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NCAA Football 13 Teambuilder Has New H.S. Stadiums and Unis, Site Opens Thursday

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Old 06-26-2012, 08:35 PM   #73
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Re: NCAA Football 13 Teambuilder Has New H.S. Stadiums and Unis, Site Opens Thursday

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Originally Posted by TDenverFan
For those of us who use FCS teams, or make smaller teams, it actually is a pretty big deal.
Which is nice I agree, but extra uniform slots, logo slots, new uniform options, selection of hometowns...I mean I could go on.
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Old 06-26-2012, 08:36 PM   #74
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Re: NCAA Football 13 Teambuilder Has New H.S. Stadiums and Unis, Site Opens Thursday

I know the service hasn't been updated in a while, but lets still focus on the positive, this is one of the only 2 console CPU creator services on the market, no other games besides FIFA has done this, with the exception of NASCAR 09's paint booth, Correct me if I am wrong but was the first CPU to Console creation service. I am thankful for Teambuilder and if nothing changes, I will still use it!
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Old 06-26-2012, 08:36 PM   #75
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Re: NCAA Football 13 Teambuilder Has New H.S. Stadiums and Unis, Site Opens Thursday

im assuming no team color equipment options going on year 4....wow
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Old 06-26-2012, 08:43 PM   #76
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Re: NCAA Football 13 Teambuilder Has New H.S. Stadiums and Unis, Site Opens Thursday

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im assuming no team color equipment options going on year 4....wow
at least let us use them in the cleats like every other team in the game
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Old 06-26-2012, 09:05 PM   #77
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Re: NCAA Football 13 Teambuilder Has New H.S. Stadiums and Unis, Site Opens Thursday

It is really too bad that the one really innovative and promising feature EA has added to the series in recent memory is the one that gets the least attention. Teambuilder could be incredible with even the slightest bit of work.

If they changed it to where you could have Primary, Secondary, Throwback/Patch/Sponsor logo slots and 12 general use uniform slots it would go a long way to improving the game mode. That way people who want 2 helmets, 6 home uniforms, 2 road uniforms and 2 pants could do that. People that want 3 helmets, 3 home, 3 road, 3 pants can do that, etc, etc.

Those two steps could seriously help the game mode so much. Then being able to select all stadiums in a "naked" form, or at the very least have a stadium's color scheme be editable. These really cannot be difficult tweaks, but they seem to escape EA in lieu of game modes and changes no one really wants.
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Old 06-26-2012, 09:16 PM   #78
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At least they didn't remove anything from tb.. I guess.
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Old 06-26-2012, 09:22 PM   #79
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Re: NCAA Football 13 Teambuilder Has New H.S. Stadiums and Unis, Site Opens Thursday

Quote:
Originally Posted by PowerofRed25
It is really too bad that the one really innovative and promising feature EA has added to the series in recent memory is the one that gets the least attention. Teambuilder could be incredible with even the slightest bit of work.

If they changed it to where you could have Primary, Secondary, Throwback/Patch/Sponsor logo slots and 12 general use uniform slots it would go a long way to improving the game mode. That way people who want 2 helmets, 6 home uniforms, 2 road uniforms and 2 pants could do that. People that want 3 helmets, 3 home, 3 road, 3 pants can do that, etc, etc.

Those two steps could seriously help the game mode so much. Then being able to select all stadiums in a "naked" form, or at the very least have a stadium's color scheme be editable. These really cannot be difficult tweaks, but they seem to escape EA in lieu of game modes and changes no one really wants.


This and CC from last year is untouched and knowing EA may stay untouched for another 3 or 4 years.

They do a really good job of coming up with new additions but a very poor job of expanding on it. I.e. Teambuilder, CC, RTG just to name a few.
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Old 06-26-2012, 09:50 PM   #80
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Re: NCAA Football 13 Teambuilder Has New H.S. Stadiums and Unis, Site Opens Thursday

It will still be worth updating last years teams to me because of the rosters and the new stadiums. UMass, UTSA, and Texas State will make good templates for my teams and stadiums will give each of my 12 their own identity

Last edited by moylan1234; 06-26-2012 at 09:53 PM.
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