Home

NHL 13 Behind the Scenes - Creating True Performance Skating

This is a discussion on NHL 13 Behind the Scenes - Creating True Performance Skating within the EA Sports NHL Legacy forums.

Go Back   Operation Sports Forums > Hockey > EA Sports NHL > EA Sports NHL Legacy
Why Player Ratings Change When Starting Dynasty Mode in College Football 25
What Is Pro Yakyuu Spirits 2024/Professional Baseball Spirits 2024, and How Do You Get It?
The House Rules Hub for Recruiting in College Football 25 Dynasty Mode
Reply
 
Thread Tools
Old 08-12-2012, 10:14 PM   #17
Windy City Sports Fan
 
Gagnon39's Arena
 
OVR: 25
Join Date: Mar 2003
Location: Paducah, KY
Posts: 8,548
Re: Creating True Performance Skating - NHL 13 Behind the Scenes

Quote:
Originally Posted by Segagendude
Refreshing to see someone with an insider perspective. I've been guilty myself of thinking "how hard could it be to simply add ______? Maybe EA's just lazy"!

Very good post!
I think we've all been guilty of that. However, most of my "add this or that" has to do with simple graphical elements. Something that doesn't involve, at least to my knowledge, a ton of code.
__________________
All the Way, Again: A Chicago Cubs Franchise

Streaming on Twitch
https://www.twitch.tv/gagnon39
Gagnon39 is offline  
Reply With Quote
Old 08-12-2012, 10:33 PM   #18
Pro
 
OVR: 10
Join Date: Aug 2009
Location: Pittsburgh, PA
Re: Creating True Performance Skating - NHL 13 Behind the Scenes

My problem here is it looks like there's nothing new but "animations" i.e., there is no real momentum, just more scripted movements. How is it possible a game from 2010 could do this but this one can't?
__________________
Pittsburgh - 2009 City of Champions! YES WE DID!
plaidchuck is offline  
Reply With Quote
Old 08-13-2012, 12:40 AM   #19
MVP
 
bukktown's Arena
 
OVR: 19
Join Date: Jan 2007
Location: Minneapolis, MN
Re: Creating True Performance Skating - NHL 13 Behind the Scenes

Quote:
Originally Posted by gopher_guy
Agreed!

I am a Computer Science student so I, and anyone else who has worked with coding, understand how difficult some of this stuff can be.

Hell, some of my simple homework assignments (programs) run about 50-100 lines of code, and sometimes I spend hours trying to fix something wrong with a program. I can't IMAGINE how complicated things get when these guys are dealing with hundreds of thousands of lines of code.

I would imagine it's frustrating for them at times when people complain and say "add this" or "add that!" like it's a simple thing, when in all actuality it may be very complicated.
Are you at the U? I'm an E.E. student there.
bukktown is offline  
Reply With Quote
Old 08-13-2012, 11:15 AM   #20
The Kaptain
 
gopher_guy's Arena
 
OVR: 22
Join Date: Jul 2011
Location: Minneapolis, Minnesota
Posts: 7,390
Re: Creating True Performance Skating - NHL 13 Behind the Scenes

Quote:
Originally Posted by bukktown
Are you at the U? I'm an E.E. student there.
Yep! I'm sure we have crossed paths somewhere around the CSci building at some point, lol
__________________
University of Minnesota Golden Gopher Hockey
Minnesota's Pride on Ice: 1974, 1976, 1979, 2002 & 2003 NCAA National Champions

"The name on the front of the jersey is a hell of a lot more important than the one on the back."
-Herb Brooks
gopher_guy is offline  
Reply With Quote
Old 08-13-2012, 05:53 PM   #21
Rookie
 
OVR: 0
Join Date: Jul 2012
Re: Creating True Performance Skating - NHL 13 Behind the Scenes

Quote:
Originally Posted by plaidchuck
My problem here is it looks like there's nothing new but "animations" i.e., there is no real momentum, just more scripted movements. How is it possible a game from 2010 could do this but this one can't?
Its not just animations. When going full speed, you won't be able to turn as sharply. Forcing a tight turn will result in losing balance and falling. Top speed also effected other things like shot accuracy. They've also mentioned going in a controlled glide quite a few times. Hopefully that means there is some momentum to the skating.
captaincan is offline  
Reply With Quote
Advertisements - Register to remove
Old 08-14-2012, 04:20 AM   #22
Proctor, MN. Go Rails!
 
Vikes1's Arena
 
OVR: 23
Join Date: May 2008
Posts: 4,115
Re: Creating True Performance Skating - NHL 13 Behind the Scenes

Quote:
Originally Posted by captaincan
Its not just animations. When going full speed, you won't be able to turn as sharply. Forcing a tight turn will result in losing balance and falling. Top speed also effected other things like shot accuracy. They've also mentioned going in a controlled glide quite a few times. Hopefully that means there is some momentum to the skating.
Yes...these are imo some big time adds to the heart of the gameplay. And very worth while things that this dev cycle will bring.

Imo, with EAC digging seemingly pretty deep into the mechanics of how the game will be played, that's pretty impressive. Especially if it's done well, and while playing vs the cpu...it's hopefully obvious that the AI is dealing with the same physics limitations as the User is.
__________________
1969 NFL Champions
Vikes1 is offline  
Reply With Quote
Reply


« Previous Thread | Next Thread »

« Operation Sports Forums > Hockey > EA Sports NHL > EA Sports NHL Legacy »



Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is On
Trackbacks are Off
Pingbacks are Off
Refbacks are Off



All times are GMT -4. The time now is 02:32 PM.
Top -