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What Madden NFL 13 Connected Careers Gives, Takes Away and Might Have (Kotaku)

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Old 06-15-2012, 11:44 AM   #145
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Re: What Madden NFL 13 Connected Careers Gives, Takes Away and Might Have (Kotaku)

Quote:
Originally Posted by DirkJesusNowitzki
You really think people would be happy then? Looman has already commented on multiple places that they ran out of time to include everything and will be getting to those other features as soon as possible. I am wondering if they are going to patch these other things in because his answers on Twitter are different for certain features. When asked about two different players controlling two different superstar players on one team, and a couple other features like fantasy, he says "not this year". But when it comes to editing stuff, and some other smaller stuff, he says "we're working on it" and "some point in the future".

Also, I don't know why people are so shocked that EA is catering to the online experience in M13. In the last few Madden releases the online user has pretty much been ignored when it comes to quality features and modes. All we got was a pretty bare bones and broken online franchise mode. Now for a change it seems we are the focus and that is awesome.

Furthermore people should understand that the features they want in CC and are complaining about, are things that will cause balance issues in the mode so it's no surprise at all that they didn't have time to include them in a working and balanced manner for release day.
"Warning, turning on the full customization may cause the following:

draft class issue...blah....blah
Cpu trade logic..blah...blah
Storylines...
Twitter feed....
xp...
achievements/trophies
By clicking yes you will be dumped into a bare bones franchise mode without fail safes in place for those features, Cpu trade logic will revert to custom mode, while story lines and twitter feed, xp, achievements/trophies will be turned off.

Contniue?"

Yes No

Provide the player with a separate custom offline cc save and you have a suitable satisfied situation for this complaint.

The one other crucial thing it would provide is answers as to why the features didn't work in the first place. Are we at least worth the answers if not the features.
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Old 06-15-2012, 11:50 AM   #146
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Quote:
Originally Posted by DirkJesusNowitzki
You really think people would be happy then? Looman has already commented on multiple places that they ran out of time to include everything and will be getting to those other features as soon as possible. I am wondering if they are going to patch these other things in because his answers on Twitter are different for certain features. When asked about two different players controlling two different superstar players on one team, and a couple other features like fantasy, he says "not this year". But when it comes to editing stuff, and some other smaller stuff, he says "we're working on it" and "some point in the future".

Also, I don't know why people are so shocked that EA is catering to the online experience in M13. In the last few Madden releases the online user has pretty much been ignored when it comes to quality features and modes. All we got was a pretty bare bones and broken online franchise mode. Now for a change it seems we are the focus and that is awesome.

Furthermore people should understand that the features they want in CC and are complaining about, are things that will cause balance issues in the mode so it's no surprise at all that they didn't have time to include them in a working and balanced manner for release day.
Yea I believe they would if like I said came out and made an official announcement.

Seem to me and its evident in your post that they are giving people the run around.

I don't care what those guys say on a message boards or an twitter account, as a business I am asking them to make it official, I'm not taking there word...

And for the record, this isn't about online vs offline...

And prior to last year, franchise mode was ignored as well, it just happen to be better than a bare bone new feature which was online franchise because it was an old feature.

If they'd build the mode with offline multi user(don't see how that screw online up in balance) and editing in mind, we wouldnt be having this discussion. That is the issue here.

It's hard to believe its not as simple as making editing an option for the commish..

Last edited by Jukeman; 06-15-2012 at 11:59 AM.
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Old 06-15-2012, 11:59 AM   #147
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Re: What Madden NFL 13 Connected Careers Gives, Takes Away and Might Have (Kotaku)

Quote:
Originally Posted by DirkJesusNowitzki
You really think people would be happy then? Looman has already commented on multiple places that they ran out of time to include everything and will be getting to those other features as soon as possible. I am wondering if they are going to patch these other things in because his answers on Twitter are different for certain features. When asked about two different players controlling two different superstar players on one team, and a couple other features like fantasy, he says "not this year". But when it comes to editing stuff, and some other smaller stuff, he says "we're working on it" and "some point in the future".

Also, I don't know why people are so shocked that EA is catering to the online experience in M13. In the last few Madden releases the online user has pretty much been ignored when it comes to quality features and modes. All we got was a pretty bare bones and broken online franchise mode. Now for a change it seems we are the focus and that is awesome.

Furthermore people should understand that the features they want in CC and are complaining about, are things that will cause balance issues in the mode so it's no surprise at all that they didn't have time to include them in a working and balanced manner for release day.
I think I for one would appreciate and relent if some sort of timescale was mentioned in regards to possibility of patches , M14 or the more distant future and which features pose the most difficulty and why maybe rather than vague comments via twitter and so forth.
As for being the 'year of online' in all honesty maybe it is due but the only absent feature that would disrupt ' competitive balance' is editing where simply making it available to only the first user( league creator/commissioner) would be a fairly obvious solution.
Btw I keep hearing of misuse of editing ruining online leagues and can't help but wonder, if I was in a league where anybody used such obvious 'cheesing' one of us wouldn't be in that league long.
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Old 06-15-2012, 12:11 PM   #148
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Re: What Madden NFL 13 Connected Careers Gives, Takes Away and Might Have (Kotaku)

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Originally Posted by bucky60
You wonder what would make consumers happy? How about NOT continually removing significant features?
I'm not buying the game this year because I spend most of my time editing. But isn't it time to let this go and just accept that's the way it is this year? You and a few others are going around in circles at this point.
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Old 06-15-2012, 12:26 PM   #149
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Re: What Madden NFL 13 Connected Careers Gives, Takes Away and Might Have (Kotaku)

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Originally Posted by Yeats
I'm not buying the game this year because I spend most of my time editing. But isn't it time to let this go and just accept that's the way it is this year? You and a few others are going around in circles at this point.
This! I'm tired of seeing the same arguments in every thread by the same people.
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Old 06-15-2012, 12:37 PM   #150
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Re: What Madden NFL 13 Connected Careers Gives, Takes Away and Might Have (Kotaku)

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Originally Posted by PaleVermilion
This! I'm tired of seeing the same arguments in every thread by the same people.
lol......you should see the 49er website, every single thread for the last 6 years or so has turned into an Alex Smith Sucks thread.
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Old 06-15-2012, 12:52 PM   #151
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Re: What Madden NFL 13 Connected Careers Gives, Takes Away and Might Have (Kotaku)

Quote:
Originally Posted by Yeats
I'm not buying the game this year because I spend most of my time editing. But isn't it time to let this go and just accept that's the way it is this year? You and a few others are going around in circles at this point.
One of my beefs is, that's the response EVERY year. It is that way, just let it go. We've been saying that for 8 years. That's my beef. It's not just about this year. When do we say that's enough? And the "just give it a chance, maybe this time it's different" is another thing to lol at. I'm going by reputation and lost time. If this was only one year, I def could live with it. But it's a continuous cycle of removing and re-adding with no other options for an NFL Licensed game to turn to. So for me, this isn't just about this year. This is about the past 8.

Now I really don't completely disagree with what you posted. I def can see where you are coming from. I just think it's about time we stopped letting them off the hook.
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Old 06-15-2012, 12:55 PM   #152
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Re: What Madden NFL 13 Connected Careers Gives, Takes Away and Might Have (Kotaku)

Quote:
Originally Posted by PaleVermilion
This! I'm tired of seeing the same arguments in every thread by the same people.
I'm tired of sub-par products every year. I'm tired of NEXT YEAR. I guess we are both tired.
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