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Madden NFL 13 Roster Editing Issue Rears Its Ugly Head

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Old 06-20-2012, 03:25 PM   #1025
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Re: Madden NFL 13 Roster Editing Issue Rears Its Ugly Head

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Originally Posted by aholbert32
My issue with EA is priorities. I think .01% percent of people would be furious if Madden 13 didnt have twitter feeds or Skip Bayless/Trey Wingo or even Legends implemented in CCM. So even if only 10%-15% (I think thats low but I'll move on) of people are furious about editing being removed....why would you take the risk and alienate a large number of potential buyers?

Lets say only 5% of that 15% thats furious wont buy the game this year. Based on last years sales that 100-150k sales lost. Thats a loss of 6 million in potential profit. All for a mode that couldve been implemented.
But the problem is your just looking at loss sales. There are going to be sales gained from the new mode also. Online is growing and having it have all the same features as offline has been long over do. EA probably feels that the gain in sales will out weigh the loss in sales this year. And online is probably the reason that changes never got implemented because they couldn't get them to work properly online, and other bugs may have been present.

if you lose 15% but gain 20% I don't think EA will bat an eyelash at those lost customers.
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Old 06-20-2012, 03:35 PM   #1026
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Re: Madden NFL 13 Roster Editing Issue Rears Its Ugly Head

Quote:
Originally Posted by 87Birdman
But the problem is your just looking at loss sales. There are going to be sales gained from the new mode also. Online is growing and having it have all the same features as offline has been long over do. EA probably feels that the gain in sales will out weigh the loss in sales this year. And online is probably the reason that changes never got implemented because they couldn't get them to work properly online, and other bugs may have been present.

if you lose 15% but gain 20% I don't think EA will bat an eyelash at those lost customers.
I dont think they are gaining 20% or even 5% from these new features. Depends alot on how they market these features but Madden has been pretty stable. They always do around the 2.5 mill range because people love the NFL and they need their NFL fix. These new features arent going to add 500k in more sales. Best case scenario: They break even. Gain 200k in new sales and lose 150k-200k in old sales because of the missing features.

To think if EA wouldve prioritized better it couldve had a complete CCM, brought in new buyers and kept most of if not all of the old ones.

Last edited by aholbert32; 06-20-2012 at 03:58 PM.
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Old 06-20-2012, 03:44 PM   #1027
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Re: Madden NFL 13 Roster Editing Issue Rears Its Ugly Head

Quote:
Originally Posted by aholbert32
I dont think they are gaining 20% or even 5% from these new features. Depends alot on how they market these features but Madden has been pretty stable. They always do around the 2.5 mill range because people love the NFL and they need their NFL fix. These new features arent going to add 500k in more sales. Best case scenario: They break even. Gain 200k in new sales and lose 150k-200k in old sales because of the missing features.

To think if EA wouldve prioritized better it couldve had a complete CCM, brought in new buyers and kept most of not all of the old ones.
Yeah I agree I was just basing it off your percent. I really think it will be more of the break even event, but problem is you always have a stable yet fluctuating fanbase. If they would have held off on the CC and added the new features to offline, because CC is what allows the modes to be the same then online would have gotten the shaft and you lose that fan base for the time being. It is just the nature of the beast with this game. So many people to appease and only so much time.

That is one of the biggest faults of only having one NFL game, is that the audience is so large and a wide variety of people that want what they want. You have a wide range from "sim" to "Cheese" and so many people are happy with different things. Some feel that presentation so be the focus some feel gameplay, and so forth.

EA has to make some tough choices and it will leave some people out, and that sucks. I wish they could just continue to add to the game, but I feel that in the past they made some bad choices and are trying to recover from the reprecussions that occured during the change to this generation of systems. I honestly feel this new direction will benefit more people in the future, and some features just didn't make the cut. Maybe they made some wrong choices, but who is to say with out all the facts.
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Old 06-20-2012, 04:43 PM   #1028
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Re: Madden NFL 13 Roster Editing Issue Rears Its Ugly Head

Quote:
Originally Posted by aholbert32
I dont think they are gaining 20% or even 5% from these new features. Depends alot on how they market these features but Madden has been pretty stable. They always do around the 2.5 mill range because people love the NFL and they need their NFL fix. These new features arent going to add 500k in more sales. Best case scenario: They break even. Gain 200k in new sales and lose 150k-200k in old sales because of the missing features.

