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What Does MLB 13 The Show Need to do Next Year to Satisfy Your Baseball Gaming Needs?

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Old 07-24-2012, 11:00 AM   #353
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Re: What Does MLB 13 The Show Need to do Next Year to Satisfy Your Baseball Gaming Ne

Ok I will throw something out for SCEA to look at and hopefully improve.

It is a gameplay feature and food for thought.

I play both 11 and 12 daily. I love both games equally. There are some things that 11 does much better. And things 12 does much better.

Overall 12 is a better game. But one thing that I notice and it is big, is the way hitting feels on 11 vs 12.

The new ball physics are a great addition. And I love them. However I like the speed of the ball overall, better in 11. When I rip a gap double in 11...it moves a little slower and plays out more in TV broadcast speed. When I hit a ball in the gap in 12 it flies. The ball moves too fast in 12 hence the percetion that OF are super human in 12. It is more real to life in that regard (the ball speed).....but I guess I like the broadcast perspective of playing baseball games as opposed to on the field perspective. I play ball IRL...when I play on my TV...I like the fantasy approach of a broadcast presentation of the game from on to off the field.


I am getting the same amount of doubles and triples in both games. But the feel and look in 11 is more natural to me. The ball is not a rocket. Where as on 12 it seems as if the ball really takes off more and far too often. And I understand IRL it does move like that but....for me it is a asthetic and feel thing. Hitting looks better (not sounds) on 11.

But the sounds they implemented for the sound off the bat and hitting the glove on 12 are superb!

Basically Nerf down the speed of the ball in 13. It does need to be toned down a little. I see a tad too many ground rule doubles in 12. I also do not see balls rolling to the corner as much in 12. In 11 they roll and slow down better in the corners.

Just some food for thought.

Ball physics are wonderful and this is the first year of there implementation so I expect them to tune and balance it better for 13.

On a presentation note we do need a dynamic fresh overall to play by play and color. One thing MLB 2K does well is broadcast presentation, and conversation and banter. I hope The Show can improve this area for 13.

12 made some nice subtle touches to commentary but I want even more dynamics in franchise. Again 12 made in-roads on this but expand on it even more.

A weekly wrap up show would be insane and immerse us in franchise even more.
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Last edited by Armor and Sword; 07-24-2012 at 11:03 AM.
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Old 07-24-2012, 01:57 PM   #354
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Re: What Does MLB 13 The Show Need to do Next Year to Satisfy Your Baseball Gaming Ne

Things that need to be added

Change games in each playoff game

Like If i want the new wildcard to be longer so lets say instead of 1 game I want it to be 2 out of 3, and maybe I want the regular and divisional games to be 3 out of 5 and only world series to be 4 out of 7.

Be able to void any trade that you dont like in franchise and career and RTTS. That way we dont have to control all teams

Negotiate contracts whenever.

Also make it their real contracts and what they are actually making it in real life. To be able to trade money with a player such as mariners gave money to yankees to help with ichiro contract.

Be able to make managers. and add a GM mode where I can take a player and get fired by teams or sign longer contracts depending on team is doing.

Add more classic stadiums like kingdome, Candlestick, and others.

Make a better WS ending with parade.
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Old 07-24-2012, 02:11 PM   #355
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Re: What Does MLB 13 The Show Need to do Next Year to Satisfy Your Baseball Gaming Ne

How about a lot better CPU Bull pen logic?

I hate it when the CPU starting pitcher is throwing a no hitter against me and they give up their first and only hit like in the 7th inning with a pitch count around 70 and the manager brings in the bull pen the very next batter!

Why in the world would a manager take out the starting pitcher when he has only thrown 70 or so pitches and only gave up 1 hit and is dominating me?

This has been an issue for years and its time it was fixed!!!

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Old 07-24-2012, 02:44 PM   #356
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Re: What Does MLB 13 The Show Need to do Next Year to Satisfy Your Baseball Gaming Ne

Another thing that bugs me a lot about MLB 12 The Show is most of the CPU pitchers are too strike happy!

They can hit the corners with ease. And this is why its so hard to get walks in this game. I try and take a lot of pitches but more often then not they are called strikes.

