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Madden NFL 13 Connected Careers Manual and Game Manuals Available Now

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Old 08-16-2012, 12:59 AM   #97
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Re: Madden NFL 13 Connected Careers Manual and Game Manuals Available Now

Very cool.

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Old 08-16-2012, 01:08 AM   #98
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Re: Madden NFL 13 Connected Careers Manual and Game Manuals Available Now

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Originally Posted by Aggies7
Didn't see it in the huge manual but when you create a player do you get drafted or you get to choose your team.

I sure hope it's a draft.

And ramsfan thanks I just hope they are realistic about players coming back. No one over 40 years old right now please. I don't want to see that Troy Aikman is trying to make a comeback.
yeah that'd be a bit of a joke lol
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Old 08-16-2012, 01:12 AM   #99
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Re: Madden NFL 13 Connected Careers Manual and Game Manuals Available Now

It would be kind of odd to go up against an undead Walter Payton.
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Old 08-16-2012, 01:18 AM   #100
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Re: Madden NFL 13 Connected Careers Manual and Game Manuals Available Now

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Originally Posted by Aggies7
I sure hope it's a draft.
You pick the team.

I wouldve of liked to be drafted. It wouldve shown if the team would have stuck to their scheme.
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Old 08-16-2012, 01:19 AM   #101
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Re: Madden NFL 13 Connected Careers Manual and Game Manuals Available Now

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Originally Posted by Jibbler
you do know that once you sim a week the CPU will make stupid AI changes anyway right? because 31 other teams will make changes. meaning whatever you do the CPU will change it anyway
Huh? I don't know what kind of things you think the AI will be changing every week, but if you can re-sign key veterans in the last year of their deal that would never actually leave, just to make sure, and set depth charts once in a while (for instance, when a young player should be starting over an aging vet who is only a couple of points higher in OVR), what else do you need mid-season? Obviously full 32-team control would be preferable for those who enjoy it/think it's necessary, but the point stands that for the necessary things, it is a usable workaround.
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Old 08-16-2012, 01:21 AM   #102
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Re: Madden NFL 13 Connected Careers Manual and Game Manuals Available Now

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There's a simple fix to this, if you decide to switch to a 3-4, just switch your pass rushing DE to OLB on the depth chart and put your run stuffing DEs or DTs at the other DE positions. Problem solved.
You're right. What is bothersome with this idea is that our pass rushing DE's that we move to OLB will receive a drop in awareness because they're being played "out of position."
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Old 08-16-2012, 01:52 AM   #103
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Re: Madden NFL 13 Connected Careers Manual and Game Manuals Available Now

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Originally Posted by ConnSKINS26
Maybe I can get your thoughts on this, as a Rams fan:
If there is some flexibility build into the system, then I would imagine that teams will sometimes add players who don't necessarily grade out the highest for their scheme. Change of pace backs, shifty slot receivers, pass rushing specialist DE's, Cover 2 corners, whatever types are different than what they usually look for. Versatility should be desired by every team.

So yeah, I'm expecting other teams to consider Pead more "valuable" then the Rams do, as far as Overall is concerned. Hopefully the CPU teams won't be too linear in their player acquisition/team construction.
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Old 08-16-2012, 03:46 AM   #104
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Re: Madden NFL 13 Connected Careers Manual and Game Manuals Available Now

I really wish you could use multiple legends in CC. I wish I could coach with Dan Reeves on the falcons (gameface ) and somehow use Deion on the same team. If possible a patch with a pre-season legends draft would be cool. Just about everyone would get one. But im not one to complain, it gives you enough possibilities to still explore the NFL world. Heck Im gonna use gameface to make a Sean Taylor and play out an NFL career that was cut way too short. Thanks EA people have ALWAYS wanted an online superstar/ my career type thing.
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