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NCAA Football 13: What do we and don't we know?

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Old 06-26-2012, 12:02 AM   #49
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Personally, I've already decided to purchase 2013. I'm a bigtime dynasty fan, so I'm truly hoping that "transfer failed" will not be destroying my OD experience, as it did in 2012. Aside from that, I'm pleased (it wasn't perfect) with what I've played demo. My greatest concern for NCAA & Madden 2013, is the negative effect that the Gameplan Feature will have on the 2 games. IMO, that feature/gimmick single-handedly undermines everything that it appears that EA is working towards, as far as delivering us a product with great & realistic gameplay.
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Old 06-26-2012, 12:10 AM   #50
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You should bring that lawsuit. Just go into court, stomp around like a crybaby, and demand your money back.
That's funny! Well said. I don't want to sue the only company that makes the football games that I love...I just want them to work towards improving those games....and please don't bleed my ears with "2K can do it better"--have U played NBA2K12!?...I rest my case.
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Old 06-26-2012, 12:22 AM   #51
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Old 06-26-2012, 01:33 AM   #52
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Will buy NCAA, not madden. All actual issues/ features aside, I at least feel like the devs at NCAA promoted an accurate account of what will be in/ out of the game. Unlike madden, who tried to ignore all the features that were left out, and didn't just man up and address issues about what was left out.

Btw, Why are there no surprise onside kicks in either game? Should be an easy one to add as it happens enough in real football to warrant it.
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Old 06-26-2012, 01:40 AM   #53
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Re: NCAA Football 13: What do we and don't we know?

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Originally Posted by peylog27
Will buy NCAA, not madden. All actual issues/ features aside, I at least feel like the devs at NCAA promoted an accurate account of what will be in/ out of the game. Unlike madden, who tried to ignore all the features that were left out, and didn't just man up and address issues about what was left out.

Btw, Why are there no surprise onside kicks in either game? Should be an easy one to add as it happens enough in real football to warrant it.
as well as blocked kicks, but yet we miss that as well. There has to be a way without giving the online cheesers ammo
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Old 06-26-2012, 01:45 AM   #54
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Re: NCAA Football 13: What do we and don't we know?

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Originally Posted by iKnowledge
as well as blocked kicks, but yet we miss that as well. There has to be a way without giving the online cheesers ammo
Blocking kicks? I usually have 1 every 2 games I play on Heisman
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Old 06-26-2012, 02:19 AM   #55
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Blocking kicks? I usually have 1 every 2 games I play on Heisman
Really? You must be really good, I mean you actually play on Heisman?? I bet that's really hard....

I knowledge is right, the tired animations and special teams suck. On both games. Field goals are way too easy to make compared to real football, and special teams play calling is a joke. Really hope that gets fixed.

Don't mess with d0ggert. He plays on Heisman...
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Old 06-26-2012, 03:56 AM   #56
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Originally Posted by peylog27
Really? You must be really good, I mean you actually play on Heisman?? I bet that's really hard....

I knowledge is right, the tired animations and special teams suck. On both games. Field goals are way too easy to make compared to real football, and special teams play calling is a joke. Really hope that gets fixed.

Don't mess with d0ggert. He plays on Heisman...
Yup, I'm the kick block beast, don't mess with me *rolls eyes*

Anyways, do agree that it is too easy to kick FG in this game. They need to add some kind of element that makes it more difficult
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