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NCAA Football 13 Demo Is Out, Post Your Impressions Here

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Old 06-13-2012, 07:04 PM   #1153
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Re: NCAA Football 13 Demo Is Out, Post Your Impressions Here

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Originally Posted by FloydNDLAL
How do you know? You can't tell what the future has in store for us. So much negativity from you man.
You can call it negativity all you want, those of us that have been around for a few years don't want to keep hearing "a step in the right direction". With all those steps, this game should be considered one of the best games of any kind, let alone a sports game. Instead, these steps are more like steps in sand. One step forward, two steps back. As far as being able to tell what the future has in store for us, best indicator of the future is the past, and EA has a shaky past with Ncaa. All that said, I will wait and see my fellow OSers reviews before considering buying 13.
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Last edited by michigan21; 06-13-2012 at 09:12 PM.
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Old 06-13-2012, 07:15 PM   #1154
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Re: NCAA Football 13 Demo Is Out, Post Your Impressions Here

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Originally Posted by JerseySuave4
Yea enough of this "Step in the right direction" crap. You guys realize we have 1-2 more years until we have new systems and they go back to removing features and using the excuse of having to learn a new system again.
Who cares. Some of the best NCAA games on the XBOX came out AFTER the 360 came out. I expect the same with the 360 and the Durango.
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Old 06-13-2012, 07:16 PM   #1155
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Re: NCAA Football 13 Demo Is Out, Post Your Impressions Here

Quote:
Originally Posted by FloydNDLAL
How do you know? You can't tell what the future has in store for us. So much negativity from you man.
Sure he can, he can buy Madden 13 and he'll have a pretty good idea what NCAA 14 will look like. Beyond that, it is just common sense and critical thinking skills. NCAA 14's development will likely be centered solely around the infinity engine. I'd be surprised if we got ANYTHING other than that.

NCAA isn't rocket science. How many times in the last decade have we been blown away with unique, innovative new features? Once? Online Dynasty is the only one I can think of and is absolutely the best thing to ever happen to the series. Most of the time, the newest NCAA feature is coming off Madden from the previous year. Everything else is just smoke filled coffee house crap.

We're coming to the end of the line for the current generation of consoles, with it will come a new generation of games. Some series are in a good place to pick up where they left off for the next generation but NCAA is not. NCAA couldn't even figure out this generation.

By the time other games are working on the next generation of consoles, the NCAA series will just barely be putting out a complete game for the current generation. That will put NCAA behind the eight ball almost immediately and that is before development begins on a whole new game, which will almost assuredly be stripped down and basic, as Jersey said.

If EA was smart, starting for 2014, they'd have alternating development teams for both NCAA and Madden. It gives each team a two year development cycle to really make big strides while allowing a game to be sold every year all while leading up to year one of the next generation. But hey, what do I know right?
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Old 06-13-2012, 07:21 PM   #1156
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Re: NCAA Football 13 Demo Is Out, Post Your Impressions Here

Just played my first game with the demo:

Good:

- Wow at the passing! I loved it. This is how it should have been for years and they seemed to have finally got it right. Leading receivers is awesome, and it actually feels extremely rewarding throwing downfield now. No more defensive backs warping around blocking balls. Pretty sweet if you ask me.

- Options! I played Baylor and the CPU didnt really run any, but wow was I happy playing as KSU. Running with the QB felt great, and the new pitch system is pretty good too.

- Running has always been good imo and it seems to be fine again this year.

- Corners made some really cool plays/tipped balls. Saw a few animations ive never seen before.

- In-game updates were really cool and I love having the ticker on the bottom.

Bad:

- Corners were still clueless on some plays and didnt even react to the ball as it floated barely past them. Id rather see this then have them warp to the ball though. And remember, I was playing Baylor and they dont exactly have stud d-backs.

- Presentation was a little disappointing. I was sad to see the same intro used for games .

- This could be nothing, but the CPU forced a fumble on me three straight times towards the end of the game. They were down by 3 touchdowns, but I felt a little cheated sometimes.




