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Interview with NBA Live 13 Developer Scott O'Gallagher

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Old 07-17-2012, 05:18 PM   #49
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Re: Interview with NBA Live 13 Developer Scott O'Gallagher

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Originally Posted by 23
What you dont understand is, IT DOESNT MATTER WHAT EA SAYS!

Ways and actions speak louder than words, and EA has not SHOWN US A THING... NOBODY CARES about what they say.. you get it?
You speak yourself, there's people that care what the developers say. I can see you really dislike either EA or the NBA Live franchise for whatever reason, but that's on you, this is the NBA Live forum, is it wrong for me to have hope in a new game, with a new team, and an old name?

Quote:
How do you know it wasnt on 2ks list already? They had plenty of fan feedback, and on top of that they showed the game no matter what stage it was in.. what have we seen from EA?
I'm not saying passing wasn't on 2k's list but it didn't seem to be a point of emphasis for 2k until Live mentioned passing was something they really worked on and wanted to get right.

"But it's also clear 2K Sports has taken to heart all of this business about passing, an area NBA Live 13's makers think they can exploit."

"The point is, we have worked our butts off on passing," Jones said. This is not going to go without a fight."


I'm sure 2k worked on the passing, but its like they just had to emphasize it because EA did.

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Where is it man? I see they got you already.
Show me, you've had since you cancelled E Light to show me something... SHOW ME or just stop with the buzz phrases
I didn't say Live 13 "has" a physics engine, all i said was they've had the time to improve upon the physics engine they were using for Elite if anything. The fact that Madden is developed in the same building and has real time physics in their game leads me to the assumption that NBA Live could borrow tech.

Quote:
EA hasnt shown us anything this entire gen... and all they're doing RIGHT NOW is talking and not showing. You're creating an argument against them. You realize this correct?
Live hasn't had a reset this entire gen either (until now), when i look at the other games EA has reset, it gives me reason to believe NBA Live has a chance.

Quote:
Again... AWFUL track record. Nothing you can defend about the game AT ALL
Elite may have an awful track record, but this isn't NBA Elite 13, its NBA Live 13. From the looks around here it seems alot of people actually like NBA Live 10, the last "NBA Live" game.
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Old 07-17-2012, 06:12 PM   #50
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It's easy for ppl to talk ish when the others stay silent. And usually the loud mouth ends up eating his words.

Like A.I. WERE TALKING BOUT GAMES, not real life. GAMES.

OG isn't the savior. But if they actually listen to the man I believe this game will be amazing considering the limitations animation warrants. Y'all gotta chill. Go to AIU or AIA and become a developer. Then apply or create your own company and make games. We have to stop attaching emotions to fantasy. The game is either gonna be good or not. I hope it's great. Cuz I play the games but NCAA has been a let down, Madden prolly won't live up the the hype, and so on goes the NBA live story.

BUT

2K isn't the greatest game either. It's ugly and clunky. Controls aren't seemless either. In my opinion best thing about 2K is the depth and fact that it exists. That guys actually put out a decent product.

I just wonder what EA, 2k, and all the other devs think when they eavesdrop on these boards. Lol. Ppl gotta stop.
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Old 07-17-2012, 06:16 PM   #51
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Re: Interview with NBA Live 13 Developer Scott O'Gallagher

Love how the 2k crowd come come into this area and do nothing but bash live and EA while hailing 2k as the greatest ever. If i go over there and even mention live or say 2k sucks I get a minus.

We prefer the live controls, play calling, the atmosphere, sounds, graphics, online, sim yet fun and fast paced gameplay!

