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NCAA Football 13 Demo Is Out, Post Your Impressions Here

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Old 06-12-2012, 07:30 PM   #1137
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Re: NCAA Football 13 Demo Is Out, Post Your Impressions Here

I've seen this mentioned a few times, so I thought I'd just point this out.


The NCAA had a rule change, so touchbacks are supposed to go to the 25, not the 20.
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Old 06-12-2012, 08:37 PM   #1138
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Re: NCAA Football 13 Demo Is Out, Post Your Impressions Here

Quote:
Originally Posted by Robcards
Can someone explain to me why Alabama is 4-3 and Oregon is 3-4 in the demo? Hoping that's a demo-only error.

Also, after 6 games I havent had a cpu 4th down at my own 35+, can someone tell me if the AI still attempts ridiculously long field goals they come up 10 yards short on? Thanks

Oh and is speed threshold at 100 or what? Danthony Thomas seems about as fast as Zach Mettenberger lol
One thing with the playbooks, make sure you restart the game after each demo game you play. I've noticed that playbooks get stuck and from time to time and carry over when you play the next game. The first few times I played, I played as KSU first and then Oregon and had KSU's playbooks still.

Agree on CPU game management. I had the CPU fake a punt on 4th and 24 once. Also had the CPU call a running play on the final play of the game that they trailed by a score.
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Old 06-12-2012, 08:49 PM   #1139
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Anyone else feel like after a play there is just a big cluster f**k of players on the field? Seems like everyone is bumping into each other constantly on the screen after a play while you pick the next play.
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Old 06-13-2012, 12:44 AM   #1140
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Re: NCAA Football 13 Demo Is Out, Post Your Impressions Here

I've played a bunch of games but decided to list my pros and cons of the last two I've played, also, I put down all of the "Four Verts" I ran and the outcome.

Alabama (CPU) at LSU (ME)

Pros
+ Quarterbacks on the other side really try and draw you offsides and if you do miss time your jump, they're snapping the ball.

+ During a draw play, I actually saw one of my defensive ends break down and wait for the quarterback to decide whether he was going to hand it off or pull up and throw it.

Cons
- Weird pick up of a punt by the kicking team to stop it from going into the endzone
(As I began to press L2 to turn my guy around, the ball hit the ground and then simutaenously appeared in my guys hand.)

- Similar to above, I was the return team and I moved slightly out of position of catching the punt and it magically appeared in my hand as if I had it the entire time.



Kansas State (CPU) at Baylor (ME)

Pros
+ The WR/DB Interaction looks very good

Cons
- I've had linebackers who run into the ball and let it bounce off of their head instead of trying to intercept it or swat it away.

- After a muffed punt, I took one of my guys, ran of the football and they made absolutely no attempt of bending over to pick the ball up. They ran over top of it like it was not even there.

- No "Intentional Grounding" call on the CPU

Four Verticals:
1st Attempt: 55-yard Touchdown
2nd Attempt: 68-yard Touchdown
3rd Attempt: 54-yard Touchdown
4th Attempt: Dropped 40-yard Pass
5th Attempt: 35-yard Completion
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Old 06-13-2012, 09:15 AM   #1141
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Re: NCAA Football 13 Demo Is Out, Post Your Impressions Here

I honestly have to say that I am impressed with the new passing, and running feels better as well. Presentation wise, it still lacks something, but the menu fight song music that they always have make up for it. I'm actually really excited now about this game. This is a case of minor improvements really making a game feel significantly better. Is it perfect? No. Is it a step in the right direction? Yup. I love the new lead passing with the left analog stick. I completely suck with RG3 and I'm great with everybody else in the demo lol. Heisman will be a really nice feature too. I just wish I could get Matt Leinart without pre-ordering from GameStop. :/ June 10th can't come soon enough!

Forgot to add this.FINALLY FINALLY FINALLY! they added other penalties! I got two legitimate PI calls! Thank goodness this is finally in the friggin game! Penalties and passing are two standalone reasons to go upgrade to 13. I'll have a good ol month to play this before I head off to college. I'm giddy! I just wish Kmart had a preorder bonus like Gamestop, because I work there lol. But once again, I'm actually impressed by EA, and this is coming from a guy who vowed not to buy this after the first trailer which showed the gimmicky shuttle pass.

Last edited by TonyDanzaFan; 06-13-2012 at 10:53 AM.
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Old 06-13-2012, 09:48 AM   #1142
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Re: NCAA Football 13 Demo Is Out, Post Your Impressions Here

Quote:
Originally Posted by TonyDanzaFan
I honestly have to say that I am impressed with the new passing, and running feels better as well. Presentation wise, it still lacks something, but the menu fight song music that they always have make up for it. I'm actually really excited now about this game. This is a case of minor improvements really making a game feel significantly better. Is it perfect? No. Is it a step in the right direction? Yup. I love the new lead passing with the left analog stick. I completely suck with RG3 and I'm great with everybody else in the demo lol. Heisman will be a really nice feature to. I just wish I could get Matt Leinart without pre-ordering from GameStop. :/ June 10th can't come soon enough!

Forgot to add this.FINALLY FINALLY FINALLY! they added other penalties! I got two legitimate PI calls! Thank goodness this is finally in the friggin game! Penalties and passing are two standalone reasons to go upgrade to 13. I'll have a good ol month to play this before I head off to college. I'm giddy! I just wish Kmart had a preorder bonus like Gamestop, because I work there lol. But once again, I'm actually impressed by EA, and this is coming from a guy who vowed not to buy this after the first trailer which showed the gimmicky shuttle pass.
I am sorry but we are 5 years into this generation of games. I would reserve "step in the right direction" for the first 2 years. This far into the series that type of talk is ridiculous. We should be dealing with a well polished game that might require a tweak here and there from year to year.
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Old 06-13-2012, 10:31 AM   #1143
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Re: NCAA Football 13 Demo Is Out, Post Your Impressions Here

Intentional grounding never gets called ever, nothing new there. Dont even know why we bother turning that slider up to 100 im convinced they dont even have the audio for it in the game lol
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Old 06-13-2012, 10:52 AM   #1144
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Re: NCAA Football 13 Demo Is Out, Post Your Impressions Here

Quote:
Originally Posted by fcboiler87
I am sorry but we are 5 years into this generation of games. I would reserve "step in the right direction" for the first 2 years. This far into the series that type of talk is ridiculous. We should be dealing with a well polished game that might require a tweak here and there from year to year.
You're absolutely correct. But the fact is, this is the only college football game that we are getting. This game should be as polished as MLB and NBA 2k. But considering how lazy EA has been, the improvements that have been made this year are nice. I'm just happy that the passing is actually really good. I've been a big anti-EA guy, and this game won't change that, but at least they made actual gameplay improvements, instead of gimmicky garbage. It feels like the jump from NCAA 10-NCAA 11. Let's just hope that they improve it even more next year instead of resting on the laurels like they did from 11-12. The game still has flaws, like presentations, animations, commentary etc, but they did actually focus on improving the core gameplay this year, and that is not something I initially expected when they showed the first trailer.
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