To think if EA wouldve prioritized better it couldve had a complete CCM, brought in new buyers and kept most of if not all of the old ones.
You've made some real good points.
To add to your points,the general parents think theres no real difference in Madden 10,11,12,13 So that alone proves theres no way EA will get 5% more fans than what they already have because of these new features.
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Old 06-20-2012, 05:17 PM   #1029
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Originally Posted by DNMHIII
I actually think that it's probably real close to 30% being really upset and with the features they took out like offline multi player, editing, and custom Playbooks, those are the people that would have the most incentive to just stick with 12 and completly ignore 13. I've got no problem skipping 13 because it just doesn't support my overall expectations without the features they removed.

If the game doesn't support your needs just don't buy it.
That last sentence is where I'm at. I'm cool with NCAA13 this year.... Half my fun was in editing and custom roster building.



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Old 06-20-2012, 05:25 PM   #1030
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Re: Madden NFL 13 Roster Editing Issue Rears Its Ugly Head

@aholbert twitter feeds required little programming and QA compared to editing or rtp. the main work for twitter feeds was writing and artwork. rtp and editing have more in common being almost entirely code and databases to get them to work properly.

@Zonekiller CC is for the people that got tired of paying for a roster update and playing the same bland franchise over again. they will bring back more people than they will lose due to the omissions. and also keep more as well.
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Old 06-20-2012, 06:25 PM   #1031
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Re: Madden NFL 13 Roster Editing Issue Rears Its Ugly Head

I pulled the following from the running diary of a gamechanger guy testing Madden 13. Read it and tell me you don't still prefer regular editing.



Week 4 ( missed the first week)
2:15 – Ok, so after 3 weeks I’ve only gained 2,225 XP. I can’t buy anything except for Contract Packages 1,050 XP for individual players, free agent pacjages for 787 XP for players, and 1,050 XP for XP Boost Package. Crazy!
I hate Cut Days, I have to cut 6 players.
Oh no, Reggie Wayne got hurt in a Preseason game and is out the rest of the year.

2:35 – Diving into Player Progression. I’m going to manually progress RG III, my HBs, WR, LBs, and DB
RG 3 had 1, 259 XP and does not qualify for any boosts. The lowest boost available was for 1,500 XP
Tim Hightower – had 1,274 XP again, nothing to spend on
Roy Helu – has 1,263 XP
Santana Moss – 1,699 but the only thing I could buy was Toughness that would move him from a 70 to 71


It's going to take forever to get any ratings different or to one's liking. I want to vomit. (yes, I posted this in another thread, too, but it's important here just as much).
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Old 06-20-2012, 06:28 PM   #1032
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Re: Madden NFL 13 Roster Editing Issue Rears Its Ugly Head

Quote:
Originally Posted by cuttingteeth
I pulled the following from the running diary of a gamechanger guy testing Madden 13. Read it and tell me you don't still prefer regular editing.



Week 4 ( missed the first week)
2:15 – Ok, so after 3 weeks I’ve only gained 2,225 XP. I can’t buy anything except for Contract Packages 1,050 XP for individual players, free agent pacjages for 787 XP for players, and 1,050 XP for XP Boost Package. Crazy!
I hate Cut Days, I have to cut 6 players.
Oh no, Reggie Wayne got hurt in a Preseason game and is out the rest of the year.

2:35 – Diving into Player Progression. I’m going to manually progress RG III, my HBs, WR, LBs, and DB
RG 3 had 1, 259 XP and does not qualify for any boosts. The lowest boost available was for 1,500 XP
Tim Hightower – had 1,274 XP again, nothing to spend on
Roy Helu – has 1,263 XP
Santana Moss – 1,699 but the only thing I could buy was Toughness that would move him from a 70 to 71


It's going to take forever to get any ratings different or to one's liking. I want to vomit. (yes, I posted this in another thread, too, but it's important here just as much).
Oh, so you want to be 99 by the middle of your rookie season?

Most players should never even reach 99
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