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NCAA Football 13: What do we and don't we know?

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Old 06-25-2012, 04:41 PM   #25
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even tho im still gonna buy the game this year i would have to say im SERIOUSLY pissed about not being able to import players into Madden this year
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Old 06-25-2012, 04:42 PM   #26
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I wish they would do some kind of reality show on the making of Madden/Ncaa, just to see these meatballs in action!! I mean do they sit in a room and take a vote on whether or not to remove key features in these games?? EA, " its not in the game anymore" lol!
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Old 06-25-2012, 05:03 PM   #27
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Originally Posted by thelasthurtknee
Its was a open question to sparq conversation and debate. You ever read a article before? C'mon kid
I'm well aware of what the lame attempt intended to to but the problem is that only makes sense if there was the possibility that no none would miss it. With it being such a huge feature for well over a decade there is no need to ask that question for debate purposes when the answer is obviously yes people (lots of them) will miss it

That's like saying" You've lost your leg in an accident, we all know that, but the question is will you miss it". You can say thats an extreme comparison but the fact is they are similar in that the answer is so overwhelmingly obvious that there was no need to pose the question to begin with without being a troll.
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Old 06-25-2012, 05:08 PM   #28
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If you can't import to Madden then I will not be purchasing. Its half the fun of Madden is building up sorry franchises. ANother reason why EA should give up the rights to College Football.
F&%K EA SPORTS... Your developers really are ******s!!!!
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Old 06-25-2012, 05:27 PM   #29
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Re: NCAA Football 13: What do we and don't we know?

The importing kills Madden for me, but not as much NCAA. I did enjoy watching my players and rival school players at the next level, but in no way does it hurt the NCAA series at all for me just makes Madden completely irrelevant
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Old 06-25-2012, 05:33 PM   #30
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I have to agree with the comment " the developers are really *****!!!! " My question is do they ever listen to their customers. I have been importing draft classes for years. Its made me create from the top 100 scout list and see them go from incoming freshman to Madden. I realize that alot of people play online, but dam lets not screw up all of the franshise modes. Some people still enjoy taking bad teams and building them up through the draft. Its ashame the Draft class will be awful.
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Old 06-25-2012, 05:43 PM   #31
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Also, in the Heisman Challenge as Robert Griffin III, I’m seeing a huge number of interceptions. If the game finds “balance” by having human-controlled quarterbacks complete 20 of 25 passes with four interceptions, nobody’s going to be happy with that either. The early reviews will give some indications of how the new passing system works, but I suspect it will take a month or so before everyone has had time to adjust and can make a reasoned judgment about whether the new passing system is a net positive.
Finally someone points this out. IT was ridiculous. Every Heisman Challenge demo game the CPU would score 45+ points on me, I always got 3+ picks, and I always threw for 400+ yards.
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Old 06-25-2012, 05:49 PM   #32
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Re: NCAA Football 13: What do we and don't we know?

In my experience here, if something hasn't been specifically addressed or answered by now, it's not getting fixed/added/edited.

That's how it works.
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