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NBA 2K13 Video - Developer Insight #1 - Gameplay: Part 1

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Old 08-10-2012, 10:52 PM   #145
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Re: NBA 2K13 Video - Developer Insight #1 - Gameplay: Part 1

I hope this crossover is back.



And a different variation

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Old 08-11-2012, 05:16 AM   #146
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I really hope the dribbling is fluid and responsive, crossing my fingers

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Old 08-11-2012, 05:49 AM   #147
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Re: NBA 2K13 Video - Developer Insight #1 - Gameplay: Part 1

Quote:
Originally Posted by Beluba
Let me tell you guys what I like about the spin move in this gif... So after you initiate the spin and start to turn your back to the defender, you have a decision point:

1. move the right stick back the other way to turn it into a half-spin
2. move your left stick in the direction of the spin to quickly launch hard into a drive (think Amare or Melo move)
3. let the standing spin continue until the player is faced up again

If you choose option 3, you have more branch points:
1. chain into any other sizeup iso move
2. move your left stick to branch into a hard first step launch or cross launch
3. let the original spin finish all the way and go back into your stand dribble

Pretty much the whole Iso system works this way. You have a ton of flexibility to pull off just about any move you can think of once you understand the rhythm of the game, how the moves branch, and how movement impacts the moves. It got to the point that even the best ball handlers that we brought in for motion capture couldn't think of any new moves for me to add to the system. And believe me, these were HIGH level guards. For people who appreciate a good floor game, you will definitely like the upgrade.
Amazing Mike. You guys have outdone yourselves this year, and I've only seen the first insight.
With the improvements mentioned already we're talking about great advancement in the gameplay department.
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Old 08-11-2012, 06:57 AM   #148
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Hope 2k dev read those threads

Im courios how to execute shots made now by LT+ST there was a lot .Hope shotting stick will be fully playable couse its amazing system when you master it fells way better than square button .

How we will get back up ?Now with triangle it is easy to back up even brigging ball up the court when defence is on you ,nba players do that all the time .We shoud control it and do it always with ball staing in the same hand !!!not changing automaticly (sometimes)

How about Triplethreat fakes(they shoul be analog like in live 2003 that was the best system ever,feeld fully controled )

They should back right analog defence like in previous 2k games on ps2 RS right left for left right hand ,maybe up for blocks just use to love that system feel fully controled by me ,steals and cutting passes was feel great,i didnt saw anybody using RS for defence now .

Hope game gets realistic tempo. Just like now you must use mvp and jd mod for quicker offence and defence moves put gameplay speed 49 for realistic ball physics ,and plaers quicness at 47 rest with abbys slidelrs feels way more realictic gameplay ,dribling etc.better respomsivness on shooting dribbling defence passing also look way more real.
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Old 08-11-2012, 08:21 AM   #149
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Re: NBA 2K13 Video - Developer Insight #1 - Gameplay: Part 1

Quote:
Originally Posted by SouthBeach
http://youtu.be/9oyHYnD6_2A?t=10s
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Old 08-11-2012, 08:43 AM   #150
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Re: NBA 2K13 Video - Developer Insight #1 - Gameplay: Part 1

Im really liking the sound of the "Control Stick" being bought in for 2K. Before I started playing 2K I was a EA player so its good they bought in that type of scheme for 2K13.
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Old 08-11-2012, 10:50 AM   #151
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Re: NBA 2K13 Video - Developer Insight #1 - Gameplay: Part 1

Anybody know what is the different control for executing a spin vs behind the back since the Left Trigger modifier is no longer used for special iso moves?
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Old 08-11-2012, 10:52 AM   #152
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I'm looking for improvement in the following areas. Anything less is unacceptable.

#1 AI. The Artificial Intelligence 'opponent' should RUN PLAYS, not just stand there continuously dribbling.

#2 Better play-calling ability. The play-calling in 2K12 is sllooowwwww, and clunky. 3-point plays should be easy to find, and easy to run. Pick and roll plays should work the right way.

#3 Attributes evident in players. When on the fast break the faster players should be at the other end of the court first. Players without the ball should be able to run faster than those dribbling. Some players SHOULD be able to steal the ball in the backcourt, not continuously get called for ticky-tack fouls when hounding the ball-handler.

#4 better separation on the court. 2k12 just feels crowded. The players move around like they're in a crowded disco club.
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