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NBA 2K13 Video - Developer Insight #1 - Gameplay: Part 1

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Old 08-13-2012, 10:47 AM   #209
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Re: NBA 2K13 Video - Developer Insight #1 - Gameplay: Part 1

I want to see how this really effects the shot stick. Shots like step backs spinning lay-up and dunks, hop step dunks, euro lay-ups and up and under's.
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Old 08-13-2012, 11:20 AM   #210
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Re: NBA 2K13 Video - Developer Insight #1 - Gameplay: Part 1

Quote:
Originally Posted by jersez
exactly. It can just be adding more animations to different scenarios, just don't want the cpu making those unrealistic recoveries like 2k12.
Most likely wont see "True Foot Planting" until next gen. So as long as sliding is toned down and dont look like players only have socks on and slip&sliding, I wont complain about it.


I am waiting to see them explain about the speed issue fixed. It should be in the Gameplay #2 Insight(maybe this week or next). I dont want to see players chase down people on FB unless they are faster than them.

My main concern with Speed this year is that I hope we can press it without the CPU being triggered into to sliding. That is the main reason that PNR wasnt good. As soon as you pressed turbo and went around the pick, the opposing big man would slide right in front of you to bump you back
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Old 08-13-2012, 12:43 PM   #211
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Re: NBA 2K13 Video - Developer Insight #1 - Gameplay: Part 1

Awesome! My pre-order will be going in, shortly.
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Old 08-13-2012, 01:03 PM   #212
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Re: NBA 2K13 Video - Developer Insight #1 - Gameplay: Part 1

Quote:
Originally Posted by illwill10
Most likely wont see "True Foot Planting" until next gen. So as long as sliding is toned down and dont look like players only have socks on and slip&sliding, I wont complain about it.


I am waiting to see them explain about the speed issue fixed. It should be in the Gameplay #2 Insight(maybe this week or next). I dont want to see players chase down people on FB unless they are faster than them.

My main concern with Speed this year is that I hope we can press it without the CPU being triggered into to sliding. That is the main reason that PNR wasnt good. As soon as you pressed turbo and went around the pick, the opposing big man would slide right in front of you to bump you back
Oh no that's what I'm assuming that we'll have to wait for the next gen. But I think it just maybe a video game thing, as someone stated before. I think if they add more animations so they make the transition from one animation to another look and feel realistic. At the end of the day, video games will have limitations, I don't expect it to be ultra realistic or so realistic it can actually replicate everything in the real world.
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Old 08-13-2012, 01:10 PM   #213
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Re: NBA 2K13 Video - Developer Insight #1 - Gameplay: Part 1

Maybe there can't be a true footplanting in this generation, but what had nba2k12 wasn't nearly a simulation of it. Maybe sliding can't be avoided, but tweak it and add some inertia that movement... My last post about this
Nba2k13 seems that it's going to be a great game, hopefully it is - online issues solved, online sliders, etc.
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Old 08-13-2012, 02:22 PM   #214
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Re: NBA 2K13 Video - Developer Insight #1 - Gameplay: Part 1

Any word on the AI being able to double team this year? That killed 2k12 for me.
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Old 08-13-2012, 02:29 PM   #215
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Re: NBA 2K13 Video - Developer Insight #1 - Gameplay: Part 1

"Ronnie 2K 2K13
This is going to be a great week. Start to clear up the mystery behind the #NBA2K13 JAY Z involvement and make HUGE announcements
just now from web

Ronnie 2K 2K13
Chris and I are going to be shooting footage all afternoon of the Dev Insight Videos. Got some great stuff in store. But let me say...
less than 1 minute ago from web"

SO I expect the insight to be later in week (Thur-Fri) and other info in the week.
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Old 08-13-2012, 02:42 PM   #216
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Re: NBA 2K13 Video - Developer Insight #1 - Gameplay: Part 1

Quote:
Originally Posted by JayFarrar
Any word on the AI being able to double team this year? That killed 2k12 for me.
Not yet :-/

@LD2K can you please take care of this? ^^ We just need an answer....That was a huge problem in 2k12...
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