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Madden NFL 13 Connected Careers Mode Preview

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Old 06-14-2012, 12:40 PM   #225
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Re: Madden NFL 13 Connected Careers Mode Preview

Quote:
Originally Posted by roadman
Isn't realistic and arcadey subjective?
No, realistic is based on realism. How a real world model works. It's not really that subjective. NFL Blitz isn't subjective.
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Old 06-14-2012, 01:00 PM   #226
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Re: Madden NFL 13 Connected Careers Mode Preview

Quote:
Originally Posted by bucky60
No, realistic is based on realism. How a real world model works. It's not really that subjective. NFL Blitz isn't subjective.
Your characterization as arcade is subjective. It's realistic to me for the XP system to represent the motivation and extra reps or attention productive players or projects are getting during practice/games that I am coaching.

Just as the XP used to improve my superstar is representative of getting more time and reps and is reflected by me working my way through the depth chart as my skills and abilities improve.
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Old 06-14-2012, 01:09 PM   #227
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Re: Madden NFL 13 Connected Careers Mode Preview

Can't wait for this mode and haven't been this excited for Madden in awhile. As a football fan this is a mode me and my friends had been hoping for but didn't even think was ever going to be thought of. Sucks that this year you can't have two users on the same team(correct me if I'm wrong), but I like the direction this is going in.
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Old 06-14-2012, 01:11 PM   #228
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Re: Madden NFL 13 Connected Careers Mode Preview

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Originally Posted by mestevo
Your characterization as arcade is subjective. It's realistic to me for the XP system to represent the motivation and extra reps or attention productive players or projects are getting during practice/games that I am coaching.

Just as the XP used to improve my superstar is representative of getting more time and reps and is reflected by me working my way through the depth chart as my skills and abilities improve.
But the calculation of it doesn't use real world variables. And the control you have over progression isn't the type of real world control. It doesn't follow a real world model. Going by your post, you just pretend it does.
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Old 06-14-2012, 01:24 PM   #229
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Re: Madden NFL 13 Connected Careers Mode Preview

Quote:
Originally Posted by bucky60
No, realistic is based on realism. How a real world model works. It's not really that subjective. NFL Blitz isn't subjective.
And subjective is based on opinion, which is what you have for XP.
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Old 06-14-2012, 01:26 PM   #230
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Re: Madden NFL 13 Connected Careers Mode Preview

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Originally Posted by roadman
And subjective is based on opinion, which is what you have for XP.
Sorry, but following a real world model with real world control vs not, isn't subjective.
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Old 06-14-2012, 01:28 PM   #231
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Re: Madden NFL 13 Connected Careers Mode Preview

Quote:
Originally Posted by bucky60
Sorry, but following a real world model with real world control vs not, isn't subjective.
Sorry, that is subjective. NFL Blitz is subjective. Again, what is real to you, can be different than someone's realism. We are all different.

The only things that are realistic are taxes and death.

What else is real?

We should wait to have the game in our ends to declare what is and what isn't real.

And sorry, you are not changing my mind on this and I'm not changing your mind on this, so, let's just drop it.

Last edited by roadman; 06-14-2012 at 01:31 PM.
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Old 06-14-2012, 01:39 PM   #232
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Re: Madden NFL 13 Connected Careers Mode Preview

Quote:
Originally Posted by roadman
Sorry, that is subjective. NFL Blitz is subjective. Again, what is real to you, can be different than someone's realism. We are all different. .
Incorrect statement. Things that follow a real world model are realistic. Those that don't aren't.

Quote:
Originally Posted by roadman
The only things that are realistic are taxes and death.
Another incorrect statement.

Quote:
Originally Posted by roadman
What else is real?
Anything that follows a real world model in a realistic fashion.

Quote:
Originally Posted by roadman
We should wait to have the game in our ends to declare what is and what isn't real.
Don't have to wait for the game to come out to see that real world control like position coaches, etc don't exist in the game.
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