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Madden NFL 13 Connected Careers Manual and Game Manuals Available Now

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Old 08-15-2012, 11:32 PM   #81
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Eddie George and Steve Mcnair not on the legends list???
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Old 08-15-2012, 11:39 PM   #82
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Re: Madden NFL 13 Connected Careers Manual and Game Manuals Available Now

Does anyone know if you can change your gameplan for a team. Like will the saints always be a vertical passing team or over time will they change into a running team? I just don't like being pigeon holed into a set system.
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Old 08-15-2012, 11:39 PM   #83
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Re: Madden NFL 13 Connected Careers Manual and Game Manuals Available Now

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Originally Posted by NFLfan80
Is there a workaround for using more than one team?
yes but it's useless because you still can only play against the CPU in offline games no matter what team you have
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Old 08-15-2012, 11:41 PM   #84
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Re: Madden NFL 13 Connected Careers Manual and Game Manuals Available Now

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Originally Posted by slick589
I think if we get ncaa draft classes then we do need player editing...the past has told us they come in with jacked up equipment.
And jacked up ratings.

The difficulty they are going to have with importing draft classes is all the new player types they've added. I'm no programmer, but I could imagine that would cause all sorts of issues since, for instance, a linebacker isn't just a linebacker anymore... there are five different types of linebackers now and fitting every one into their right category could get messy.

However, if they find a way to make the import smooth, they should give us the option to edit the draft classes after import. That way we can make adjustments to ratings so the draft plays out somewhat realistically (no 1st round punters!), since transferring players from NCAA to Madden seems to do funny stuff to their ratings.
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Old 08-15-2012, 11:41 PM   #85
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Re: Madden NFL 13 Connected Careers Manual and Game Manuals Available Now

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Originally Posted by jfsolo
It's not so great in real life right now, but for CC being a Rams fan is a perfect jumping in point. The blueprint it shows for the team in the manual is exactly the way I want to build the team.

I use to spend a lot of time adjusting sliders for my sports games, but the last couple years, I've made a few tweaks and just rolled with it. This mode makes me want to do everything that I can to maximize the authenticity of the gameplay experience so that every move in CC has meaning.
Maybe I can get your thoughts on this, as a Rams fan:


Quote:
Originally Posted by ConnSKINS26
Here's an issue I have. They have a team like STL for example preferring Power RB because they have Steven Jackson.

But a new regime just came in and drafted Isiah Pead in the 2nd round for the future, and he's about the exact opposite of a Power RB.

So does that mean that STL values their own 2nd round pick at RB lower than they "should"?
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Old 08-15-2012, 11:43 PM   #86
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Re: Madden NFL 13 Connected Careers Manual and Game Manuals Available Now

Quote:
Originally Posted by lilc998
Does anyone know if you can change your gameplan for a team. Like will the saints always be a vertical passing team or over time will they change into a running team? I just don't like being pigeon holed into a set system.
As a coach, you can have whatever gameplan you want.
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Old 08-15-2012, 11:46 PM   #87
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Re: Madden NFL 13 Connected Careers Manual and Game Manuals Available Now

is it confimred on the manual anywhere that a human cant play a human game in CCM offline? look at NCAA at least you could play any game human vs Human and control your own team
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Old 08-15-2012, 11:52 PM   #88
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Re: Madden NFL 13 Connected Careers Manual and Game Manuals Available Now

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Originally Posted by Jibbler
yes but it's useless because you still can only play against the CPU in offline games no matter what team you have
Not necessarily. A huge amount of people here prefer 32-team control just so they can make sure the AI teams are managing their rosters in a realistic, intelligent, competitive way. So this workaround is still go for that.
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