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Interview with NBA Live 13 Developer Scott O'Gallagher

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Old 07-18-2012, 11:38 PM   #105
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Re: Interview with NBA Live 13 Developer Scott O'Gallagher

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Originally Posted by 23
I could care less if you or anybody is impressed with 2k.. I dont own stock in the company

That said I've seen a ton of tagline posts in here and other threads man so dont try to act like im some kind of indirect poster

Either you skipped over that crap on purpose or you're completely being dishonest which would then mean I dont have too much to say to someone who does something like that to prove a point.
All I'm saying is that not everyone who dislike aspects of 2K are blind EA supporters.
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Old 07-18-2012, 11:59 PM   #106
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Originally Posted by TUSS11
All I'm saying is that not everyone who dislike aspects of 2K are blind EA supporters.
Thats good to know because I'm not labeling everyone and again I could care less who doesnt like 2k...theyve had versions I didn't like too but thats besides the point its not about liking 2k

But who I'm addressing is only for the ones doing it and make no mistake some are

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Last edited by 23; 07-19-2012 at 12:03 AM.
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Old 07-19-2012, 12:35 AM   #107
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Re: Interview with NBA Live 13 Developer Scott O'Gallagher

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Originally Posted by 13.
I want to know how the hell I can get on a damn dev team or being a community leader.

I live literally less than 10 minutes from EA Tiburon, have (begrudgingly) played every Live game ever put out since 1994 and played basketball my entire life.

Where do I sign up? I'd give EA the honest truth lol
My man you giving them the honest truth don't do a damn bit of good if they ignore it. The honest truth was sitting right there in they're faces when guys responded to Live 10 and started giving them props for going in the right direction and they said 'F it' and flushed the Live name and Mike's vision down the toilet for Elite.
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Old 07-19-2012, 01:15 AM   #108
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Originally Posted by CRMosier_LM
The animations are the games (both throughout history) biggest problem lol.

I thought 2k11 was much better than 2k12 honestly. What I want is a game where the fundamentals are represented. Where you don't push one button and get some special nearly unstoppable post move. A game where a video open layup attempt randomly turns into a double pump reverse layup to the side of the basket where a defender is. A game where it doesnt auto correct every move you make, or have some magical force field around every defender. A game without cheap AI (if you played the games then you already know).

Neither game has that. That's what i want on the court from both games. Real basketball. Not band aided stuff.... The real thing. Like I said neither game has it or has had it in the past.

I don't hate either game they both have always had their own strengths much like the Madden and 2k football series... I want the real thing though on the court.

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I'm surprised at how many people completely overlook the 30+ classic teams in NBA2k12 -- that was a major improvement over NBA2k11. Whether you like playing classic teams or not, it showed that 2k was committed to improving its product offering. I can't imagine the effort that went into securing the licenses from all of those folks to make that happen. I also think that it was a brilliant idea by 2k knowing that a lockout was on the horizon and that the season was in jeopardy -- they gave people a reason to still buy and play an NBA video game even without current rosters.
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Old 07-19-2012, 02:21 AM   #109
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Re: Interview with NBA Live 13 Developer Scott O'Gallagher

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Originally Posted by bigdoc22
I'm surprised at how many people completely overlook the 30+ classic teams in NBA2k12 -- that was a major improvement over NBA2k11. Whether you like playing classic teams or not, it showed that 2k was committed to improving its product offering. I can't imagine the effort that went into securing the licenses from all of those folks to make that happen. I also think that it was a brilliant idea by 2k knowing that a lockout was on the horizon and that the season was in jeopardy -- they gave people a reason to still buy and play an NBA video game even without current rosters.
They're not overlooking it, they're just choosing to ignore it to make somehow nba live 13 look better. 2k12 was an improvement over 2k11. The vast majority of the people that bought it and almost ALL of the websites and magazines that reviewed it aren't afraid to say so.
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Old 07-19-2012, 10:22 AM   #110
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Re: Interview with NBA Live 13 Developer Scott O'Gallagher

I hope the announcent for 2k is no more shot stick. I bet wang would love to get rid of that.
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Old 07-19-2012, 11:36 AM   #111
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I don't think the vast majorityconsider nba212 better than 11. 12 is more for the casual gamer which 2k admits to. For the people who have been spending their hard earned on 2k basketball games over the years, 12 isn't as appealing. But yet and still, 2k is squatting on all the previous EA basketball titles over the years. EA has had to years to construct a basketball game (laughing as I type) and don't even have gameplay videos out to market their product. I might be ol fashion, but I swear we the consumers do not get what we pay for anymore. EA expects us to read their little hype articles and be sold. We're supposed to run to gamestop and pre-order with our 5 bucks, and then come midnight release date give up the remaining $60? It's a no go for me. I have nba 2k12, got it at midnight launch, but I won't be doing that ever aain. I'm not a casual nba2k gamer. I've spent countless hours on and offline competing. When you take a game that requires skill and know-how to be effective at and then render it to a state where an 8 year old with no B-ball IQ can pick a top team and compete with a 30 yr old vet who has played the game for over 2 decades, you're telling that experienced vet that he is the minority and the 8 year old is the majority. Apparently the loyalty the fans show to these game developers and companies isn't recipricated.
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Old 07-19-2012, 03:21 PM   #112
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Ok... Where's the "interview." Did I miss something?
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