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EA Sports Sim Community Demand Quick Fix - Madden NFL 13 DE Pass Rush

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Old 06-18-2012, 09:01 PM   #89
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Re: EA Sports Sim Community Demand Quick Fix - Madden NFL 13 DE Pass Rush

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Originally Posted by tazdevil20
Can't like this post enough. The one thing we could not fix in our league was the effectiveness of defensive tackles. That silly shrug off animation that DTs do to guards and centers was infuriating. We had Kevin Williams, Brandon Mebane, Casey Hampton and others getting 24 sacks a season. IT was awful. Meanwhile, DEs would get maybe 8-10. It's not just sacks, but it's how they get them. There is no battle at the line and there is simply a quick win/loss. It looks extremely dated and has clearly not been addressed properly over the last decade. If Madden could surpass the realism that APF has instilled in its lineplay and they really spent the time in getting the assignments right with realism in mind, this would go a long way in winning back my faith in this series. Realism in the trenches combined with enhancement to the physics would do SO much for this game, it's not even funny.


What Pisses me off the most about the Super Human DT play is that you can't even get around them with sliders.....You can't make the DEs/OLBs more potent without making the DTs Godly
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Old 06-19-2012, 07:50 AM   #90
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Re: EA Sports Sim Community Demand Quick Fix - Madden NFL 13 DE Pass Rush

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Originally Posted by RandyBass
For what it's worth, here are the NFL sack leaders from last year:

2011 NFL Sack Leaders

Notice the highest total for a DT is 7.5, done by both Gino Atkins of the Bengals and Tommy Kelly of Oakland. That tied them for 33rd in the league in that category.

Let me say that again, that tied them for 33rd in the league.

In fact go back over the last five years and there's only been a handful of DTs who totaled more than that: Tommie Harris and Darnell Dockett in 2007, Albert Haynesworth and Kevin Williams in 2008, and Ndamukong Suh in 2010, with Suh being the only guy with 10 or more (he had 10).

I bring this up because it's not just the presence of an outside rush that needs some consideration, but also the results on the stat sheet. Hopefully any tweaks they make will create a better balance in terms of numbers too.
IMO this is caused more by the flawed rating system than issues with animations, the the OVR is calculated varies by position and generally values seed over strength etc making it harder for DTs to achieve high OVR
Thus Donny Moore artificially increases individual attribute ratings on DTs like BSH and PMV to bring the OVRs at this position in line with other positions
Combine this with underrating most OCs in many strength catergories and the onterior rush overpowers the OLs far too easily once the game is tuned to give any outside rush at all and unbalances the lineplay
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Old 06-19-2012, 09:59 AM   #91
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Re: EA Sports Sim Community Demand Quick Fix - Madden NFL 13 DE Pass Rush

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Originally Posted by briz1744
IMO this is caused more by the flawed rating system than issues with animations, the the OVR is calculated varies by position and generally values seed over strength etc making it harder for DTs to achieve high OVR
Thus Donny Moore artificially increases individual attribute ratings on DTs like BSH and PMV to bring the OVRs at this position in line with other positions
Combine this with underrating most OCs in many strength catergories and the onterior rush overpowers the OLs far too easily once the game is tuned to give any outside rush at all and unbalances the lineplay
The only problem is if Donny does not increase BSH and PMV for DT's then they are pretty garbage against the run. So they need to figure out some ratings issues.
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Old 06-19-2012, 10:56 AM   #92
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Re: EA Sports Sim Community Demand Quick Fix - Madden NFL 13 DE Pass Rush

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Originally Posted by LBzrule
The only problem is if Donny does not increase BSH and PMV for DT's then they are pretty garbage against the run. So they need to figure out some ratings issues.
Agreed its the OL/DT/DE balance that needs work as a whole but most DTs aren't making tons of tackles more occupying blockers to free up LBs
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Old 06-19-2012, 12:09 PM   #93
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Re: EA Sports Sim Community Demand Quick Fix - Madden NFL 13 DE Pass Rush

Recorded some more footage from NCAA.






That fighting towards the QB animation happens a bit more than I thought. Still not enough for my taste. There is still just something wrong though. I've talked about getting defenders out of their stances faster and speeding up the animation.
When the animation occurs, notice I'm just standing in the pocket with no urgency to get rid of the football. I have plenty of time. With the QB I don't feel the pass rush closing in or bearing down on me. I chill most of the time. I don't think they need to always disengage, I think there needs to be more push/fight animations.

At 3:57 it looks really good on the right side of the screen Baylor OLB vs K State RT. That bounce slows it down and the animation in general is kinda slow. Happens again on the right side at 4:22 and 4:47. Again, I'm just chilling in the pocket. On that last one I step up because I'm looking for the post for the TD. I wonder how this will play out on higher levels? Is the animation faster? Will I be forced to step up?
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Old 06-19-2012, 12:31 PM   #94
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Re: EA Sports Sim Community Demand Quick Fix - Madden NFL 13 DE Pass Rush

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Originally Posted by LBzrule
Recorded some more footage from NCAA.






That fighting towards the QB animation happens a bit more than I thought. Still not enough for my taste. There is still just something wrong though. I've talked about getting defenders out of their stances faster and speeding up the animation.
When the animation occurs, notice I'm just standing in the pocket with no urgency to get rid of the football. I have plenty of time. With the QB I don't feel the pass rush closing in or bearing down on me. I chill most of the time. I don't think they need to always disengage, I think there needs to be more push/fight animations.

At 3:57 it looks really good on the right side of the screen Baylor OLB vs K State RT. That bounce slows it down and the animation in general is kinda slow. Happens again on the right side at 4:22 and 4:47. Again, I'm just chilling in the pocket. On that last one I step up because I'm looking for the post for the TD. I wonder how this will play out on higher levels? Is the animation faster? Will I be forced to step up?
In the play at the 4:22 mark, it looks like the linebacker blitzes and is able to get into the animation as well. This would be a huge issue for 3-4 users as someone previously mentioned the issue of linebacker pass rush angles differing from those of 4-3 DE's.
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Old 06-19-2012, 03:03 PM   #95
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Re: EA Sports Sim Community Demand Quick Fix - Madden NFL 13 DE Pass Rush

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Originally Posted by hay99077
In the play at the 4:22 mark, it looks like the linebacker blitzes and is able to get into the animation as well. This would be a huge issue for 3-4 users as someone previously mentioned the issue of linebacker pass rush angles differing from those of 4-3 DE's.
Yeah, it is the OLB in Nickel 33. So I'm going to take it that it can happen in most defenses. Going to look at Bama vs LSU here in a sec and look at it out of every 3-4 front.
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Old 06-19-2012, 03:47 PM   #96
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Re: EA Sports Sim Community Demand Quick Fix - Madden NFL 13 DE Pass Rush

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Originally Posted by reginald_rush
I have been saying this for years. EA is working on the WR/CB one on one match up, and that's cool, but the real match up that needs attention is the DE/OT one on one battle. That, in my opinion will make the game more realistic. Not only will it help in passing plays, but it will open up draw plays and bootleg plays. What is the point of having a good pass rusher if they are not affective in the game at all. Also, if you have a one dimensional pass rusher, you should be able to take advantage of him by running at him. I'm sure that EA has heard this before and (hopefully) is working on this. I enjoy playing the game, just want it to evolve more.
+1 DL/OL play has been horrible for years, its a real black eye for Madden. I'm excited about physics, but it really needed to be applied to the DL/OL not for improving tackling animation.

I'm pretty sure using a 200 LB player effectively at DT is a bigger problem than tackling. Line play drives me crazy and its been embarrassing for years.
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