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NCAA Football 13 Title Update #2 Available Now, Post Your Impressions Here

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Old 08-16-2012, 10:28 AM   #353
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I pretty much ran through my standard process I use to tweak sliders. Multiple teams, modes, defensive sets, offensive sets, etc... I pretty much covered the entire process just testing safety play.

It most likely has something to do with the CPU playing aggressive in it's zone coverage. This is something that cannot be fixed with sliders. Unfortunately, the end result is that it is much too easy to pass deep in situations where it shouldn't be.

Really really frustrating EA hasn't or can't come up with a solution to this problem. It was a game killer for me this year
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Old 08-16-2012, 10:33 AM   #354
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Originally Posted by Hitokiri Jinchu
I am concerned i had dbs running my wr routes better ala like last years main problem after playing with the new update.
This is kind of what I expected. So in order to fix the issue with pass coverage, EA just writes the old code back into the game. They market that psychic pass coverage has been taken out and after the customer has already purchased, write it back in to fix other issues...Sad and unfortunate
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Old 08-16-2012, 10:43 AM   #355
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The No huddle thing: to all you idiots saying that this is a good thing and that there's no way that a team could get a play off with zero seconds obviously are unfamiliar with the differences in the rules between NCAA and NFL. In the NCAA when you get a first down the clock stops. it remains stopped until the ball and down markers are set. At which point the umpire steps away from over the ball and the clock starts. Now in real life with a team that is running a no huddle hurry up offense a few things happen after a play is completed. The offensive line runs to the line of scrimmage and gets set. in the time the skill position players are running to where they will be set they are receiving hand signals from the sideline on their routes/blocking schemes/whether or not there is a freeze call (which is bull**** NCAA football doesn't have anything like this) /whether or not to huddle. Once they are set the wide outs usually don't have much to do besides make sure they are on/ off the line what have you. the quarterback will walk up to the line tell the OL what the blocking is, and then back up and tell the tailback the call and then get set for the snap. Ball is hiked and we do it all over again. Never does the whole team run up to the line get set, then have the quarterback give verbal signals to wide outs.
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Old 08-16-2012, 10:46 AM   #356
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Re: NCAA Football 13 Title Update #2 Available Now, Post Your Impressions Here

I looked into some of Oregon no huddle offense and the time that came off the clock between plays was between 4 to 20 seconds. So based on the new patch this seems to be very realistic.

1st no huddle - was a first down which stopped the clock and they still had 3 seconds tick off before hike. 14 total between both plays

2nd no huddle - QB passing calls out to WRs, WRs running into place. Play 1 is blown dead at 8:03, play 2 is snapped at 7:46. That is a 17 second run off between plays.

3rd no huddle - 1:38 on clock for first play. Blown dead at 1:34, You can then see the QB receiving the call, passing call along to team and team is not set until 1:17 for the hike. That is a 17 second run off between play 1 and snap of play 2.

The I can't hear you effect is a positive effect on replicating the players receiving call. The ONLY issue from this is the spike the ball no huddle, this should NOT ever happen of the players not knowing the call.

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Old 08-16-2012, 10:48 AM   #357
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Re: NCAA Football 13 Title Update #2 Available Now, Post Your Impressions Here

Can anyone with freezing issues confirm that this patch fixed the problem?
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Old 08-16-2012, 10:58 AM   #358
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Re: NCAA Football 13 Title Update #2 Available Now, Post Your Impressions Here

I have been testing on All-American post patch #2 and even when i set my Pass Coverage slider to 0 i still see pretty crazy tight man coverage on my part.

Very concerning.

Before the patch i had it set anywhere between 25-50 and i would see very realistic man coverage.

I dont even know what to do if its this bad with the slider set to 0. (and the QB Acc set to 100).

Anyone else see this? any slider guys play around with adjustments?
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Old 08-16-2012, 11:00 AM   #359
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Finally got NCAA 13 yesterday. Was holding off. I like it. Graphically, not much different from 12, but gameplay is a little better, more fluid and responsive. Like the new animations. I think next year they should include a separate disk and let us run an entire function of the Road To Glory high school teams. Not just a few generic plays -- the whole game, and then be able to recruit those players in more detail from NCAA. Would be cool. Like Herbstreit, but would like to see a switch in the commentary booth.
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Old 08-16-2012, 11:14 AM   #360
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Re: NCAA Football 13 Title Update #2 Available Now, Post Your Impressions Here

To be honest, I can't really tell what this patch did, except it made the game easier for the human. 1st game, default Heisman, MSU vs. Iowa. Iowa on the first play from scrimmage, throws a WR screen for a pick 6. I Kick-off and they run the same play again for a pick 6. I was controlling the DT so I had nothing to do with the Int.

Then I played Michigan STate at Oklahoma. I moved my pass coverage to 0 and Int to 30, left everything else at default and held them to 3 points in a half on 8 minute quarters and had 2 interceptions.

I can still complete 80 to 90% of my passes with accuracy at 0 on Heisman if I use a short passing game...Close to 100% of slant passes and I never hot route as a house rule. The deep balls can be hard to get but they are always on the money, just depends if the defender is there or not. Where are the overthrows with accuracy at 0?

I don't have time to continually test this game. It doesn't feel or look like college football.

I didn't have problems with the pass coverage before the patch. I had problems with the DE's not getting any pass rush for human and AI, the AI play calling specifically blitzing at the wrong time and leaving recivers open because of the blitz, QB accuracy slider not working, stupid Heisman FG logic, and lack of fumbles.

The patch didn't address any of that.
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