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Madden NFL 13 Roster Editing Issue Rears Its Ugly Head

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Old 06-12-2012, 07:24 PM   #633
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Re: Madden NFL 13 Roster Editing Issue Rears Its Ugly Head

After some discussion, we agreed that Franchise mode is yours to control and that we needed to give you the ability to edit the ratings of any player in Franchise mode, whether they are veterans or the rookies you just imported from NCAA Football. ~ Josh Looman Madden 12.

I guess they "disagreed" this year........The most frustrating part of Madden over the years is the schizophrenic approach to building these games. You literally do not know what to expect year to year. Great feature in one year, out the next back three years from now etc....... and now the news that you cant play any other games in CC besides your team...... but they have generic twitter feeds...so we got that goin for us.....
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Old 06-12-2012, 07:34 PM   #634
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Re: Madden NFL 13 Roster Editing Issue Rears Its Ugly Head

Quote:
Originally Posted by DNMHIII
No worries man. I'm sure you get it and my post was crystal clear so I can't see how anyone couldn't understand the outrage that some people have. I couldn't care less if you share the outrage or not, I'm just getting a little tired of people trying to justify the decisions and trying to convince people that they shouldn't be upset because something got removed that was important to them.

Seriously if people had a thread like this devoted to voicing frustration over losing a mode or a feature and I didn't share their view I wouldn't even bother trying to go in to tell them to get over it or its no big deal......blah....blah...blah. People are pissed and let them get it out you know.
Is that right? Yet you have exercised your OS right to post your disappointment regardless of the thread topic. C'mon man, if there was thread devoted to voicing how happy people are about CCM, you would likely still post in there even though you are not happy. As a matter of fact you have done that but that's your right.

Ditto for everyone else on OS.
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Old 06-12-2012, 07:34 PM   #635
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Re: Madden NFL 13 Roster Editing Issue Rears Its Ugly Head

Quote:
Originally Posted by slick589
what does everyone think the chances are that equipment and number editing and/or custom ccm rosters get added before release or via patch?
If EA Dev's "want" to open up those Editable things....I think 100% they could do it.

That is Equipment, and Jersey Numbers....I do not think the other things have a chance this cycle.

My main thinking on this.....Last year, the EA NCAA team opened up In-Dynasty Editing of Height and Weight....which never was an option within a Dynasty before...and they did this via a patch/update.
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Old 06-12-2012, 07:35 PM   #636
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Re: Madden NFL 13 Roster Editing Issue Rears Its Ugly Head

Do we know of anyone who is going to do another interview with one of the Devs(Preferably Looman) anytime soon????...........

so that we can get in contact with them and make sure they ask them to explain where they see these features on their priority list moving forward

So that we can see what new specific restrictions are on them now and conclude a timetable for when they will return
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Old 06-12-2012, 07:36 PM   #637
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Re: Madden NFL 13 Roster Editing Issue Rears Its Ugly Head

Quote:
Originally Posted by Big FN Deal
Maybe you can point me to or quote where you feel my stance was endorsing, condoning or whatever, offline vs online.
Maybe I already have.
Hint: Reread my post you quoted.

I don't care to revisit. I've spoken my peace about it. I don't care to search for my responses, or even rehash it for you. Reread what you wrote, as it might've come off in the wrong tone, but it was what you wrote. I wrote my response, and explained.
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Old 06-12-2012, 07:37 PM   #638
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Re: Madden NFL 13 Roster Editing Issue Rears Its Ugly Head

Quote:
Originally Posted by AttackAttack
Am the only one that didn't like M12 franchise at all? I couldn't play more than two games because there was nothing to keep my feeling like I was in a living league
you mean besides the games being played every week? not to mention the cpu signing and drafting along with the ability to inject future real life NFL players into your franchise? There were plenty of stories in last years franchise it's just that they weren't right there in front of you on a twitter feed. sometimes you had to go look for them other times you had to create them through player editing or moving/creating franchises as examples.

I'm not saying that the idea of CC doesn't intrigue me greatly as a strictly offline franchise player, but the execution of everything we've heard so far does not give me high hopes for truly being immersed in this world like the developers are going for.

I've said it before but my dream game right now would be M12 plus the infinity engine. I'd literally never stop playing that game until they were ready with a fully functional CC then I'd be all over it.
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Old 06-12-2012, 07:56 PM   #639
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This really should be more about why are they taking something away that everyone uses? Why restrict something that has been available for years? It makes absolutely no sense.
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Old 06-12-2012, 07:58 PM   #640
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Re: Madden NFL 13 Roster Editing Issue Rears Its Ugly Head

I've seen several people say this isn't a major issue, but it is a big problem for me for a few big reasons:

1) Drafted players often have different skill sets than the position they're drafted at (eg. FS as SS).

2) I have to move players around to fill roster requirements (eg. HB to FB), this is particularly important in keeping players on the roster you'd have to cut otherwise (ie. I could sign a FA FB, but then I'd have to cut a talented rookie HB).
3) Donny Moore either sucks or has an impossible job - take your pick. I'm not quibbling over whether a player should be 71 or 73 OVR, but players that have blatantly incorrect ratings. One example is Jeremy Zuttah, center for TB, who is well known as a good technician but isn't strong enough/weak in run blocking. This is well known (at least for TB fans). In Madden, these ratings are reversed. There's also the issue of tweaking some drafted players that have broken ratings in some respect.

I could go on, but I'm very frustrated its not in. Now that being said, if Connected Careers turns out to be a major improvement to franchise (offline) than I'm willing to accept temporarily losing edited players. I am sceptical though that this will turn out to be a poorly implemented gimmick.
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