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FBGRatings Seeks to Recalibrate Madden Ratings, Change Game

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Old 07-07-2012, 06:19 PM   #777
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Re: FBGRatings Seeks to Recalibrate Madden Ratings, Change Game

Could someone give some gameplay impressions with these rosters, please. Also how long did it take to adjust for each team? May try them out.

Thanks
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Old 07-07-2012, 07:11 PM   #778
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Re: FBGRatings Seeks to Recalibrate Madden Ratings, Change Game

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Originally Posted by Sausage
Could someone give some gameplay impressions with these rosters, please. Also how long did it take to adjust for each team? May try them out.

Thanks
There are some gameplay testimonials in this thread. You would have to look around to find them, but there are some in here. As for editing, it takes me at least an hour per team if you are moving at a good pace. The good thing is that all of the players on the site have their attributes in order so you just have to follow one by one and possibly change some positions around. I am presently working on a roster for the FFXIII Madden 08 Mod and that is also about an hour per team. I would recommend just doing two teams and play it a bunch. You could easily do that in an evening.
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Old 07-11-2012, 12:10 PM   #779
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Re: FBGRatings Seeks to Recalibrate Madden Ratings, Change Game

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Originally Posted by DCEBB2001
The only ratings for that are CTH, SPC, CIT, and JMP. I have lots of data that determines that, but Madden does not have a specific attribute for playing the ball in the air.
huh, awareness?

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Originally Posted by DCEBB2001
There are tons of attributes that coaches and scouts evaluate that are not a part of the Madden ratings system as it stands. Locate/find ball, differentiation between throwing a ball far and throwing a ball hard, balance, leverage, etc. I love how the guys at 2K Sports handled all of the attributes AND abilities in NBA 2K12. It's kind of like adding tendencies, but a bit more in depth. I hope EA considers something like this. To me, SPM and JKM are not really attributes, but abilities that are a function separate from AGI. Some guys have great overall agility, but can't employ a spin move to save their lives. Other guys have very low agility, but have the ability to see a cutback lane, stick their foot in the ground, and accelerate laterally. That is why I try to differentiate between overall agility and those special moves in the FBG ratings. Adrian Peterson had very above average overall agility and hip movement because he is not that type of runner. What he does employ is a great ability to stick his foot in the ground and get North and South. I like how he employs that JKM via a cut instead of trying to run around a player at speed. THAT is the difference to me. EA just seems to take any player with high agility and give him high JKM and SPM ratings when at times it doesn't follow. I hate that.
good insight, makes me reconsider AB's low agility rating (still too low btw lol)

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Ourlads disagrees.
meh, I'll write Dan (Shonka), 4.42 40yd, can't tackle great, returns kicks... Lefeged is a Free Safety!

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My best friend nearly killed Manual Ramirez's knees in a bowl game once
as in the backup/third tier Bronco guard?
kewl buddy you got there, going at an OL's knees, but it doesn't help your point, almost doesn't count!
Allen BLEW McGahee's knee, it wasn't luck either, it was a naaaaaasty hit. I didn't ask for his overall to be changed, just his Hit Power to be realistic (50? any OFFENSIVE lineman should have that lol)...

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Originally Posted by DCEBB2001
Opinion? Once again stats do not equal ratings in this system. Unlike Donny I use only verifiable scouting data from NFL sources. I do not use basic stats.
when you have a guy with 50+ net average punting and he's rated an 89 in Kick Power, there's something wrong with your ratings. Go in practice mode with Andy Lee (the 50+ net guy) on normal sliders and try to hit a 50 yard punt and you'll see what I mean... the guy had 50+ yards on AVERAGE, you'd be lucky to get 44.0 with 89 KP!

It's not so much a critic as an opening to listen more to feedback and be open to modify/ameliorate your ratings, instead of "hiding" behind those mystery sources/data you have.
I remind you scouting data had Brady as a 6th rounder, Victor Cruz undrafted but Crabtree a first rounder, etc...

If I find the time to post them I'll list my M13 kicker and punter ratings...

