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Interview with NBA Live 13 Developer Scott O'Gallagher

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Old 07-17-2012, 06:46 PM   #57
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Re: Interview with NBA Live 13 Developer Scott O'Gallagher

@23

1. That's right, I don't know if you like Live or not. Its just the way you bash EA and the Live franchise doesn't give me any reason to believe you do like it. Just an assumption. I'm also a basketball fan first, and i want a solid basketball experience. I forgive easily, I'm not gonna hold a grudge on EA because of their track record. If the game wasn't good I didn't buy it, if it was I bought it.

2. I care, because i feel that could be one of the reasons EA is withholding some info (my opinion).

3. True, but i'm not the one who wrote that, its quoted from the article. Passing can definitely be improved in Live; that is conquering one of their own issues in my opinion.

4. I never got wound up about it, i was just saying this could be why EA is slow to release info; cause when they do the competitor is quick to counter. So they'll wait until there's no time for the competitor to change facets of their game.

5. If the animations are bad then that's another story, but a physics engine will have an impact on the game if implemented correctly. Not saying they have one, but they do have the tech available to them.

6. They might have had new Producers come in now and again, but never a 3 year break/reset, which is why i'm optimistic. I know they only got the team together in November and are running on a one year development cycle, but I feel they've got their focus right.

7. So you liked NBA Live 10, but according to you Live franchise this gen has an awful track record? Couldn't be that awful if you liked the last game.
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Old 07-17-2012, 06:49 PM   #58
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Re: Interview with NBA Live 13 Developer Scott O'Gallagher

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Originally Posted by Wilson24
Yes he was and he did a better job with live. He added contextual dribbling and finishing moves like hop step, euro step in a way that worked with live controls perfectly.

I can get a game of live 10 any weeknight or weekend online. How is it playing against the cpu?
I dont know what your point is to be honest

I already know what Live 10 does...but it sold terribly and was given over to a hockey guy... that says it all right there
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Old 07-17-2012, 06:51 PM   #59
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Re: Interview with NBA Live 13 Developer Scott O'Gallagher

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Originally Posted by NoTiCe_O
@23

7. So you liked NBA Live 10, but according to you Live franchise this gen has an awful track record? Couldn't be that awful if you liked the last game.
Dude you dont read well at all

I made this remember?

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Old 07-17-2012, 06:59 PM   #60
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Re: Interview with NBA Live 13 Developer Scott O'Gallagher

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Originally Posted by 23
Dude you dont read well at all

I made this remember?
What did i read incorrectly? That's great that you made that mix, but ok i'm done. I'm not gonna argue, I'm optimistic about the game and that won't change unless the gameplay gives me a reason to lose that optimism.
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Old 07-17-2012, 07:03 PM   #61
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Re: Interview with NBA Live 13 Developer Scott O'Gallagher

Good for you

As for the point about what I just posted it went way over your head again so I'm glad that youre done because I wont be trying to explain it to you anymore


I have my own thoughts and opinions and Im going to post them because its obvious you people will post what you want to believe is true regardless of how I feel


I find it incredible that people are still defending things, tricks and tactics, buzzwords and no show marketing tactics after it failed the fans time and again
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Old 07-17-2012, 07:05 PM   #62
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Re: Interview with NBA Live 13 Developer Scott O'Gallagher

I want to say that I have faith In EA, that they will put together this amazing basketball game that will blow my mind. However after so many years of failing to deliver I have to be skeptical when it comes to Live 13. Especially after what happened with Elite. I used to Love the NBA live series bu the faith I once had in the franchise is no longer here. My personal opinion feel free to disagree with it if you like
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Old 07-17-2012, 07:11 PM   #63
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Re: Interview with NBA Live 13 Developer Scott O'Gallagher

I'm also gonna state my opinions, some people will agree and some will disagree. If someone doesn't like my opinion that's their business. I'm not here to offend anyone, just talk about games; in particular NBA Live.

I still feel that Live is quiet so 2k won't steal/counter their ideas as 2k's past actions have shown. That's my opinion based on what I've seen so far.
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Old 07-17-2012, 07:11 PM   #64
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I don't expect much out of Live this year. If they get the solid fundamentals right and a good online experience then it should he considered a win for them. 2k needs to go back to the drawing board for.next gen and start over. The canned animation system is terrible imo, and player movement is almost as bad. Presentation and game mode execution (my player specifically) is too notch however. Their on the court execution however is severely lacking (this is coming from a guy that played basketball 4-6 hours a day for about 12 years).

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