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Madden NFL 13 Roster Editing Issue Rears Its Ugly Head

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Old 07-02-2012, 10:06 AM   #1153
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Re: Madden NFL 13 Roster Editing Issue Rears Its Ugly Head

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Originally Posted by Herky
One thing that worries me about not being able to create players is the free agent pool. A few years back Madden has a big issue with it drying up because players would retire and franchise being ruined in year 4 or 5 because of it.

I usually add as many free agents as possible to keep the game fresh and I am concerned that EA won't have the FA pool well stocked. Or at least not stocked to my liking and I have no way to customize it.
Yeah, they fixed that....because retired players will be coming back...haha.
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Old 07-02-2012, 10:51 AM   #1154
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Re: Madden NFL 13 Roster Editing Issue Rears Its Ugly Head

Well it has been almost a month since we found out editing, of any kind, was OUT of Madden 13.

Most have resorted to accepting/begging that if Editing Jersey #'s and Equipment could be added back in, it would suffice for this year.
I think alot of people would get back on the Madden 13 Buy Wagon if this was done.

Many people said, not enough time....have to wait until Madden 14.

But I know the game is still being tuned, as of July 1....again, almost a month since the editing fiasco began.

I for one sure do hope in that time, someone found a way to open up a small window of editing for the user , in Madden 13's CC mode.
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Old 07-02-2012, 01:09 PM   #1155
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Re: Madden NFL 13 Roster Editing Issue Rears Its Ugly Head

Yeah, if we could just edit names, jersey numbers and equipment...that would suffice. I just really can't play with "Mac Buckley" from USC, coming into the draft. Four years down the road into the great unknown, I can deal with it...because it's unknown...but for what I do know and can't have...it's a let down.
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Old 07-02-2012, 01:30 PM   #1156
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Re: Madden NFL 13 Roster Editing Issue Rears Its Ugly Head

I really don't like what I just read...this excerpt is from the article about the Vita version not being anything like the console version:

During my time at EA Tiburon in April, I spoke with executive producer Roy Harvey, as well as Cam Weber, EA Sports' general manager of American football. They revealed that the decision to implement a real-time physics engine in Madden 13 came relatively late in the development cycle: they weren't sure until January if they were going to try to get it in this year, or wait until Madden NFL 14.

That right there proves that, yeah, they did run out of time. It reveals the reason why, though, and it reveals that I was rather lied to when I looked into things over a week ago. Well, a half-truth was told to me at the least. If it's because they can't say anything for fear of their jobs, that's understandable, but now, I'm right back to hating how the ship is being steered. They did do a half-a$$ job...because they only did half a year's work on the freaking game. The reason we don't have full features is because they didn't take a full year to work on it. This is very upsetting. They really should have known better.
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Old 07-02-2012, 01:51 PM   #1157
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Re: Madden NFL 13 Roster Editing Issue Rears Its Ugly Head

Quote:
Originally Posted by cuttingteeth
Yeah, if we could just edit names, jersey numbers and equipment...that would suffice. I just really can't play with "Mac Buckley" from USC, coming into the draft. Four years down the road into the great unknown, I can deal with it...because it's unknown...but for what I do know and can't have...it's a let down.
What's wrong with "Mac Buckley"? No one knows who is going to be drafted in 2016.
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Old 07-02-2012, 02:06 PM   #1158
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Re: Madden NFL 13 Roster Editing Issue Rears Its Ugly Head

Quote:
Originally Posted by cuttingteeth
I really don't like what I just read...this excerpt is from the article about the Vita version not being anything like the console version:

During my time at EA Tiburon in April, I spoke with executive producer Roy Harvey, as well as Cam Weber, EA Sports' general manager of American football. They revealed that the decision to implement a real-time physics engine in Madden 13 came relatively late in the development cycle: they weren't sure until January if they were going to try to get it in this year, or wait until Madden NFL 14.

That right there proves that, yeah, they did run out of time. It reveals the reason why, though, and it reveals that I was rather lied to when I looked into things over a week ago. Well, a half-truth was told to me at the least. If it's because they can't say anything for fear of their jobs, that's understandable, but now, I'm right back to hating how the ship is being steered. They did do a half-a$$ job...because they only did half a year's work on the freaking game. The reason we don't have full features is because they didn't take a full year to work on it. This is very upsetting. They really should have known better.
I'm confused. Since I've been a part of OS, everyone has told me/us that there is a art department, a presentation department, a game play department, a franchise department and a marketing / sales department.

If this is all true, what does team editing have to do with the Infinity Engine department? Isn't team editing part of the Franchise Mode Department or is it considered under the Infinity Engine department?
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Old 07-02-2012, 02:15 PM   #1159
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Re: Madden NFL 13 Roster Editing Issue Rears Its Ugly Head

Well, despite what any department is what, when you decide in the middle of January (and game planning begins the previous September) that you suddenly want to incorporate a whole new gaming engine...well, that pretty much resets everything. All work done on the previous code is scratched unless it can convert over to the new code. Still, the primary point is that they made this decision to use only half the time they normally have and give us all they could rush into it. That's why the features we crave aren't all there, and that's likely why it's going to have bugs they don't have the time to fine tune (as they keep saying they are still fine tuning things).
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Old 07-02-2012, 02:44 PM   #1160
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Re: Madden NFL 13 Roster Editing Issue Rears Its Ugly Head

That might be true, but we don't know the whole story, either.

My whole point is the Infinity Engine is separate from CCM.
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