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Madden NFL 13 Roster Editing Issue Rears Its Ugly Head

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Old 06-12-2012, 08:58 PM   #657
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Originally Posted by themassacre771.1
He flip flops. He has flip flopped for years. Idk why, maybe he says whatever he thinks will get him more hits on his website. But the flip flopping makes him hardly reliable in his reflections and I wouldn't take his opinions seriously whether he loved the game or hated it.
That's why I don't even pay attention to him anymore. I just saw someone retweet his post and I about fell over.

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Old 06-12-2012, 08:58 PM   #658
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Re: Madden NFL 13 Roster Editing Issue Rears Its Ugly Head

Quote:
Originally Posted by goravens2052
I'll agree with the both of you on that. Though I think both of you would agree to an extent that having a specific group of people working on improving each mode individually would have helped each mode. If you have people working on each mode, then all 3 modes can improve individually. All EA did was create one BIG MAJOR PROBLEM.
The tried that and it was a terrible design decision. Imagine that franchise mode is probably thousands and thousands of lines of source code that does similar things. They have one code base for offline and then another (duplicate) on the server side (ala Madden 10's half assed attempt). Now whenever they add a feature, find a bug, etc, they have to change the code in more than one place. Most people aren't programmers, but this is an insane way to do development. Not to mention it is very error prone and is twice as much work and very expensive. This will slow down delivery and also be the reason for a lot of bugs. It's not sustainable, and the decision to branch off for whatever reason during Madden 10 was awful.

While the users should not have to pay the piper for Tiburon's bad mistakes, there is no other option if you wish to buy an NFL licensed game. This is why you think Looman is being arrogant. Personally, I think he is one of the few competent programmers there, but I also DO think he is being arrogant. This is how Tiburon has always operated since the exclusive, and why not? The job is to sell units, and without any other competing product and with the ammunition of new additions to the game you are at their mercy if you really want to play an NFL game. Kicking and screaming and really pissed, they are assuming you will take your angry *** directly to the store on August 28th and fork out the cash.

This has been the status quo for the worst era in football gaming history. It's not changing either, so there is little choice other than to play something else, or to deal with what we get.
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Old 06-12-2012, 09:00 PM   #659
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Originally Posted by Bigmac612
Ive followed pastas site for some years now, plus there is a running joke on there by ppl callin him a devout EA fanboy..been goin on for years...and ppl know you surely wasnt gonna make a point my using his name of all ppl...find someone else..that aint workin here bro..just saying ╮( ╯_╰ )╭

These have just been a sad few days lately...

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Funny, considering out of 10 consecutive posts he had a few months back 8 were all anti EA.... The other 2 praised some other series.

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Old 06-12-2012, 09:09 PM   #660
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The only thing I can 100% agree on; no matter what everyone's personal issue on this matter is, I have rarely seen this amount of passion, discussed about Madden in such a mature fashion. The discussion has been vast, varied and rebutted in a fashion that I haven't seen i quiet some time. Yes this should be a uniting time, and the two sides should meet in the middle. Agree to disagree but see the merit of each sides argument. Withhold your personal disdain, and work together toward a better goal. The game surely would be better than it currently is with the missing features in question so where is the middle ground to get that accomplished?

How does the Madden community after all these years truly unite?
^^ apparently we're supposed to unite in CCM


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Old 06-12-2012, 09:19 PM   #661
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Originally Posted by SA1NT401
^^ apparently we're supposed to unite in CCM


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Old 06-12-2012, 09:22 PM   #662
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Re: Madden NFL 13 Roster Editing Issue Rears Its Ugly Head

Quote:
Originally Posted by tazdevil20
The tried that and it was a terrible design decision. Imagine that franchise mode is probably thousands and thousands of lines of source code that does similar things. They have one code base for offline and then another (duplicate) on the server side (ala Madden 10's half assed attempt). Now whenever they add a feature, find a bug, etc, they have to change the code in more than one place. Most people aren't programmers, but this is an insane way to do development. Not to mention it is very error prone and is twice as much work and very expensive. This will slow down delivery and also be the reason for a lot of bugs. It's not sustainable, and the decision to branch off for whatever reason during Madden 10 was awful.
Yes and you know why it was a terrible design? Let me repeat what Josh has been saying. Josh has said that they won't put anything in until it's perfect. You know why Madden 10 Online was "halfassed", because they rushed it and didn't do any tests on it and ensured that it would work properly. They didn't take the time to be able to add the features of offline Franchise and ensured that it worked properly before putting Franchise Mode online. That's why Online Franchise was so bare and that is why I am saying that having specific people working on different modes would have made it better.

Hire people who know how to handle Online gaming and have those people work on putting Franchise onto Online without any issues and using Josh's logic, Online Franchise shouldn't have existed until it was perfect when it was still bare of things included in Offline Franchise. If EA had hired people specifically who could have been able to implement Online Franchise the right way or worked on it for 2 years. Which by that standard meant working on Online Franchise back when they were still working on Madden 08 so that it was ready and complete by Madden 10 it would have worked better and while it still would have had some bugs, it still would have been a more complete Online Franchise Mode.

Last edited by goravens2052; 06-12-2012 at 09:32 PM.
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Old 06-12-2012, 09:52 PM   #663
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Re: Madden NFL 13 Roster Editing Issue Rears Its Ugly Head

I'll get more into detail about my feelings on this topic later with you guys, but i blame the GameChangers (yes the blame game) for all of this.
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Old 06-12-2012, 09:55 PM   #664
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Re: Madden NFL 13 Roster Editing Issue Rears Its Ugly Head

Quote:
Originally Posted by rudawaknchi2nev
I'll get more into detail about my feelings on this topic later with you guys, but i blame (yes the blame game) GameChangers for all of this.
hmmmmmm......well the name of the group certainly fits.
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