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NBA 2K13 - 25 Things We Know (GameInformer)

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Old 08-11-2012, 04:36 PM   #65
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Re: NBA 2K13 - 25 Things We Know (GameInformer)

Quote:
Originally Posted by KSOR24
I have a question about the fogged up sides if you're a scoring-first point guard: does this apply to all game modes and camera angles? It wouldn't be realistic at all if I was playing a quick game with the Thunder and Westbrook had the ball and parts of the court were foggy on the broadcast camera angle.
It's not a literal fog. Just means the AI controlled player can't see as much of the floor as if there was a fog.
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Old 08-11-2012, 04:52 PM   #66
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Re: NBA 2K13 - 25 Things We Know (GameInformer)

Yeah idk if I like that......
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Old 08-11-2012, 05:16 PM   #67
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Re: NBA 2K13 - 25 Things We Know (GameInformer)

I was not surprised that Gameplay was 1st. For most games, gameplay is always 1 of the 1st info given.

Since MP/Association/Online info wont be given until September, Hear is the outline I think for the next few weeks;

Week(13th): Game Play pt.2
Week(20th): Audio
Week(27th);Presentation & Maybe Jay-Z
Week(9/3); My Player
Week(9/10); Associaton/online association
Week(9/17): Online.

It could be moved around and stuff added in, but this is the schedule will look somewhat like
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Old 08-11-2012, 05:47 PM   #68
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Re: NBA 2K13 - 25 Things We Know (GameInformer)

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Originally Posted by MrBigShot1
If all of these features are pretty much as advertised, 2k has my buy already.

"You also need to watch your mouth when using Kinect. If you swear after a bad call, the ref may decide to issue a technical foul."

That sounds...fun Would/has the NBA approve that though?

Being able to FINALLY throw a bounce pass and fixing the fastbreak is VEEERY good news.
My thought process is the NBA has forever been reluctant to have their own players and coaches acting in such a manner during a basketball video game. However, in the Kinect case, the technical foul would be coming from the user themselves. As such, the technical would have nearly no association with the league themselves.
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Old 08-11-2012, 06:30 PM   #69
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Re: Top 25 things we know about NBA 2K13 - Gameinformer

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Originally Posted by The Kid 24
I love the part about Kinect... If you swear after a bad call you can get T'd up

I know that is awesome now in the heat of a close game my opponent curses and boom Technical foul
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Old 08-11-2012, 07:22 PM   #70
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Excellent news indeed !
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Old 08-11-2012, 08:37 PM   #71
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Re: NBA 2K13 - 25 Things We Know (GameInformer)

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Originally Posted by Da_Czar
It's not a literal fog. Just means the AI controlled player can't see as much of the floor as if there was a fog.
There has to be someway for that to affect the User when he is controlling a player with poor court vision, or who has been forced into a position on the court where his vision is limited.

If not, then the already great advantage that Users have because of their P.O.V., becomes exponentially greater. If a User makes Jodie Meeks the back up 1 for the Lakers, he should not be able to find players in the half court set in the same way that Steve Nash can. If the A.I. can't do it, then there has to be a way to limit human players as well.
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Old 08-12-2012, 12:56 AM   #72
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Re: NBA 2K13 - 25 Things We Know (GameInformer)

Quote:
Originally Posted by jfsolo
There has to be someway for that to affect the User when he is controlling a player with poor court vision, or who has been forced into a position on the court where his vision is limited.

If not, then the already great advantage that Users have because of their P.O.V., becomes exponentially greater. If a User makes Jodie Meeks the back up 1 for the Lakers, he should not be able to find players in the half court set in the same way that Steve Nash can. If the A.I. can't do it, then there has to be a way to limit human players as well.
From what I read the CPU is no slouch this year but in a more realistic way and adapts to what you are trying to do. They haven't said it yet but I expect if you bring in Jodie Meeks and you try to play him like Steve Nash running the point he will not have pin point passing like Nash or be crafty with the dribble or be good off the pick and roll. I think this is where those new Signature Skills will kick in. So I think if you try to play Meeks like Nash you will be penalized. I hope I am right but that is how I read it.

http://espn.go.com/blog/playbook/tec...ok-at-nba-2k13

Quote:
The ability to quantify and differentiate between player traits is the final piece of the gameplay puzzle Jones showed me, introducing what he calls Signature Skills.

“If you played last year, and you were good, you wouldn’t be able to tell the difference between playing as Rudy Gay and playing as Kobe Bryant,” admits Jones. “If you knew how to play as Rudy Gay, he was pretty much the same guy in our game. The truth is, Kobe has these intangibles, he has these abilities in real life that Rudy just doesn’t do, and we needed to find a way to bring that into the game.”

With Signature Skills, there are 28 special talents that affect the way you play, giving up to five of these special traits to certain players in the game.

Explains Jones: “This isn’t as simple as saying Kobe’s better at this, and giving him an attribute boost. This literally changes the way the game reacts to certain things that happen. LeBron is a chase-down artist. You’ve seen him run down players all the time to block their layups. So now in a situation where he’s chasing someone down in ‘NBA 2K13,’ this comes into play, and we make it easier for him to run down and make the block. I look at it like a game trait.”

Other skills include Kendrick Perkins as a brick wall who will floor players with his hard screens, while a lockdown defender like Andre Iguodala will neutralize the brick-wall screen because he will know how to get around it while keeping his hands in the shooter’s face.

“It becomes a matter of not only knowing what a guy’s attributes are, but what he’s good at, and this is a fun way of learning that,” says Jones. “It’s not rock-paper-scissors because not everything has a full counter. Chris Paul is a floor general, so he makes everyone’s awareness on the floor better, and that helps him execute plays quicker. Shane Battier is a corner specialist, so pass him the ball in the corner and you know that ball is going in because that’s where he likes to shoot it from. We want you to be able to differentiate why Kobe is better than Rudy Gay in the video game, and these signature skills will help you figure out why while having a really fun time doing it.
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