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Madden NFL 13 Demo Available Now, Post Your Impressions Here (360, PS3)

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Old 08-14-2012, 10:15 PM   #881
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Re: Madden NFL 13 Demo Available Now, Post Your Impressions Here (360, PS3)

Quote:
Originally Posted by Pappy Knuckles
Yeah, All-Madden seems unplayable to me because of all the drops. Last game I threw 15 times and had 6 drops.
I just threw for 393 yards in the demo with Eli on Pro. When I try on All-Pro I feel like I can't surpass 100 yards lol. Maybe I am just terrible Anybody else having problems passing on all pro?
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Old 08-14-2012, 10:17 PM   #882
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PS3 Review

I have played two games thus far. One on pro level and one on all-pro level. Have yet to tweak the sliders or game speed.

Madden 13 has a vastly different feel to it than madden games of the past. So far, some of it feels great, some of the game doesn't.

The overall look and presentation of the game has improved and it feels like a new game. Unlike NCAA 13, which is staler than 10 day old bread. The camera view does need to be tweaked. It is too far away from the action. The sound and lighting are better and the new broadcast team is an improvement but it's not a huge leap or where it should be. More could have been done when it comes to pre,halftime and post game and the game has just the bare minimum when it comes to immersive cut scenes.

As for the gameplay, The Infinity engine is a step in the right direction. It's just not a large step forward. More like baby steps right now. Post play collisions between players is kind of comical but it's not a deal breaker for the game. The running and foot planting are still poor. It leads to akward tackle and blocking attempts. Better than poor canned animations, I guess The AI for receivers has improved greatly. Receivers will adjust mid air for the ball and position their bodies correctly to make a catch. This might be the most impressive part of the playing experience for me thus far and it clearly favors the offense. I wish Madden had distinct player styles. You do notice a big difference when it comes to power backs gaining extra yardage when there are collisions with defenders.

I have already pre-ordered Madden 13 thanks to credit at gamestop. I am hoping that online franchise and connected careers hold my interest and make this title a game that I will enjoy playing for the next year. So far, I would give the demo a 7.5, It's not great but it's not a bad game anymore. It's really a mixed bag to this point.
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Old 08-14-2012, 10:17 PM   #883
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Re: Madden NFL 13 Demo Available Now, Post Your Impressions Here (360, PS3)

Anyone seen any injuries so far? Still the same animation with the new engine?
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Old 08-14-2012, 10:19 PM   #884
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You know you can zoom out presnap dont you? My issue with the camera is during after snap as its a little too far zoomed out.
There should be custom cam so you can play the way you want and the replays are atrocious!!
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Old 08-14-2012, 10:21 PM   #885
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Re: Madden NFL 13 Demo Available Now, Post Your Impressions Here (360, PS3)

Another thing I am really noticing is that when I call a run play the linebackers will immediately run straight ahead of them when the ball is snapped instead of flowing to the ball. Leads to way too many outside runs that should never ever happen
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Old 08-14-2012, 10:22 PM   #886
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Re: Madden NFL 13 Demo Available Now, Post Your Impressions Here (360, PS3)

The player graphics look WEAK to me. The new engine is good, but still a downgrade with the graphics, IMO.
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Old 08-14-2012, 10:22 PM   #887
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Re: Madden NFL 13 Demo Available Now, Post Your Impressions Here (360, PS3)

Quote:
Originally Posted by Dogslax41
You have to edit your human catch slider. When you set it to All Madden it sets your human catch to 25. Just increase the number and open receivers will make the catch.
No doubt. I had to adjust sliders in Madden 12 too. I guess I was just kind of hoping that I might be able to play on All-Madden out of the box. There's just way too many drops on default.


Quote:
Originally Posted by Cre8
Were you user catching?

I saw some weird drops by the CPU but I found that when I let my players on offense make the catch there would be fewer drops on All-Madden.
Nope, I wasn't user catching when I saw all of those drops. I was just letting the CPU do it.
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Old 08-14-2012, 10:22 PM   #888
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Originally Posted by TIm
I can't believe the players have no weight when running... Press left on your joystick, He turns on a dime without planting his feet.. Same for right... It's Not good... I hate that they haven't fixed this yet.... With that said I am not having a terrible time with the game.. DOing pretty good... The issue above just gets me frustrated
I dont really see any momentum, it all seems like one big animation!!
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