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Interview with NBA Live 13 Developer Scott O'Gallagher

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Old 07-17-2012, 01:03 PM   #25
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Re: Interview with NBA Live 13 Developer Scott O'Gallagher

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Originally Posted by Wilson24
Its like they dont know whats gonna be in the game cause know they wont have time to finish everything. Rediculous to take that much time off and not use it all.
There has to be a reason behind EA's silence. For all we know Live could have tons of stuff waiting to show, but just haven't yet. I feel like EA is withholding some valuable info so 2k can't take/steal ideas.

Anyone else notice that when NBA Live said passing was a major focus for them this year that 2k went out at E3 and said they've really reworked the passing game (even though the passing looked exactly the same). Then when the speculation about NBA Live having a physics engine came around, all of a sudden Mike Wang (who rarely tweets) tweets about the breakthrough that they've made in the collision system this year. NBA Live is smart for withholding info, they'll probably release info when its to late for 2k to implement any of their ideas.

2k is like that friend that always tries to outdo you, if you tell him you want a 2012 Accord, he want's the 2012 Accord coupe fully loaded. You tell him your gonna get an iPhone 4s 16gb, he gets the 32gb. You tell him your gonna get some oreos, he gets doublestuffed. Eventually, you just stop telling him stuff.

Live is smart to keep a tight lip
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Last edited by NoTiCe_O; 07-17-2012 at 01:21 PM. Reason: Reword opening
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Old 07-17-2012, 01:06 PM   #26
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Re: Interview with NBA Live 13 Developer Scott O'Gallagher

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Originally Posted by DBMcGee3
Agree to disagree I guess. I think Live 10 was better than 2k10 in nearly every way. Better player control, better passing, better contact animations, and most importantly, more realistic stats. I've said it before and I'll say it again, Live 10 is the ONLY basketball game I've ever owned that produced realistic stats when playing 12 min quarters, right out of the box with no slider adjustments. With 2k I spend more time tinkering with sliders than I do playing the game, which gets really old and frustrating.

I'll give 2k credit where it's due, they knocked 2k11 out of the park, and 2k12 was a good, not great, game. I guess for me it's just about wanting something new and refreshing. I saw that brief gameplay demo of 2k13 a month or so ago, and honestly I couldn't tell the difference at all between it and 2k12. Same crappy dribbling, same crappy collision animation, etc. I stopped playing 2k around January this year out of sheer boredom, so the thought of another nearly identical game coming next year just doesn't excite me....at all.

I'll agree that the lack of gameplay footage so far worries me about this year's Live, but it's gonna have to be really bad for me to not at least give it a chance. Hopefully it's at least good enough to, as you said, compete with 2k and force their hand a bit in the innovation category.
Really? Really? To each his own I guess. However, I can't stress enough. Live 10 is the most overrated sports game I think to ever hit the market. Everything Live on this generation before and after it has been so god awful, that a game that played pretty much like all of them with the most minimal of improvements that just barely made it a playable game has achieved the status of a good to great game online which is ridiculous. Again, you couldn't even play the passing lane for steals in Live. It literally was physically impossible in the game to pick off a pass in mid air or after it left a player's hands on a bounce. The horrid rebounding, the sliding across the floor that passed as running. The glitch where you could body up a guy near the sidelines that triggered the animation where he tries to tip toe pass and lose the ball EVERY SINGLE TIME you did it.

Again, Live 10 baby steps into the right direction, but by no means a good to great game.
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Old 07-17-2012, 01:11 PM   #27
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Re: Interview with NBA Live 13 Developer Scott O'Gallagher

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Originally Posted by NoTiCe_O
Man, it seems like everyone is assuming the worst around here. For all we know Live could have tons of stuff waiting to show, but just haven't yet. I feel like EA is withholding some valuable info so 2k can't take/steal ideas.

Anyone else notice that when NBA Live said passing was a major focus for them this year that 2k went out at E3 and said they've really reworked the passing game (even though the passing looked exactly the same). Then when the speculation about NBA Live having a physics engine came around, all of a sudden Mike Wang (who rarely tweets) tweets about the breakthrough that they've made in the collision system this year. NBA Live is smart for withholding info, they'll probably release info when its to late for 2k to implement any of their ideas.

2k is like that friend that always tries to outdo you, if you tell him you want a 2012 Accord, he want's the 2012 Accord coupe fully loaded. You tell him your gonna get an iPhone 4s 16gb, he gets the 32gb. You tell him your gonna get some oreos, he gets doublestuffed. Eventually, you just stop telling him stuff.

Live is smart to keep a tight lip
Of course cause 2K hasn't heard fans bitching at them about passing before. You realize your suggestion of 2K stealing EA's ideas is like cheating off the test of the dumbest kid in the class? It's like the Lakers deciding they want to steal the Milwaukee Bucks' notes on building a franchise powerhouse.
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Old 07-17-2012, 01:14 PM   #28
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Alright EA and 2k, it's great that you guys are working on your games and you both have good things in store, but come on. Stop it with this interview and trailer crap and start putting out the info and gameplay footage.
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Old 07-17-2012, 01:17 PM   #29
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Re: Interview with NBA Live 13 Developer Scott O'Gallagher

Quote:
Originally Posted by NoTiCe_O
There has to be a reason behind EA's silence. For all we know Live could have tons of stuff waiting to show, but just haven't yet. I feel like EA is withholding some valuable info so 2k can't take/steal ideas.