I really think this game could be greatly improved by making all CPU pitchers less accurate!
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Old 07-24-2012, 04:02 PM   #357
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Hit by pitch are far too low when compared to sim stats as well as MLB for both user and AI

Too easy to not walk anyone. Needs to be a balance to lose control more OUT of the zone and not always over the plate ala meatballs

Call up and send down of minor leaguers based on performance and not just for injuries (too long waiting for this one)

Impossible to field a bunt or weak hit and throw anywhere but 1B. Ridiculous. I should be able to make the occasional force play on the lead runner

Foul ball fan interaction is terrible still, and even worse are the repetitive fans who wear the same thing and move at the exact same time

Commentary is only a notch ahead of Hawk Harelson who is basically a collection of pre-progammed phrases himself. I honestly think it's a computer doing his play by play. He terrible and should never be imitated

1B takes too long with pitcher to make routine outs on balls hit to 1B. This should be rare

Thrown out from RF? Never

Players should round first more realistically

How do we separate crafty base runners who take an extra base either during play or against a pitcher?

Pick off system is fubar. Way too difficult to take any sort of lead and also too many balls thrown into stands. Need more subtle throws, like in dirt but to 1B still etc

Coaching changes during season

Mental lapses like missing a stop sign (rare)

Add in owners with personalities as well as team GMs. Owners may die, GMs get fired etc

Player suspensions

International free agents

Rain delays, makeup games and doubleheaders

Nagging injuries that reoccur, and an injury history/reputation

Expansion mode with draft

Weekly lineups for quicker simming

More doubles hit up the lines

MUST incorporate guys with good eyes to get walked more. Maybe its tougher to paint the corners against these guys? Both AI and user...Soriano and Adam Dunn should not have same amount of walks if they were both on my team where I played each game. This is a big one!

Stadium builder for franchise mode and the AI should use it too

Team relocation (rare)

Retractable roofs that work

Too many triples because of stupid OF wall animations

Stadiums should not always look sold out. Lame

Starters more stamina, relievers less (recovery for MR is too quick too)

Some guys should be able to play 162 games or close to it. (Durability needs adjusting on high end)

Much much much better stat tracking is needed and for multiple seasons and should be readily available. See OOTP

Exportable stats

A career converter for new versions for us who play each game

More player interactions about their happiness/status

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Old 07-24-2012, 06:48 PM   #358
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Re: What Does MLB 13 The Show Need to do Next Year to Satisfy Your Baseball Gaming Ne

1. Improve CPU bullpen logic.
2. Improve infielder and outfielder throwing mechanics.
3. No more pitchers throwing the ball up in the air disrespectfully when getting pulled.
4. Runners performing the correct motions while coming into first base, like not stopping right at the bag, not running through the bag, or rounding the bag checking for a misplayed ball on a base hit. If a hitter just sauntered into first they would be pulled for not hustling.
5. Implement a scorebook style graphic overlay, a la TBS, to summarize the hitter's previous at bats.
6. Pitchers covering first more realistically.
7. Eliminate the delay of the first baseman before he proceeds to throw the ball around the horn.
8. More bloop hits to the bermuda triangle where the three fielders come in and still don't catch the ball.
9. A ton more hit variety.
10. More Old Time stadiums.

That's it.
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Old 07-24-2012, 07:11 PM   #359
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Re: What Does MLB 13 The Show Need to do Next Year to Satisfy Your Baseball Gaming Ne

Man... so many of you complain way too much!! 1 thing that NEEDS in the game is what I said about service time in less than 162 game seasons.

Second that will probably never happen but would be so awesome is be able to start in the 70s and go through time to reach the present.

I wish I knew how OOTP can do it but no sports title can do this. Don't use real pictures, don't use real looks...just the names & appropriate stats. It would be awesome but I won't hold my breathe.

I'll be really happy if they fix my first one. This game is better than Madden or NBA 2K or Fifa or anything!!!
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Old 07-25-2012, 03:59 AM   #360
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Re: What Does MLB 13 The Show Need to do Next Year to Satisfy Your Baseball Gaming Ne

- Better collision detection..12 is starting to get it right
- A vast variety of commentary with a smoother flow
- Lifetime stats vs. individual players..ex. so and so is 12-30 lifetime against so and so..
- Double Headers
- More dynamic weather system with realistic temps and wind
- Less ground balls getting past 1st and 3rd
- Pitching coach visits
- A working AL East Leaderboard on the Green Monster at Fenway
- Bat/Ball boys/girls
- Better and diverse crowd animations
- Less foul balls
- More umpires
- Better catcher animations when pitching
- Less "in the dirt" called 3rd strikes
- Better city backgrounds
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