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NBA 2K13 Video - Developer Insight #1 - Gameplay: Part 1

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Old 08-13-2012, 04:11 AM   #201
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Re: NBA 2K13 Video - Developer Insight #1 - Gameplay: Part 1

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Originally Posted by illwill10
As long as sliding looks realistic, I am okay with it.
Lol. Sliding is the antithesis of realistic. But I can deal with a little of it if it's toned down from last year and it's minimized on ball. The sliding in the video is pretty mild for a 2K game, and way better than what we saw in the E3 video.
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Old 08-13-2012, 06:45 AM   #202
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Re: NBA 2K13 Video - Developer Insight #1 - Gameplay: Part 1

Sliding = not having intertia in players movement = players don't defend like in reality
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Old 08-13-2012, 07:58 AM   #203
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Re: NBA 2K13 Video - Developer Insight #1 - Gameplay: Part 1

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Originally Posted by silverskier
Sliding = not having intertia in players movement = players don't defend like in reality
That's not entirely true. If it was something that was easily fixed in video games you wouldn't see it but you do see it in all 3d games. Noone complains about it in other games like Call of Duty or whatever but i's still there.
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Old 08-13-2012, 07:58 AM   #204
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Re: NBA 2K13 Video - Developer Insight #1 - Gameplay: Part 1

Its a video game -- Newton's Laws do not apply lol. I'm cool with a little sliding as well, as long as its realistic.
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Old 08-13-2012, 08:53 AM   #205
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Re: NBA 2K13 Video - Developer Insight #1 - Gameplay: Part 1

Well, nhl 13 and pes 2013 try to recreate momentum/inertia. Nba2k has it till some extent, but sliding kills it. In sport games I think inertia is very important. I know it is a videogame, but it is going to be a must in the future - like better IA, real physics, etc.
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Old 08-13-2012, 09:07 AM   #206
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Re: NBA 2K13 Video - Developer Insight #1 - Gameplay: Part 1

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Originally Posted by silverskier
Well, nhl 13 and pes 2013 try to recreate momentum/inertia. Nba2k has it till some extent, but sliding kills it. In sport games I think inertia is very important. I know it is a videogame, but it is going to be a must in the future - like better IA, real physics, etc.
Apples and oranges imo, focusing on what's more technical versus what's more practical. I can't say definitively but I feel safe saying neither of those games has anywhere near the level of complexity the animations in NBA2K has. Some of you are complaining about something that's moving in hyper-slow motion that the naked eye probably wouldn't notice. Either way we won't know until we see full gameplay video.

As long as 2K continues to improve their animation system while retaining the ability to distinguish individual players via distinct player animations (and attributes) I FAR MORE prefer that system than some generically animated game where most players move the same way.
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Old 08-13-2012, 09:13 AM   #207
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I couldn't be happier about the control stick change. I've spent the past 5 seasons saying "damn i wish 2k would just steal the control scheme from Live", and finally they just ate a little, tiny piece of crow and did the right thing. It is really funny to hear them try and explain it though, like it's some new, intuitive idea rather than a time tested classic. Either way, this has pretty much sold me on the game, after I was almost dead set on taking this season off. Excellent work 2k, other than the Jay Z soundtrack of course, that kills me.
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Old 08-13-2012, 10:10 AM   #208
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Re: NBA 2K13 Video - Developer Insight #1 - Gameplay: Part 1

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Originally Posted by spankdatazz22
Apples and oranges imo, focusing on what's more technical versus what's more practical. I can't say definitively but I feel safe saying neither of those games has anywhere near the level of complexity the animations in NBA2K has. Some of you are complaining about something that's moving in hyper-slow motion that the naked eye probably wouldn't notice. Either way we won't know until we see full gameplay video.

As long as 2K continues to improve their animation system while retaining the ability to distinguish individual players via distinct player animations (and attributes) I FAR MORE prefer that system than some generically animated game where most players move the same way.
Animations alone aren't the way to follow. They are very important because of the immersion they give to the game and because they open a lot of diversity in the gameplay. But if you want a realistic gameplay, you have to apply inertia to the movements of the players. It's inertia what gives you the opportunities to break ankles, to create your own shot, to move the ball till find an open man - because the defensive players cannot cover unrealistically all the place -, etc.
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