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Old 06-13-2012, 04:38 PM   #49
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Re: NHL 13 E3 Hands-On Preview

Definitely says something when I'm more excited about this game than I am for Madden! Lol
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Old 06-13-2012, 07:04 PM   #50
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Was their a difference between goalie styles? i.e Brodeur's style is so unique does his actions reflect this in nhl 13?

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Old 06-13-2012, 08:33 PM   #51
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Re: NHL 13 E3 Hands-On Preview

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Originally Posted by Semipro91
It's funny that you mention the AI. So when I got my hands on it the first thing I wanted to do was test skating with the puck. So I picked the puck up with Parise and circled behind my net in an attempt to " bobby Orr" it. Kopitar was first on the forecheck at about the right circle, I blew by him but immediately what noticed was how the AI responded to that. Brown was on th boards at about the blue line, as soon as I went around Kopitar to the outside brown instead of skating directly at me shifted a little to the center in an attempt to " bait" me into going between him and the boards. As soon as I did scuderi stepped up and destroyed me. It was AWESOME to see the AI react like that. I also wanted to mention how much better the goalies seemed. The stupid shortside deke didn't work on quick and I tried it 3 times.
Whoa dude!

Sounds too good to be true!
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Old 06-13-2012, 09:06 PM   #52
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Re: NHL 13 E3 Hands-On Preview

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Originally Posted by RealmK
Well it's either people complain about glitch goals, or they're going to complain the goalies are too good. At least for the offline game, sliders should be able to find some sort of middle ground. We'll have to wait and see how the online portion is tuned.
No, if it's done right, it won't be either. Goalies should be properly positioned the majority of a time, but shouldn't be perfect. If they're out of position and a good player sees it, they should be able to score if they hit the mark they're aiming at. Finding the balance in how often/well goalies are positionally is the key. Just something realistic, where goalies don't all behave the same and play to their strengths.
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Old 06-13-2012, 09:29 PM   #53
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Re: NHL 13 E3 Hands-On Preview

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Originally Posted by Roggie
No, if it's done right, it won't be either. Goalies should be properly positioned the majority of a time, but shouldn't be perfect. If they're out of position and a good player sees it, they should be able to score if they hit the mark they're aiming at. Finding the balance in how often/well goalies are positionally is the key. Just something realistic, where goalies don't all behave the same and play to their strengths.
I meant more in general. I totally agree with that. Though easier said then done at 60fps, for what truly is the hardest sport to replicate in a video game. It'll be interesting to see some gameplay videos as we go along here, and the demo in August.
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Old 06-13-2012, 09:45 PM   #54
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Re: NHL 13 E3 Hands-On Preview

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Originally Posted by RealmK
I meant more in general. I totally agree with that. Though easier said then done at 60fps, for what truly is the hardest sport to replicate in a video game. It'll be interesting to see some gameplay videos as we go along here, and the demo in August.
That I'll agree with. Never did I mean to hint that it should be easy for them to do. If it was easy, it'd be done already. EA might have to develop a new way for the goalie to position himself instead of using the puck/body as a marker. Easy to do? Heck no. If done right, though? A ridiculously good hockey game all around with the building blocks they've got with 12 and the new changes.
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Old 06-13-2012, 09:53 PM   #55
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Re: NHL 13 E3 Hands-On Preview

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That I'll agree with. Never did I mean to hint that it should be easy for them to do. If it was easy, it'd be done already. EA might have to develop a new way for the goalie to position himself instead of using the puck/body as a marker. Easy to do? Heck no. If done right, though? A ridiculously good hockey game all around with the building blocks they've got with 12 and the new changes.
I think alot of that rides on puck physics as well, I mean it's something that seems so simple, but the more realistic the puck is allow to flutter and bounce, and not be "suctioned" up by the goalie, you would think you'd see alot more sloppy goals just off of that alone.

I hear you though. Here's to hoping.
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Old 06-14-2012, 12:54 AM   #56
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Re: NHL 13 E3 Hands-On Preview

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Originally Posted by Money99
LOVE reading this! Scoring should be harder due to defensive AI, not uber-goalies.
Amen Money!

Yep...reading anything about the defensive AI being more aggressive towards the puck carrier is terrific news. The "Bobby Orr" statement by Semipro is very encouraging. For me anyway, the most stale thing about NHL is being able to do the "Bobby Orr" thing on each and every rush up ice. To have much more play between the blue lines and down behind the goal lines in '13', imo...would be a thing of beauty.
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