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NBA 2K13 - Some Clarity on the Control Stick

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Old 08-11-2012, 04:23 PM   #121
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Re: NBA 2K13 - Some Clarity on the Control Stick

i like they way the new control scheme sounds didnt care for isomotion.
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Old 08-11-2012, 04:37 PM   #122
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Re: NBA 2K13 - Some Clarity on the Control Stick

I never thought id live to see the death of Isomotion. Thank you!
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Old 08-11-2012, 04:43 PM   #123
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Re: NBA 2K13 - Some Clarity on the Control Stick

Quote:
Originally Posted by cavsfan2
I wish for the demo we could just shoot around to get used to the completely new offensive controls but I doubt it will happen.
I don't play demos at all, but if they did this, then I would definitely download this demo.
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Old 08-11-2012, 04:49 PM   #124
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Re: NBA 2K13 - Some Clarity on the Control Stick

Demo needs to be 2 players again....
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Old 08-11-2012, 04:49 PM   #125
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Re: NBA 2K13 - Some Clarity on the Control Stick

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Originally Posted by jfsolo
I don't play demos at all, but if they did this, then I would definitely download this demo.
So you buy the game, try it, and if you like it you download the demo?

I'm kidding, of course. But don't you ever get that itch to try a demo? It's really tempting for me.
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Old 08-11-2012, 06:09 PM   #126
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Re: NBA 2K13 - Some Clarity on the Control Stick

Quote:
Originally Posted by blues rocker
this is huge for me if they actually pulled this off...for years now i have wanted the ability to break contact animations with dribble moves, so that you could get breifly bumped but then instantly regain control of your dribble without having to wait for the contact animation to finish...in previous 2k's, i always wanted to pull of something where a guy starts to bump me, but then i want to do a spin move to avoid the "full bump" and spin off of the defender mid-bump...but in previous 2k's, you always had to wait for the bump animation to play out and wait for your player to "regain control"...i'm really hoping 2k13 pulls of "breakable contact" this year.
This was big for me too, and something I don't think any hoops game has ever modeled well. A lot of my time this year was spent working on the onball defender/dribbler interactions - we call them body ups (or rides) internally. In the past we've had both extremes, long 2p anims that you were locked into or the infamous dribble stuns where the ball handler just bounces back like he was shot in the face. This year, as you can see a bit of in the dev video, the ball handler can now take the contact and Iso out of it at any time. The challenge was giving the ball handler the freedom to pull off moves while still allowing the onball defender to effectively deflect the dribbler off course. There's still a lot I want to add to the system going forward but I'm pretty happy with how improved the 1-on-1 game feels this year. Definitely light years ahead of anything we've attempted in the past. It's also amazing how well the rides blend into the improved contact shot system using the Dynamic Shot Generator. The whole sequence from the start of a drive to the body up to the contact shot and finish can look just as smooth as a sequence straight out of mocap. This is easily my favorite aspect of 2K13.
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Old 08-11-2012, 06:16 PM   #127
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Re: NBA 2K13 - Some Clarity on the Control Stick

Quote:
Originally Posted by Beluba
This was big for me too, and something I don't think any hoops game has ever modeled well. A lot of my time this year was spent working on the onball defender/dribbler interactions - we call them body ups (or rides) internally. In the past we've had both extremes, long 2p anims that you were locked into or the infamous dribble stuns where the ball handler just bounces back like he was shot in the face. This year, as you can see a bit of in the dev video, the ball handler can now take the contact and Iso out of it at any time. The challenge was giving the ball handler the freedom to pull off moves while still allowing the onball defender to effectively deflect the dribbler off course. There's still a lot I want to add to the system going forward but I'm pretty happy with how improved the 1-on-1 game feels this year. Definitely light years ahead of anything we've attempted in the past. It's also amazing how well the rides blend into the improved contact shot system using the Dynamic Shot Generator. The whole sequence from the start of a drive to the body up to the contact shot and finish can look just as smooth as a sequence straight out of mocap. This is easily my favorite aspect of 2K13.

Last edited by liberaluser; 08-11-2012 at 06:21 PM.
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Old 08-11-2012, 06:23 PM   #128
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Re: NBA 2K13 - Some Clarity on the Control Stick

Beluba,

I am sure you guys will probably have a separate "controls" insight but what happened to escape dribbles? They were tied to when you were about to shoot but since you press LT now where does escape dribble go now?
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