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Gridiron Heroes: TecMMO Super Bowl Reborn! OFFICIAL THREAD

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Old 06-19-2012, 11:13 PM   #193
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Re: Gridiron Heroes: TecMMO Super Bowl Reborn! OFFICIAL THREAD

know this doesn't look like much to you guys, buttttt this is HUGE! We are well on the way to being rewritten using the Unity3D engine exclusively. 2D in a 3D world!

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Old 06-21-2012, 07:19 PM   #194
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Re: Gridiron Heroes: TecMMO Super Bowl Reborn! OFFICIAL THREAD

Does this mean the animations/graphics will be better?
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Old 06-22-2012, 12:15 PM   #195
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Re: Gridiron Heroes: TecMMO Super Bowl Reborn! OFFICIAL THREAD

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Originally Posted by JayBee74
Does this mean the animations/graphics will be better?
Do you not like them now? Hahaha


Unity3D is merely a game engine. We have a retro game. That isn't going to change.

Unity3D enables us to offer many, many improved things ie cross-platform, multiplayer player, better compression, etc.

Our previous platform was limiting. People want p2p play more than anything and we are going to make that happen. Rewriting in Unity3D is fastest, most efficient way of doing so.
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Old 06-22-2012, 01:27 PM   #196
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Re: Gridiron Heroes: TecMMO Super Bowl Reborn! OFFICIAL THREAD

Unity3D has some interesting performance idiosyncrasies, but once you get used to them, it is pretty useful for putting together things very quickly. I know first-hand how powerful it can be too; the last few games I've worked on at SRRN Games - Ash II: Shadows, Ash [Android version], and Always Outnumbered: Survival - have all been built in Unity3D. The ability to deploy cross-platform with minimal headaches is a huge plus.

What sort of engine were you all using beforehand? Proprietary? Some other licensed tech?
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Old 06-22-2012, 01:29 PM   #197
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Re: Gridiron Heroes: TecMMO Super Bowl Reborn! OFFICIAL THREAD

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Originally Posted by CHooe
Unity3D has some interesting performance idiosyncrasies, but once you get used to them, it is pretty useful for putting together things very quickly. I know first-hand how powerful it can be too; the last few games I've worked on at SRRN Games - Ash II: Shadows, Ash [Android version], and Always Outnumbered: Survival - have all been built in Unity3D. The ability to deploy cross-platform with minimal headaches is a huge plus.

What sort of engine were you all using beforehand? Proprietary? Some other licensed tech?
Yes, it was proprietary. Which at first was awesome, but then not so much. Adding netplay was going to be a monster headache. We need scalability as well. Insert Unity3D.
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Old 06-22-2012, 02:01 PM   #198
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Re: Gridiron Heroes: TecMMO Super Bowl Reborn! OFFICIAL THREAD

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Ash II: Shadows
This looks awesome! Buying now...
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Old 06-22-2012, 02:24 PM   #199
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Re: Gridiron Heroes: TecMMO Super Bowl Reborn! OFFICIAL THREAD

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This looks awesome! Buying now...
Not to derail your thread, but: awesome! I hope you enjoy it

I'm still keeping my eye on progress you make here and will be sure to check this out once it's done.
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Old 06-23-2012, 04:53 AM   #200
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Re: Gridiron Heroes: TecMMO Super Bowl Reborn! OFFICIAL THREAD

Quote:
Originally Posted by davefmurray

Our previous platform was limiting. People want p2p play more than anything and we are going to make that happen. Rewriting in Unity3D is fastest, most efficient way of doing so.
If it gets us closer to this game it's a great thing. I'm pumped.

I'm very OK with the graphics, especially for this type of strategy game.
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