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NCAA Football 13 Title Update Arrives July 31, Title Update #2 in Late August

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Old 07-22-2012, 11:28 PM   #209
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Re: NCAA Football 13 Title Update Arrives July 31, Title Update #2 in Late August

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Originally Posted by Apostle
The menus are terrible. Not very responsive and slow... It looks like a junior high class made them for a class project in MS Paint.
Ugh, the menus. Just, ugh.

They are the most painful part of the game, have been for years. They made them completely animated this year and it is even worse. Menu lag, unresponsive, tough to figure out where things are unless you absolutely positively know where they are.

It's brutal and I haven't even tested things like formation subs in dynasty.
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Old 07-23-2012, 02:11 PM   #210
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So.....I can't start my dynasty until late August.
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Old 07-24-2012, 12:22 PM   #211
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What about the band constantly playing during the game? In my dynasty, no matter what down it is or who has the ball (usually the home team), Nick Cannon is in the stands leading a drumline that continues to play each time the offense gains yards. And you can't even turn the band volume down!!

I'm sorry but this is freaking annoying as hell...please tell me someone else has noticed/had this problem.
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Old 07-24-2012, 01:14 PM   #212
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Originally Posted by feinmharu
how about CPU on heisman difficulty attempting 50+ yard fg's all the time when they should be punting?..
Ha.... I won a game the other night cuz the CPU attempted 56,54,59 yrd FGs. Granted they had a 98 OVR K. But honestly?

I won the game on pOINTS scored off their missed attempts. Felt like a cheap W.
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Old 07-26-2012, 09:45 PM   #213
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another brilliant month of brilliance. fantastic
Does zone d mean the corners won't always line up on the same side in twins formation?
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Old 07-26-2012, 11:16 PM   #214
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Re: NCAA Football 13 Title Update Details, Arrives July 31st

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Originally Posted by WazzuRC
Pretty disappointed the main patch won't be released until late August and won't address the screen and option game.
the frequency at which the cpu runs hb screens is ridiculous and single handedly makes this game hard to enjoy offline vs the cpu...who does the testing on these games? do they have an idea on how to call a game offensively?do they have any concept of how the game of football is played and what the "hb screen" is intended to..or why/how it is used??

a well timed/implemented screen pass can be deadly and serves a great purpose in slowing down a defense that is constantly blitzing...the key word is timing it should be a sort of "surprise" moment used by the offense..it should NOT be called once every set of downs or everytime the cpu faces 3rd and long...smh this play-call logic better not be in madden too
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Old 07-30-2012, 09:33 PM   #215
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Re: NCAA Football 13 Title Update Arrives July 31, Title Update #2 in Late August

Will this patch work for you current Online Dynasty, even if you are just in pre-season?
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Old 07-30-2012, 10:27 PM   #216
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Re: NCAA Football 13 Title Update Arrives July 31, Title Update #2 in Late August

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Originally Posted by ghettogeeksta
Will this patch work for you current Online Dynasty, even if you are just in pre-season?
This patch only addresses freezing issues and an issue with the playcall screen. I cant imagine a dynasty in progress would matter at all.
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