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Madden NFL 13 Demo Available Now, Post Your Impressions Here (360, PS3)

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Old 08-14-2012, 02:44 PM   #505
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re: Madden NFL 13 Demo Available Now, Post Your Impressions Here *(PS3 Vers. Online)*

Not available for Vita yet, weird.
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Old 08-14-2012, 02:46 PM   #506
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re: Madden NFL 13 Demo Available Now, Post Your Impressions Here *(PS3 Vers. Online)*

Will DL when i get home from the office and play a few games and give a detailed impression tonight. Really looking forward to playing this demo....like what I am reading so far.

Disclaimer- I am loving NCAA 13.
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Old 08-14-2012, 02:46 PM   #507
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re: Madden NFL 13 Demo Available Now, Post Your Impressions Here *(PS3 Vers. Online)*

So i just got done my first game in the demo. 49ers (me) against the Giants on All-Pro with the default settings and everything. I decided that i'm going to play both games today with the default settings then later on i will mess around with whatever sliders are given.

I had a lot of fun with the first game on both sides of the ball. On offense i really did not need to throw the ball that much because my man Frank Gore had 133 yards on 14 carries. My defense was a bit lackluster but i saw a lot of things i liked with the engine which is what i was hoping to see. Also, i dont know about any of you guys but i tend to put the controller down a bit once i get hit but in this first game alone i kept realizing "oh wait he's not down yet because my guy is on top of a tackler!" It was very nice to see. I did end up winning 28-14.

The commentary is MUCH improved than last year. To me it's very refreshing to have less dead air than in the past and have a team that ya know sounds like they are watching the game on the field. I even heard them break off a sentence when Nicks caught a deep ball and scored on me it was awesome. Once i finish the Skins-Seahawks game i'll be back but so far so good fellas! =D
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Old 08-14-2012, 02:46 PM   #508
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re: Madden NFL 13 Demo Available Now, Post Your Impressions Here *(PS3 Vers. Online)*

Cut scene graphics are crisp showing great detail on the uniforms. I'm currently playing a game between the Redskins and Seahawks. Are the Redskin helmets really that color?
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Old 08-14-2012, 02:46 PM   #509
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re: Madden NFL 13 Demo Available Now, Post Your Impressions Here *(PS3 Vers. Online)*

I noticed Madden 13 still have pass block strength, pass block footwork, run block strength and run block footwork ratings.........So a Game Changer tell me why again NCAA 13 took those ratings out ???

Other then that, I haven't seen any funky issues with the physics engine at all. To be honest, most plays I don't even notice it is in the game at all. About the only time I notice it is with the gang tackling, TRUE GANG TACKLING when you have a powerful back and it takes a lot of guys to bring him down. I notice it on fumbles too.

Fumbles are handled much more realistic. Unlike NCAA 13, where a defender always come out of no where and scoop up the fumble while running in full stride. Madden 13, ball squirts around on the ground, guys dive for the ball.

Juke and spin moves ACTUALLY WORK in Madden 13. That is a huge plus. NCAA 13.......that isn't the case.

See dirty uniforms in Madden 13 as well.

Hard to believe Madden 13 and NCAA 13 is made by the same company in the same year side by side. Night and day difference between the two.

Oh yeah commentary...is not annoying this year for once......
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Old 08-14-2012, 02:47 PM   #510
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re: Madden NFL 13 Demo Available Now, Post Your Impressions Here *(PS3 Vers. Online)*

I don't know what my overall feelings are yet, but one thing I hope is fixed with the physics is how when you make contact when running head on, the runner goes into a kind of standing fetal position (I suppose to simulate the fact that he received contact). In the open field, this is fine as even though it looks a bit off, you can still branch out and make plays occasionally. When running close to your line, however, the runner crumbles into a heap without much fight.

Also, some tackles seem to be more like two guys running into a wall rather than into another person as there is no give and just collapse (for both players involved). Other than these things though (though, admittedly, the first one is a pretty big flaw IMO), I think the physics are off to a pretty good start.

Some other general thoughts:

-AI is just short of terrible. Clock management, situational management, playcalling, etc are all rough to say the least.

-Graphics look good and some of the animations seem a bit smoother.

-DBs have the same problem as in NCAA where they just don't move for awhile on certain plays (not slow to react, but flat out stopped). This happened to the AI more than me and led to some really easy big plays.

-The lead passing didn't feel as responsive as in NCAA (which is a plus IMO, as I felt NCAA was too easy).

-Commentary still has a ways to go to be a plus for the game, but I think it's at least no longer a minus.

-Crowd sounds pretty lively.

-Like others here, I hate the default camera. Also, it seems like some of the cuts/transitions are less dynamic or not as smooth. There is something off when compared to 12 I think. I can't tell what it is specifically, but there is less of a broadcast feel to some of the camera work (it's like the difference between standard cam and broadcast camera last year, where standard cam had a better variety of camera cuts coming out of the offensive huddle. 13 is like broadcast camera, where it's generally the same angles). I'm hoping that's a limitation of the demo though.

-Running feels great when contact is made and contact animations are really smooth overall (minus some of the expected hiccups with the IE). The downside is that it makes open field running all the more loose feeling, but if EA could ever get that part right (weight/momentum), then the physics seems like it will handle the rest.

-Even on slow speed, the animations seem to occasionally speed up when there is a physics-based animation. It's not a lot, but noticeable.

-My experience with the new physics has been mixed, but overall I think it's a positive for Madden. It needs some tweaking, but I think (still not sure) the positives outweigh the negatives.
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Old 08-14-2012, 02:47 PM   #511
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re: Madden NFL 13 Demo Available Now, Post Your Impressions Here *(PS3 Vers. Online)*

I think what's killing me is that it's still the Madden engine feel. I really thought this new physics addition (that's what it is, it is not an entirely new engine) would calm the players down some. Instead you have these players flopping around all over the place in very odd scenarios. I had one defender get knocked to the ground and his whole body did a 180. he was flat and just quickly spun. you mix that with the players just moving in all kinds of weird ways and it just isn't easy on the eyes.

I was just hoping that jittery, frantic Madden touch would be gone.
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Old 08-14-2012, 02:48 PM   #512
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re: Madden NFL 13 Demo Available Now, Post Your Impressions Here *(PS3 Vers. Online)*

anyone else noticing assisted tackles not working this year in the statistics? getting 0's across the board.
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