I think live has a great base to start from and 2k needs to improve in these areas.
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Old 07-17-2012, 06:17 PM   #52
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Re: Interview with NBA Live 13 Developer Scott O'Gallagher

Quote:
Originally Posted by NoTiCe_O
You speak yourself, there's people that care what the developers say. I can see you really dislike either EA or the NBA Live franchise for whatever reason, but that's on you, this is the NBA Live forum, is it wrong for me to have hope in a new game, with a new team, and an old name?
I speak for more than what you want to believe. There is a reson the game got cancelled. Its time to put up or shut up. You dont know if I dislike EA or not... Im not some game company fanboy who comes on here holding up a lolly pop waiting on them to put sugar on the top

I am first and foremost a basketball fan period, you were the one coming here talking about what 2k stole, when they're the ones putting the whipping on EA



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I'm not saying passing wasn't on 2k's list but it didn't seem to be a point of emphasis for 2k until Live mentioned passing was something they really worked on and wanted to get right.
..and Im saying who cares, if it belongs in the game it should be addressed. Don't start complaining when 2k addresses issues... thats what people want.


Quote:
"But it's also clear 2K Sports has taken to heart all of this business about passing, an area NBA Live 13's makers think they can exploit."


EA has too much more to worry about than what 2k is exploiting. They have their own issues to conquer first of all.


"
Quote:
The point is, we have worked our butts off on passing," Jones said. This is not going to go without a fight."
Quote:

I'm sure 2k worked on the passing, but its like they just had to emphasize it because EA did.

Link

They address it, you get all wound up about it... makes no sense


Quote:
I didn't say Live 13 "has" a physics engine, all i said was they've had the time to improve upon the physics engine they were using for Elite if anything. The fact that Madden is developed in the same building and has real time physics in their game leads me to the assumption that NBA Live could borrow tech.
Wont matter if their animations still suck and the game still represents a generic basketball game...NONE of that will matter


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Live hasn't had a reset this entire gen either (until now), when i look at the other games EA has reset, it gives me reason to believe NBA Live has a chance.
NBA Live has had a reset every 3 years. Don't you pay attention? This series has been as unstable as an earthquake fault.


Quote:
Elite may have an awful track record, but this isn't NBA Elite 13, its NBA Live 13. From the looks around here it seems alot of people actually like NBA Live 10, the last "NBA Live" game.
Oh I didnt say Elite, I said the NBA Live series this gen.... I Like Live 10 too, but that has absolutely nothing to do with my point besides the fact that it took a 2k dev to even make that game possible
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Old 07-17-2012, 06:20 PM   #53
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Re: Interview with NBA Live 13 Developer Scott O'Gallagher

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Originally Posted by Wilson24
Love how the 2k crowd come come into this area and do nothing but bash live and EA while hailing 2k as the greatest ever. If i go over there and even mention live or say 2k sucks I get a minus.

We prefer the live controls, play calling, the atmosphere, sounds, graphics, online, sim yet fun and fast paced gameplay!

I think live has a great base to start from and 2k needs to improve in these areas.
Who is the 2k crowd? Please dont start this junk again... and any backlash EA has been getting they deserved it because of how they completely wrecked a franchise and got it cancelled

"We" again you sound like some kind of videogame cult memeber... Its not even that serious, please stop it

Whatever it was you claim you prefer, EA failed at most of it , yet you come in here on a "WE" soapbox...
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Old 07-17-2012, 06:25 PM   #54
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Re: Interview with NBA Live 13 Developer Scott O'Gallagher

Not sure how they failed when those points I mentioned are better than the other game. Oh add commentary too. I still play live 10 and amazed at the great commentary still. Kerr just made fun of Mcgradys droopy face!
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Old 07-17-2012, 06:28 PM   #55
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Re: Interview with NBA Live 13 Developer Scott O'Gallagher

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Originally Posted by Wilson24
Not sure how they failed when those points I mentioned are better than the other game. Oh add commentary too. I still play live 10 and amazed at the great commentary still. Kerr just made fun of Mcgradys droopy face!


Wasn't Mike Wang the head dev for Live 10?


...and how many years ago was that?
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Old 07-17-2012, 06:34 PM   #56
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Re: Interview with NBA Live 13 Developer Scott O'Gallagher

Yes he was and he did a better job with live. He added contextual dribbling and finishing moves like hop step, euro step in a way that worked with live controls perfectly.

I can get a game of live 10 any weeknight or weekend online. How is it playing against the cpu?
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