Last edited by caballero; 07-11-2012 at 12:13 PM.
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Old 07-11-2012, 03:41 PM   #780
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Re: FBGRatings Seeks to Recalibrate Madden Ratings, Change Game

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Originally Posted by caballero
huh, awareness?


good insight, makes me reconsider AB's low agility rating (still too low btw lol)


meh, I'll write Dan (Shonka), 4.42 40yd, can't tackle great, returns kicks... Lefeged is a Free Safety!


as in the backup/third tier Bronco guard?
kewl buddy you got there, going at an OL's knees, but it doesn't help your point, almost doesn't count!
Allen BLEW McGahee's knee, it wasn't luck either, it was a naaaaaasty hit. I didn't ask for his overall to be changed, just his Hit Power to be realistic (50? any OFFENSIVE lineman should have that lol)...


when you have a guy with 50+ net average punting and he's rated an 89 in Kick Power, there's something wrong with your ratings. Go in practice mode with Andy Lee (the 50+ net guy) on normal sliders and try to hit a 50 yard punt and you'll see what I mean... the guy had 50+ yards on AVERAGE, you'd be lucky to get 44.0 with 89 KP!

It's not so much a critic as an opening to listen more to feedback and be open to modify/ameliorate your ratings, instead of "hiding" behind those mystery sources/data you have.
I remind you scouting data had Brady as a 6th rounder, Victor Cruz undrafted but Crabtree a first rounder, etc...

If I find the time to post them I'll list my M13 kicker and punter ratings...

I suppose we will just have to agree to disagree on much of this. It all comes down to interpretation.
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Old 07-12-2012, 06:36 PM   #781
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Re: FBGRatings Seeks to Recalibrate Madden Ratings, Change Game

Are these ratings the ratings that will be in Madden 13? I hope not because these ratings are terrible and when I looked at the Cardinals & Packer ratings there were nearly the same amount of players rated the same ratings per team. This is worse than Donny Moore's ratings.
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Old 07-12-2012, 07:34 PM   #782
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Re: FBGRatings Seeks to Recalibrate Madden Ratings, Change Game

In regards to how the ratings of this thread are formulated, how would one go about handling incoming generated draft classes; in order to maintain the integrity of the benefits that these ratings provide years into one's franchise?
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Old 07-13-2012, 11:45 AM   #783
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Re: FBGRatings Seeks to Recalibrate Madden Ratings, Change Game

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Are these ratings the ratings that will be in Madden 13? I hope not because these ratings are terrible and when I looked at the Cardinals & Packer ratings there were nearly the same amount of players rated the same ratings per team. This is worse than Donny Moore's ratings.
GB has 4 players over 90. AZ has 2.

GB has 15 in the 80s. AZ has 13 in the 80s.

GB has 16 in the 70s. AZ has 23 in the 70s.


GB has more talent at the top of their roster in positions that are very important. When you look at the NFL, the parody and "hot" team making a run is function of all these teams being very close to one another. In 2010, GB has 6 regular season losses with none by more than 4 points. Yet, they went on to win the Super Bowl. This is the reality of the NFL. The differences between average players is so slim, that starters are often challenged to keep their starting jobs year in and year out. The elite athletes in the league stand out in this system. Unlike EA's ratings, there are less than 90 players rated over 90. 70, not 80, is the true average for an average player in the league.

I suggest you try the rosters out in a game of M12 and see how they play. Also, read the thread and see what others are saying and get a gauge for what the FBG Ratings are trying to achieve. Anyone can come in here, look at the ratings, and simply throw their hands up in anger at the stretched out, lower overall, ratings without trying them. Most of the answers to any questions you have can be found in this thread.
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Old 07-13-2012, 11:47 AM   #784
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Re: FBGRatings Seeks to Recalibrate Madden Ratings, Change Game

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In regards to how the ratings of this thread are formulated, how would one go about handling incoming generated draft classes; in order to maintain the integrity of the benefits that these ratings provide years into one's franchise?
At some point we would have to be able to edit the draft classes. The fixes are simple, but the closed nature of CC will not allow this. I have mulled using some of the same techniques using EAs ways of rating players but that would go against everything I believe in regards to how players should be evaluated and ratings be interpolated. I can only polish a turd so much.
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