. A deeper training-camp/coaching-style system where coaches can choose how much practice time to dedicate to no-huddle (awareness?), at the expense of other attribute improvements. If you spend all training camp on no-huddle--if that's your offense's style, you should be able to run it pretty darn smoothly.
  5. A somewhat more limited no-huddle playbook, perhaps limited to only those formations that use the same personnel as the initial play. (e.g. if you start in ace spread, you could still use shotgun spread or empty trips, etc. as these all use QB, HB and 4 WRs)
EA has a tough line to walk balancing realism with fun gameplay. I think we can agree that the current no-huddle design is not particularly fun or realistic.
Well said RJ
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Old 08-16-2012, 01:58 PM   #392
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Re: NCAA Football 13 Title Update #2 Available Now, Post Your Impressions Here

Quote:
Originally Posted by TheShizNo1
I could live w/ that to an extent. But, I'd rather it vary in times. I'd also rather it effect the CPU when they're on offense also.


EDIT: I'd seriously rather have it how it was before. Hurry up no huddle is designed to put pressure on the defense w/ call and substitutions. It did exactly that. Now the defense can make normal adjustments. There's no point in going no huddle anymore. When I was on defense playing against a Oregon type time, getting a stop was a great reward. That's how it's supposed to be. Damn EA, you gotta do better.
Yet if you are playing the CPU it will still be this way
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