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NHL 13 Last Man Standing Goalie Trailer

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Old 07-08-2012, 03:40 AM   #41
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Re: NHL 13 Last Man Standing Goalie Trailer

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Originally Posted by Rogie Vachon
Edited video of a cpu controlled goalie is,.... meh.

What can human controlled goalies do? Half of what the cpu goalies can?

What if human skaters could only do half the abilties as cpu controlled players?
You think all hell would break loose?
Frankly, I'd be happy if I could pull the save I WANT to pull. You have any idea how many times I know EXACTLY where the puck is going to go, but have no option to pull out the sliding save animation that I know will actually save the puck?

That's the biggest problem in 12: You have no control over what animations you get, so you have to have almost perfect positional play, because you have no ability to correct when beaten [and it does happen]. Hence why so many EASHL goalies have ~800 save percentages and ~3.5 GAA's, and only maybe 5 have stats approaching real life.
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Old 07-08-2012, 03:42 AM   #42
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Re: NHL 13 Last Man Standing Goalie Trailer

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Originally Posted by jyoung
From today's new goalie blog:

http://www.easports.com/nhl/news/art...alie-deep-dive

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User Controlled Goalies - Anticipation

This year the right stick is used to anticipate a save, allowing the human controlled goalie to prepare for a shot without committing to the save and moving out of position. If the player guesses right they are that much more likely to make the save. Guessing wrong still leaves the goalie with a chance to make a save, but they’re going to be an instant slower which could be costly.

Once committed to a save human controlled goalies will still have the ability to adjust and correct, using their individual limb control to raise a blocker or kick out a pad to make that amazing save.

The poke-check ability has also been improved for human controlled goalies in NHL 13, making it more accurate and increasing the chance that the player controlled goalie will end up with the puck.
This is actually what I've wanted for some time now. Allow me to predict a cross ice pass, but not move out of the way of the guy who still has the puck on the other side of the ice.
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Old 07-08-2012, 06:22 PM   #43
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Re: NHL 13 Last Man Standing Goalie Trailer

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Originally Posted by gamerk2
This is actually what I've wanted for some time now. Allow me to predict a cross ice pass, but not move out of the way of the guy who still has the puck on the other side of the ice.
And you needed the RS to do this?

How does a controller predict what`s going to happen?

Wouldn`t it be you that is doing the anticipating?

Wouldn`t you just rather be able to move well,at the needed time?

Why do you need to move early now?
Does it make sense to move early when the puck carrier can still shoot?
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Old 07-14-2012, 05:22 PM   #44
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Re: NHL 13 Last Man Standing Goalie Trailer

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Originally Posted by Rogie Vachon
And you needed the RS to do this?

How does a controller predict what`s going to happen?

Wouldn`t it be you that is doing the anticipating?

Wouldn`t you just rather be able to move well,at the needed time?

Why do you need to move early now?
Does it make sense to move early when the puck carrier can still shoot?
You have to move early, because on a cross ice pass, you currently have no chance of making it all the way to the other side of the net before the puck goes in. So you either have to leave part of the short side open [which EASHL players can easily hit], guess exactly when the pass is comming and move then, or wait for the pass to actually happen and hope the puck isn't aimed all the way over at the other post.

Allowing me to press the RS to the right to predict that pass simplifies things. The way I imagine it, this will allow me to play the man without opening the net, and if the pass does come, you get a much faster slide to the other side of the net.

And I again note, if the CPU defense could do ANYTHING, this wouldn't be nearly as big a problem as it currently is. Its the defense job to cover the pass in that situation, but the AI just backs into the net...
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Old 07-14-2012, 07:00 PM   #45
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Re: NHL 13 Last Man Standing Goalie Trailer

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Originally Posted by gamerk2
You have to move early, because on a cross ice pass, you currently have no chance of making it all the way to the other side of the net before the puck goes in. So you either have to leave part of the short side open [which EASHL players can easily hit], guess exactly when the pass is comming and move then, or wait for the pass to actually happen and hope the puck isn't aimed all the way over at the other post.

Allowing me to press the RS to the right to predict that pass simplifies things. The way I imagine it, this will allow me to play the man without opening the net, and if the pass does come, you get a much faster slide to the other side of the net.