All in all however, Im very excited for this game. I pre-ordered from Amazon when it was only $45, and I have high hopes that its money well spent.
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Old 06-13-2012, 07:32 PM   #1157
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Re: NCAA Football 13 Demo Is Out, Post Your Impressions Here

Quote:
Originally Posted by FloydNDLAL
How do you know? You can't tell what the future has in store for us. So much negativity from you man.
how do i know? I've seen the same song and dance many many times before. Next year the big thing will be the infinity engine. And the new systems are coming soon, within the next 2 years from what i've heard so what good is this step in the right direction if you never get to where you want to be and then have to start over again with the new systems.

Quote:
Originally Posted by BA2929
Who cares. Some of the best NCAA games on the XBOX came out AFTER the 360 came out. I expect the same with the 360 and the Durango.
That's great but what about the people who will buy the new systems and games on those systems and get a stripped down version? We saw when they made the leap from PS2/XBox to PS3/XBox 360 and they removed so many things that were in there before.
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Old 06-13-2012, 09:10 PM   #1158
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Re: NCAA Football 13 Demo Is Out, Post Your Impressions Here

Definitely like the demo so far, and here's what I think:

Overall:
The feel is definitely different for this years game in a very good way. The movement feels much more realistic. The game looks pretty good, and the new additions of the ticker at the bottom and in game updates are pretty neat, if a bit annoying at the moment due to the limited time available.

Offense:
Passing is definitely improved. The lob on the ball is much more realistic, and while I haven't gotten it completely down yet, it is certainly going to pay dividends once I do.

The movement of the QB in the pocket has slowed down a lot, which is a good thing. I feel like I have more control on his actions, and avoiding the sack. It also forces you to be the type of QB that you have recruited. If he's a pocket passer, you're not going to be taking off successfully too often.

The drop back is nice, and the new receiver unlit/lit system for when they're looking is nice. You can't force things that aren't there all the time.

Comeback routes work properly now, if you time them right you can tear defenses up.

The new passing system for leading the receiver is also an excellent edition. It gives you a lot more control versus the old system. It seems more realistic.

Defense:
First of all I want to say I love whoever redid the defensive system. Not only do players hand off zones like they should, but the zones are linked to parts of the field, NOT the players. This way you don't have a standard zone cover 2 play called with all your LBers covering the same small piece of field in the middle, I've wanted this for YEARS!

The read and react system is also very nice. It really makes the defense play realistically, and you'll have to learn when to play zone and when to play man.

The blitzes are also a ton better. It's easier to see the results of a hurried QB, or a good blitz getting to the QB faster. There is a lot less suction on the offensive linemen. If they miss the defender, he's going straight to the QB.

Special Teams:
Really like the improvements to the return game. It felt like the players stayed in their zones better, and the blocking was better was well.

I don't like the old flip-a-stick kicking system. I'd rather aim and then use the meter. It would be nice if they added a drift system like the use to have on your aiming with that system to make it a bit more intense and difficult. Flip-a-stick is easy FGs all day long. They're hard to screw up.
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Old 06-13-2012, 09:22 PM   #1159
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Re: NCAA Football 13 Demo Is Out, Post Your Impressions Here

I'm not going to jump the gun on this just yet, but I just got called for "Fair Catch Interference" as I was standing still and the returner ran into me after calling for the fair catch.
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Old 06-13-2012, 10:33 PM   #1160
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Been playing the demo for a couple of days now and really liked more than I thought I would, passing game is much smoother. As I have been playing though, my main concern is the defense, did the safeties just become stupid or is it because it's on varsity? Has anyone else notice this? Im really like what they did with the zone defense also and the way the defense can give the illusion of being in man pre snap, but once again I want to emphasize the importance of the safeties iq in this game cuz that's the only real flaw I'm seeing in my time playing. I hope these issues are just pre launch kind of things because this year has some great potential.
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