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NBA 2K13 Video - Quick Clip From Gamescom

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Old 08-15-2012, 11:43 PM   #113
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that on ball d look glorious
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Old 08-16-2012, 12:01 AM   #114
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Great video here. Looks a lot more smooth. Can't wait to get my hands on this game!
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Old 08-16-2012, 12:06 AM   #115
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Re: NBA 2K13 Video - Quick Clip From Gamescom

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Originally Posted by Caveman24
that on ball d look glorious
Cpu's on ball defense always look glorious, even when using JJ Redick!

I hope users can defend like that, specially when using great on ball defenders.
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Old 08-16-2012, 12:18 AM   #116
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Quote:
Originally Posted by blues rocker
the "physics" in 2k13 are probably just an improvement on their same animation system...i just want something that feels and looks like real physics. as long as it works, i don't really care whether it's physics or just an improved animation system. i think truly real time physics are still a ways off though.
No offense, but if motion captured data from REAL people doesn't look 'real', then what does? It burns my soul when companies claim 'real time physics' and let people believe that they have an engine capable of things not seen in movies or academia. What would you need to see in that video that would make it more real for you? Just wondering.

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Last edited by Boilerbuzz; 08-16-2012 at 12:21 AM.
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Old 08-16-2012, 12:22 AM   #117
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Re: **New NBA 2k13 GAMEPLAY**

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Originally Posted by KyotoCarl
Good input, sir. Why don't you appreciate what's good instead since that outweighs the bad.

Getting tired of people nitpicking and not seeing the big picture instead.
Passing has been an issue on the 2k series for as long as I know. You're telling me to ignore it? You make no sense. I'm not saying I hate or love the game because of a 30 sec or less video. Just stating what I see.
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Old 08-16-2012, 12:43 AM   #118
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Oh come on. It certainly has never been perfect. It's been downright bad at time. But for as important as passing is in the game, it has never been so bad as to break the game. And if folks can't see the clear improvement, then that's by choice.

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Old 08-16-2012, 12:55 AM   #119
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Re: NBA 2K13 Video - Quick Clip From Gamescom

Actually looking at the Chalmers pass, I think it was the users fault. He didn't utilize the manual bounce pass feature, so the game had to throw that slow lob pass over the defender. Instead of a chest pass, which would have hit the defender.

The only thing, is the pass was really slow. I think we should wait till someone that can play or someone experience(jerzyreign) plays the game, before critiquing everything.
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Old 08-16-2012, 01:03 AM   #120
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Re: NBA 2K13 Video - Quick Clip From Gamescom

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Originally Posted by Boilerbuzz
No offense, but if motion captured data from REAL people doesn't look 'real', then what does? It burns my soul when companies claim 'real time physics' and let people believe that they have an engine capable of things not seen in movies or academia. What would you need to see in that video that would make it more real for you? Just wondering.

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i didn't say i looked bad, dude. i think it looks really good...i'm just saying it's probably being created by an animation system and not a "real time physics" system. that's all.

i'm basically saying that i don't care how they go about conveying a sense of physics, as long as it looks real and makes sense...and what i've seen so far looks pretty good.

Last edited by blues rocker; 08-16-2012 at 01:06 AM.
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