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NBA 2K13 Preview - Control Stick, Passing and Real-Time Physics Collision System

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Old 08-14-2012, 05:20 PM   #145
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Re: NBA 2K13 Preview - Control Stick, Passing and Real-Time Physics Collision System

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For one thing, it lets everyone, regardless of their skill level, do awesome moves. "If you just throw the right stick around, you're gonna get cool stuff,"
SMH, what is this?
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Old 08-14-2012, 05:31 PM   #146
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OH HELL YEAH!!!!
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Old 08-14-2012, 05:43 PM   #147
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Re: NBA 2K13 Preview - Control Stick, Passing and Real-Time Physics Collision System

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Originally Posted by Fly3
SMH, what is this?
As long as any CPU player cant do it with success, I am good. I dont play oline or H2H, so I dont have to worry about other users
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Old 08-14-2012, 11:14 PM   #148
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Re: NBA 2K13 Preview - Control Stick, Passing and Real-Time Physics Collision System

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Originally Posted by Fly3
SMH, what is this?
2k trying to attract more and more noobs each year. Last year it was simpler jump shot releases and contested shots that didnt mean as much. Now there giving the noobs the ability to do amazing moves easily. Don't care for this trend.
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Old 08-14-2012, 11:45 PM   #149
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Re: NBA 2K13 Preview - Control Stick, Passing and Real-Time Physics Collision System

I want to be able to execute a bounce pass at will.
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Old 08-15-2012, 12:27 AM   #150
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Re: NBA 2K13 Preview - Control Stick, Passing and Real-Time Physics Collision System

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Originally Posted by iLLosophy
I don't know how I missed this




So...we are doing another year of giving special abilities to Derrick Rose that he doesn't deserve?

Just like they do for all superstars? Oh...that's right.

Also, of those 5, the only one that really is that egregious is the fadeaway. If the spin jumper includes, spinning shots in the lane then Rose is one of the best at that.

Again, how much bearing does this have on the players ability? I'd imagine the ratings also play a huge part in determining the success of these shots.
I think you are taking these a little too seriously.

Personally, I'd be more concerned with LeBron being able to run around in circles, then plow through the lane and dunk over 3 people, which could be done on a consistent basis in 2k12.

Last edited by JODYE; 08-15-2012 at 12:43 AM.
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Old 08-15-2012, 04:06 AM   #151
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Great preview. I'm liking what I'm hearing. Those signature skills definitely sound interesting.
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Old 08-15-2012, 09:37 AM   #152
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Re: NBA 2K13 Preview - Control Stick, Passing and Real-Time Physics Collision System

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Originally Posted by 13.
Again, how much bearing does this have on the players ability? I'd imagine the ratings also play a huge part in determining the success of these shots.
I think you are taking these a little too seriously.
Play someone who takes nothing but stepbacks & fadeaways with d rose and you'll find out

While you're at it, play someone who has JR Smith and his 70 mid range and have them do dribble pull up & fadeaways. Should show you how little ratings matter compared to these abilities when you are doing that shot type....
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