And I again note, if the CPU defense could do ANYTHING, this wouldn't be nearly as big a problem as it currently is. Its the defense job to cover the pass in that situation, but the AI just backs into the net...
This is because EA has a terrible skating engine for goalies and it takes them several strides to get across their crease--which is ridiculous and unrealistic.

When playing goal, you should be lined up with the puck at all times. A one-time pass is no different. The reason the cross crease works so much in this game is because goalies are ridiculously slow, even with 99 speed/agility, and the game has a terrible puck physics engine, which means that almost all passes are pretty much tape-to-tape, even with passing accuracy at 0 as well as pass reception at 0. You watch a real NHL game, players try to make cross-crease passes quite often, especially on two-on-ones, but a good 80% of the time, the pass will be too far behind or in front of the recipient, or the recipient will bobble the pass and lose the puck.

And even then, goalies in this game are just so slow. You shouldn't need a button to cheat. If you wanted to cheat you should just do it. You don't need an analog stick to guess--you should just do it. That's what any smart goalie does. It's even worse now that if you don't guess on a play, you're going to be penalized for it, since they said that if you do guess it apparently seems to boost your chances of stopping the puck.

I don't want to have to use a gimmicky right analog feature to do something that I already try to do while playing the game itself. They're just making goaltending more arcadey and clunkey than it has to be.
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Old 07-14-2012, 08:29 PM   #46
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Re: NHL 13 Last Man Standing Goalie Trailer

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Originally Posted by Revan30
This is because EA has a terrible skating engine for goalies and it takes them several strides to get across their crease--which is ridiculous and unrealistic.

When playing goal, you should be lined up with the puck at all times. A one-time pass is no different. The reason the cross crease works so much in this game is because goalies are ridiculously slow, even with 99 speed/agility, and the game has a terrible puck physics engine, which means that almost all passes are pretty much tape-to-tape, even with passing accuracy at 0 as well as pass reception at 0. You watch a real NHL game, players try to make cross-crease passes quite often, especially on two-on-ones, but a good 80% of the time, the pass will be too far behind or in front of the recipient, or the recipient will bobble the pass and lose the puck.

And even then, goalies in this game are just so slow. You shouldn't need a button to cheat. If you wanted to cheat you should just do it. You don't need an analog stick to guess--you should just do it. That's what any smart goalie does. It's even worse now that if you don't guess on a play, you're going to be penalized for it, since they said that if you do guess it apparently seems to boost your chances of stopping the puck.

I don't want to have to use a gimmicky right analog feature to do something that I already try to do while playing the game itself. They're just making goaltending more arcadey and clunkey than it has to be.
I believe tenders have the same skating that the rest of the players do this year with the new skating engine. How they tune human goalies for OTP/Clubs remains to be seen however.

I still think folks should wait and see how it plays out before condemning how playing as a human tender is going to work in 13.
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Old 07-15-2012, 05:40 PM   #47
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Re: NHL 13 Last Man Standing Goalie Trailer

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Originally Posted by RealmK
I believe tenders have the same skating that the rest of the players do this year with the new skating engine. How they tune human goalies for OTP/Clubs remains to be seen however.

I still think folks should wait and see how it plays out before condemning how playing as a human tender is going to work in 13.
NO.

There are no skating improvements for the goalie.

I don`t have to wait and see to know they have done nothing to improve human goalies,...all they`ve done is dumb it down.

They hadn`t even fixed the bugs in the goalie animations at the community event.
You know why?
Because they don`t have a clue about goalies.

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Old 07-15-2012, 05:48 PM   #48
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Re: NHL 13 Last Man Standing Goalie Trailer

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Originally Posted by Rogie Vachon
NO.

There are no skating improvements for the goalie.

I don`t have to wait and see to know they have done nothing to improve human goalies,...all they`ve done is dumb it down.

They hadn`t even fixed the bugs in the goalie animations at the community event.
You know why?
Because they don`t have a clue about goalies.

Glorified PONG paddles!
Jeez Rogie, so negative. Would you rather the goalies in 12/13 or the goalies back in 10? (I popped in 10 yesterday, you see)
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