Anyone else notice that when NBA Live said passing was a major focus for them this year that 2k went out at E3 and said they've really reworked the passing game (even though the passing looked exactly the same). Then when the speculation about NBA Live having a physics engine came around, all of a sudden Mike Wang (who rarely tweets) tweets about the breakthrough that they've made in the collision system this year. NBA Live is smart for withholding info, they'll probably release info when its to late for 2k to implement any of their ideas.

2k is like that friend that always tries to outdo you, if you tell him you want a 2012 Accord, he want's the 2012 Accord coupe fully loaded. You tell him your gonna get an iPhone 4s 16gb, he gets the 32gb. You tell him your gonna get some oreos, he gets doublestuffed. Eventually, you just stop telling him stuff.

Live is smart to keep a tight lip
yea you're right anything NBA Live says they can outdo NBA 2K in the NBA 2K team says they will improve in that area.
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Old 07-17-2012, 01:24 PM   #30
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Re: Interview with NBA Live 13 Developer Scott O'Gallagher

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Originally Posted by King_B_Mack
Of course cause 2K hasn't heard fans bitching at them about passing before. You realize your suggestion of 2K stealing EA's ideas is like cheating off the test of the dumbest kid in the class? It's like the Lakers deciding they want to steal the Milwaukee Bucks' notes on building a franchise powerhouse.
Lol that's harsh. But its not just stealing ideas but improving on them. Its obvious EA is targeting 2k's weakpoints, so 2k is trying to make it seem like the points EA's targeting are no longer weakpoints for them even though "early" gameplay shows different.

I think it's more 2k trying to keep the fans from looking at their weaknesses while EA is trying to expose them.
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Old 07-17-2012, 01:24 PM   #31
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Re: Interview with NBA Live 13 Developer Scott O'Gallagher

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Originally Posted by DBMcGee3
Agree to disagree I guess. I think Live 10 was better than 2k10 in nearly every way.

I agree and disagree... Live 10 felt better control wise had a better play calling system among some things, but even then... Mike Wang from 2k had to come over and pick a crew to help make this possible, so all in all, It was a 2k guys vision that started Live 10.



Quote:
Originally Posted by NoTiCe_O
Man, it seems like everyone is assuming the worst around here. For all we know Live could have tons of stuff waiting to show, but just haven't yet. I feel like EA is withholding some valuable info so 2k can't take/steal ideas.
Not sure if I should laugh or if you're serious. Did you see the 2k11 sales figures? Why in the world would a franchise as successful as the 2k series STEAL something from a series that basically died for 2 years? What valuable information does EA have that 2k needs?



Quote:
Anyone else notice that when NBA Live said passing was a major focus for them this year that 2k went out at E3 and said they've really reworked the passing game (even though the passing looked exactly the same).
2k does need to work on its passing... maybe they're addressing an issue they had last year.. THAT just maybe what was on the checklist

Quote:
Then when the speculation about NBA Live having a physics engine came around, all of a sudden Mike Wang (who rarely tweets) tweets about the breakthrough that they've made in the collision system this year. NBA Live is smart for withholding info, they'll probably release info when its to late for 2k to implement any of their ideas.

Right..... because all of the hoopla about Physics last year in E- Lite's failed attempt scared 2k even though they ended up with 2k11 which surpassed any videogame basketball game ever made.



Quote:
2k is like that friend that always tries to outdo you, if you tell him you want a 2012 Accord, he want's the 2012 Accord coupe fully loaded. You tell him your gonna get an iPhone 4s 16gb, he gets the 32gb. You tell him your gonna get some oreos, he gets doublestuffed. Eventually, you just stop telling him stuff.

Again, who are you trying to outdo when you're the one on top of the market?


Quote:
Live is smart to keep a tight lip
So when you say Live, do you mean the game or the company EA?

Live is just a game, and sans Live 10 which can be credited to a 2k dev, this entire generation of NBA Live games have been doo doo.

If you mean EA, if having a hockey guy run your basketball division then canceling your game and taking a 2 year absence is smart then I'd hate to see what dumb is

Last edited by 23; 07-17-2012 at 02:00 PM.
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Old 07-17-2012, 01:42 PM   #32
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Re: Interview with NBA Live 13 Developer Scott O'Gallagher

Quote:
Originally Posted by King_B_Mack
Really? Really? To each his own I guess. However, I can't stress enough. Live 10 is the most overrated sports game I think to ever hit the market. Everything Live on this generation before and after it has been so god awful, that a game that played pretty much like all of them with the most minimal of improvements that just barely made it a playable game has achieved the status of a good to great game online which is ridiculous. Again, you couldn't even play the passing lane for steals in Live. It literally was physically impossible in the game to pick off a pass in mid air or after it left a player's hands on a bounce. The horrid rebounding, the sliding across the floor that passed as running. The glitch where you could body up a guy near the sidelines that triggered the animation where he tries to tip toe pass and lose the ball EVERY SINGLE TIME you did it.

Again, Live 10 baby steps into the right direction, but by no means a good to great game.
This old Eddie Murphy bit sums up Live 10 in my mind,-Site NSFW-Language

http://www.hark.com/clips/pdcnhzgvlq...-for-a-cracker
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