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Madden NFL 13 Demo Available Now, Post Your Impressions Here (360, PS3)

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Old 08-14-2012, 08:37 PM   #777
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Re: Madden NFL 13 Demo Available Now, Post Your Impressions Here (360, PS3)

Just finished my first game as SF. NYG up 24-0 at one point, but I brought it back only to lose by a safety in OT. All in all a fun game, and my thoughts aren't anything that haven't already been mentioned here.

For once in a long while, I didn't feel the need to tell the commentary team to shut the crap up - it always seemed like Collinsworth was talking ****. The crowd swells were very good. The game looks very nice too.

A couple things that bother me. I strafe with the S a lot, and I hold the button down pre-play - so I hate that menu being the same as the strafe button. That being said, I LOVE the new menu. On one play I hit run left (I guessed wrong, but that's not the point) and I saw my defense sell out for a run to the left side.

Another thing that bothers me is how the playclock and time remaining disappears during play selection. When I was getting ready to tie the game up on a FG, I was trying to wait until :01 on the clock but the clock disappeared, so I ended up calling it a lot earlier than I wanted.

The physics engine makes the game feel little funny at times, but I can see some of the good things it brings as well.

I ran a play action pass and I'm not sure if it was just the coverage or if the CB bit on it, but when the QB finally set his feet Crabtree had completely blown by his man.

Screen play blocking seems to be much improved. I ran one RB screen and two WR screens, and was able to let the QB stand in the pocket while everything set up. The only problem I had with it was a timing issue, which is something I'll pick up with practice. Throw it too early and they catch it and run into their own blocker. Too late and it seems like they're covered. But I saw a window that would have allowed for a nice gain if I'd timed it.

The gameplay seems to be a lot faster than 12, which I don't necessarily like. Especially now that running into your own guys and tripping are possible, the slower speed seems a little more appropriate.

One audio gripe: When I won the OT coin toss as SF at home, the crowd was dead. That is a point when they should have roared. On the other hand, the crowd now sounds really good, and I'm pretty sure I noticed the camera shaking a little while they were cheering a TD, as if to imply a rumbling stadium.

I had a lot of fun with my first demo game though.
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Old 08-14-2012, 08:37 PM   #778
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Re: Madden NFL 13 Demo Available Now, Post Your Impressions Here (360, PS3)

Downloading the demo and playing the first Madden I've played in over 5 years. Next gen has failed to impress me in many regards.

Going to give this a shot, seeing I'm basically fresh to the series again.
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Old 08-14-2012, 08:38 PM   #779
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Re: Madden NFL 13 Demo Available Now, Post Your Impressions Here (360, PS3)

Quote:
Originally Posted by jersez
Blocking still needs work, teammates have a difficult time picking which defender to block.

I had just broken a tackle and was almost in the clear, with Bradshaw for some reason Nicks chose to block some 9er behind me(I forgot his name) instead of the safety which was ahead of me.

My second biggest issue is, defenders shred blocks way to fast, or at the same time your back receives the hand off. I can't say it's not realistic but it's way to consistent. While on the opposite end my cpu teammates can't shred one block. Yes sliders can fix some of this, but the blocking ai is still not up to par.

As far as 2k goes, I've learned to stop comparing 2k to madden. It is what it is, sadly. I learned to not play the game with a negative attitude, so I can enjoy the game, if I'm going to go in with my mind made up that "this is garbage and will never be better than 2k", then I'm only hurting myself, because there isn't going to be a 2k game anytime soon.

I just think we should stop asking 2k to make a football game, when they legally can't and try to give EA direct feedback on how to improve the game. If we will only have one football game for the next 10 or 20 years let's try to help EA make the best football game. I just think it's a waste of time, to continue to beg EA when they aren't going to give up the exclusivity, just accept it. I'm a big 2k5 fan, but we just have to face it EA runs this.
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Old 08-14-2012, 08:39 PM   #780
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Re: Madden NFL 13 Demo Available Now, Post Your Impressions Here (360, PS3)

damn, did they even add anything new this year?
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Old 08-14-2012, 08:39 PM   #781
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Played a couple games. I'm nt really seeing the infinity engine that much. A bunch of times I see tackles where there is no wrap-up an he goes down like a sniper shot him. No real weight. Now I'm hearing about super lb's very disappointing if that's true.
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Old 08-14-2012, 08:40 PM   #782
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Re: Madden NFL 13 Demo Available Now, Post Your Impressions Here (360, PS3)

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Originally Posted by DaBlackGoku
Dude....I think you just basically set yourself up for failure. This is YEAR ONE of the infinity engine, of course it wasn't going to be perfect. There are going to be things you have to iron out. Frankly, I was pretty much impressed with it.

In my opinion, this is hands down the best Madden gameplay ever. The commentary was 100 times better than any previous Madden (as was the entire presentation) and the crowd was simply amazing. Right now, I'd rate the game at 8 or 8.5 out of 10, but it might get better once I get my hands on the CCM. Madden is starting to get it right.
How so? When Madden 13 Producer Victor Lugo markets the infinity physics engine as something we've never seen, I better expect something I've never seen once the ball is kicked off. To tell you the truth, I've seen more of the physics happen when the players are on the ground which is SAD!

Backbreak Physics engine > Innovation
Madden's Infinity Physics Engine = traditional

Even though Backbreaker had it's faults, When I played the demo I can feel the physics once I made a tackle,block, or contact with a player on the field.
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Old 08-14-2012, 08:41 PM   #783
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Re: Madden NFL 13 Demo Available Now, Post Your Impressions Here (360, PS3)

A odd thing about the crowd audio I just noticed... I was SF and the home crowd was way louder when I was on offense then when I was on defense, most noticeably during the 2nd half when I was up by 1 point.
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Old 08-14-2012, 08:43 PM   #784
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Re: Madden NFL 13 Demo Available Now, Post Your Impressions Here (360, PS3)

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Originally Posted by Joobieo
Glad you feel the same way I do.
The whole camera angle issue needs to be patched in this game;there is to much evidence to support this claim.It's all about match ups;and with the camera the way it is now you can't tell if your Tight end is covered by a defensiveback or a linebacker PRESNAP.Dose anyone understand that we should be able to see the opposing teams personnell threats PRESNAP," so we can adjust our play calling accordingly".However with the camera view the way it is now we can't because the VIEW limits our decision making presnap .Deciding if we should be leary of the opposing teams personnel or take advantage of the other teams personnel/match up is clearly a shot in the dark as it is now .Just boggles me that none of the gamechangers or devolpers ever notice this glarring problem.

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