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Madden NFL 13 Demo Available Now, Post Your Impressions Here (360, PS3)

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Old 08-14-2012, 09:03 AM   #97
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re: Madden NFL 13 Demo Available Now, Post Your Impressions Here *(PS3 Vers. Online)*

Quote:
Originally Posted by twimstaxs
I dont like that. If you talk SIM than know about real football. When there is a full on BLITZ there can be 3 LBS at the line so why would I not have the option to do that anymore?

Then if the designated play you select calls for a full on blitz, the correct amount of players should already be at the line without you having to manually do it.
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Old 08-14-2012, 09:03 AM   #98
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re: Madden NFL 13 Demo Available Now, Post Your Impressions Here *(PS3 Vers. Online)*

I've been sacked by Tuck 3 times and JPP once this game.
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Old 08-14-2012, 09:06 AM   #99
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re: Madden NFL 13 Demo Available Now, Post Your Impressions Here *(PS3 Vers. Online)*

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Originally Posted by DukeC
That's what the "Show Blitz" is for....
Beat me to it.
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Old 08-14-2012, 09:08 AM   #100
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re: Madden NFL 13 Demo Available Now, Post Your Impressions Here *(PS3 Vers. Online)*

As far as Presentation goes, aside from the initial commentary from the booth and QB presentations, it's absolutely terrible in the demo. Replays just don't make sense. I can't believe they are still so dumbfounded as to whether to make their NFL football game closer to real life broadcasts or some odd, bizarre television world that shows replays from the worst angles possible.
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Old 08-14-2012, 09:08 AM   #101
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re: Madden NFL 13 Demo Available Now, Post Your Impressions Here *(PS3 Vers. Online)*

The demo is great. Definitely has the potential to be the best Madden in years if the demo is any indication of the final product. The gang tackling and the tackle pile-ups really shows off the physics engine. The AI on all-pro is pretty tough, they get a good pass rush and their pass coverage is kind of stifling. The commentary and sound is definitely the best in years. It really sounds like a actual tv broadcast. All in all the demo is great
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Old 08-14-2012, 09:08 AM   #102
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re: Madden NFL 13 Demo Available Now, Post Your Impressions Here *(PS3 Vers. Online)*

I'm going to find it hard to go back to NCAA after this, the differences between the two games ares like night and day, finally a Madden I can actually enjoy.

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Old 08-14-2012, 09:08 AM   #103
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re: Madden NFL 13 Demo Available Now, Post Your Impressions Here *(PS3 Vers. Online)*

I dunno, maybe its the fact that I recently have been playing All Pro Football 2K8 with the new NFL13 rosters, but I just had a lack of excitement for M13 after downloading it and playing 1 full half this morning.

The animations and all around controls and movements just seem so cartoony by comparison. For example, the CPU RBs have this propensity to run in a hunchback zig zag manner thru the holes and it just doesnt look or feel authentic. Yes the physics engine adds a bit...a bit of variety to the outcomes but by and large it also adds (as others have said) a very wonky robotic look and feel to some of the movements and collisions. Also, the sense of weight and momentum seems a bit light and airy as opposed to being solid like you would expect for a 240lb RB hitting a 275lb Linemen.

Its got alot of the same Madden that you either loved or hated over the years still in its engine and the physics and passing improvements dont stand out enough imho to elevate this game past some of the previous versions. Who knows It may get better, the more I play it...but at this point it feels marginal. I actually still prefer the more grounded solid feel of Madden 10 if I had to play a Madden game. Maybe this will change after a few more games (hopefully)

I personally still feel it is not nearly as deep and as advanced a football engine as AP2K8 is....And certainly doesnt feel as dynamic that anything can happen on the field.

Thoughts?..Am I nuts?
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Old 08-14-2012, 09:09 AM   #104
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re: Madden NFL 13 Demo Available Now, Post Your Impressions Here *(PS3 Vers. Online)*

My impressions after about 2 games. The passing game is going to take some getting used to for players who used a vertical passing game. The pressure sensitivity is causing my passes to be too flat and my recievers wont go for the ball sometimes (this is my fault, im just not doing it right yet) my one issue with the new passing is I have not been able to throw recievers open on the back side so far. Despite me holding the analog stick all the way left on a reciever running rightit is still slightly leading him when I want the ball behind him. Again this could be me still getting used to the controls.
The new physics have been good 80 percent of the time but i have had a few times where Frank Gore gets hit in the leg and kind of flails backwards awkwardly.
I Really dont like that the players will move back to their original position, I understand taking away Nano's but sometimes I jus want a player to start a play at a different angle. I believe that if you move a player and re hot route him he will stay there. I'm very tired tho so i may have imagined that.
The zone defense is much better, The 49ers were running a cover 3 and I could clearly see the shell of the defense develop correctly so that was a nice improvement.
4 verticals is still way too good. Most defenses are leading to the #1 wide reciever being wide open, and now with the ability to throw towards the outside shoulder that is going to be tough to defend.
I supersimmed two full games and my defense was TERRIBLE against the run. That was somewhat of an issue last year, its a small sample size but the Giants shouldnt give up 35 points to the 49ers in back to back supersim's.
Players seem to be playing to there ratings quite well. Antrell Rolle CAN NOT cover Vernon Davis which is good to see. Phillips did a much better job so matchups are looking good.
My Running game has been horrendous.. But I have only used the Giants against the 9ers.. So I shouldnt be able to run haha.
Overall so far im impressed, i hope they cleaned up the physics a little but overall very happy

Last edited by steve115658; 08-14-2012 at 09:11 AM.
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