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NCAA Football 13 Review (360/PS3)

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Old 07-14-2012, 03:35 PM   #89
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I'm just as dissapointed as everyone else. I buy the game every year knowing it's not going to impress. Having said that, the game is still ok. Major flaws on user control as far as controlling a WR and trying to strafe and catch the ball. Feels totally different. The fact you can't import draft class in just flat absurd. Hopefully we see a new developer emerge and give the community what they deserve.
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Old 07-14-2012, 06:41 PM   #90
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This game is awesome but i dont get why you have to buy more than 1 game to get nike pro combat jerseys and to get 6 Heisman players. They should just put it on the playstation network and the xbox store for people to just buy for 5 or 10 bucks.
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Old 07-15-2012, 01:24 AM   #91
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Re: NCAA Football 13 Review (360/PS3)

Quote:
Originally Posted by linkinpark00
...but i dont get why you have to buy more than 1 game to get nike pro combat jerseys and to get 6 Heisman players. They should just put it on the playstation network and the xbox store for people to just buy for 5 or 10 bucks.
Is that a serious question? Seriously. EA has no incentive whatsoever to do that. Why should they?
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Old 07-15-2012, 11:40 AM   #92
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I will get NCAA as soon as the presentation is more focused too. Sadly, we're still not at 2k5 quality yet, but we're getting there.
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Old 07-15-2012, 06:25 PM   #93
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Good review
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Old 07-16-2012, 12:31 PM   #94
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No intentions on getting NCAA 13 this year. Have heard too many negatives. I liked '12, and I'm still having fun playing it. And I like exporting my NCAA players into Madden 12. I will get Madden 13, though.
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Old 07-16-2012, 06:40 PM   #95
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anybody else had the problem where your player wont sprint for no reason or he'll slow down when your in open space? and i have auto sprint turned off..this happens to much nd gets me lit up by defenders
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Old 07-17-2012, 03:57 AM   #96
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If NCAA football franchise had developed a better presentation style, this would be the best selling sports game this year
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