Home

Madden NFL 13 Connected Careers Mode Preview

This is a discussion on Madden NFL 13 Connected Careers Mode Preview within the Madden NFL Old Gen forums.

Go Back   Operation Sports Forums > Football > Madden NFL Football > Madden NFL Old Gen
A New Patch Creates That Urge to Start Fresh
NBA 2K25 MyNBA: How to Avoid Too Many Free Agents Staying Unsigned
College Football 25 Guide: What Goes Into a 'Best Playbook' and How to Find Your Own
Reply
 
Thread Tools
Old 06-12-2012, 10:17 AM   #185
Banned
 
OVR: 5
Join Date: Jan 2008
Re: Madden NFL 13 Connected Careers Mode Preview

Quote:
Originally Posted by Big FN Deal
Good ole Bucky60, lol. Please don't start that stuff up again that whatever you declare realistic, is and anything else is arcadey. lol http://www.operationsports.com/forum...post2042966142

Glad to see you posting again, so what do you think of the Potential rating being removed and potential now being inherent?
It's not what I declare, it's how things work in real life that define realism. XP points and picking and choosing who improves and how much does not happen in real life. In real life, stats don't make some one improve.

In real life, players ability and knowledge progresses, and that drives performance. XP points and some guy with a joystick doesn't drive a players progression in real life. That's not me defining anything. That's how things actually work. That defines realism.
bucky60 is offline  
Reply With Quote
Advertisements - Register to remove
Old 06-12-2012, 11:59 AM   #186
Rookie
 
OVR: 0
Join Date: Jul 2011
Blog Entries: 1
Re: Madden NFL 13 Connected Careers Mode Preview

Quote:
Originally Posted by bucky60
It's not what I declare, it's how things work in real life that define realism. XP points and picking and choosing who improves and how much does not happen in real life. In real life, stats don't make some one improve.

In real life, players ability and knowledge progresses, and that drives performance. XP points and some guy with a joystick doesn't drive a players progression in real life. That's not me defining anything. That's how things actually work. That defines realism.
I understand where you are coming from, but if I remember from what i heard the new system also creates different goals for what is needed to get the XP. That right there is what to me helps enhance from what was last year, because it was easy to find the good players and they would progress no matter what so you could trade a guy knowing full well what was going to happen.

This way yes it is cause and effect, but so are the ratings anyways, look at how much they change during the season, it just the way it is. Some players will have different goals to achieve depending where they are on the depth chart and where they are drafted which if done correctly could be great.

And if they do it right for raising stats then that would be a huge plus. Because if you can max things easily then that would be terrible, but if it could take an entire season to raise it one point to push a stat closer to 99 then that is going to be a great feature. So that means if you really want a guy with 99 speed, well he will be terrible at everything else which is really what it is in real life. Guys with a lot of speed doesn't really excel at anything else. And if they make the physical traits harder to raise that adds even more realism to it.

But this is the first year of the new system so hopefully they can keep expanding on it so it becomes more life like.
87Birdman is offline  
Reply With Quote
Old 06-12-2012, 12:18 PM   #187
MVP
 
OVR: 10
Join Date: Jul 2004
Location: Columbia, SC
Re: Madden NFL 13 Connected Careers Mode Preview

Quote:
Originally Posted by moneal2001
each player will gain their own xp based on their indavidual goals
So if I'm a coach then all of the players on my team will have individual goals? From the all-pro 1st stringer to the 5th Olineman on my team?
mwjr is offline  
Reply With Quote
Old 06-12-2012, 12:21 PM   #188
MVP
 
OVR: 10
Join Date: Jul 2004
Location: Columbia, SC
Re: Madden NFL 13 Connected Careers Mode Preview

I'm starting to think I'm getting too old for this %^$#@! I just want them to combine NFL Head Coach 09 with Madden 2004.

mwjr is offline  
Reply With Quote
Old 06-12-2012, 12:23 PM   #189
Pro
 
moneal2001's Arena
 
OVR: 8
Join Date: Jul 2003
Re: Madden NFL 13 Connected Careers Mode Preview

exactly mwjr
moneal2001 is offline  
Reply With Quote
Old 06-12-2012, 01:29 PM   #190
Banned
 
OVR: 5
Join Date: Jan 2008
Re: Madden NFL 13 Connected Careers Mode Preview

Quote:
Originally Posted by 87Birdman
I understand where you are coming from, but if I remember from what i heard the new system also creates different goals for what is needed to get the XP. That right there is what to me helps enhance from what was last year, because it was easy to find the good players and they would progress no matter what so you could trade a guy knowing full well what was going to happen.

This way yes it is cause and effect, but so are the ratings anyways, look at how much they change during the season, it just the way it is. Some players will have different goals to achieve depending where they are on the depth chart and where they are drafted which if done correctly could be great.

And if they do it right for raising stats then that would be a huge plus. Because if you can max things easily then that would be terrible, but if it could take an entire season to raise it one point to push a stat closer to 99 then that is going to be a great feature. So that means if you really want a guy with 99 speed, well he will be terrible at everything else which is really what it is in real life. Guys with a lot of speed doesn't really excel at anything else. And if they make the physical traits harder to raise that adds even more realism to it.

But this is the first year of the new system so hopefully they can keep expanding on it so it becomes more life like.
What I don't like about it, is then you are focusing on goals for 55 players and a coach instead of focusing on football. The same problem I had with stats based progression. If you wanted someone to progress, you had to get them stats. So it encourages lopsided games and discourages close games. To me that's just bad. Stats should not be a factor in progression. At most, playing time itself should be one of the variables in progression.

I just don't see a stats based/xp based system as ever becoming life like.
bucky60 is offline  
Reply With Quote
Old 06-12-2012, 02:58 PM   #191
Rookie
 
OVR: 4
Join Date: Jun 2012
Quote:
Originally Posted by Big Buford
The only thing that I'm confused about is "retiring" players.

If I start my career as Andrew Luck and then decide to retire him to take a coaching job, is he literally retired and removed from the NFL entirely?
no he goes straight to being cpu controlled and then you choose a new coach or player. hne isn't literally retired, but if you create your own player and then you retire him he is literally retired from the league.
I hope this helped.
andrew88gilmer is offline  
Reply With Quote
Advertisements - Register to remove
Old 06-12-2012, 06:27 PM   #192
MVP
 
ComfortablyLomb's Arena
 
OVR: 27
Join Date: Sep 2003
Location: USA
Blog Entries: 1
Re: Madden NFL 13 Connected Careers Mode Preview

Quote:
Originally Posted by bichettehappens
Wait.... Wait wait wait. So pre-programmed, automatic progression is MORE realistic? Is that what you're saying?
In practice, yes, so long as you cannot see with certainty exactly how good the player will become. If actual peak ratings are hidden then players and draft classes can be calibrated to work properly. You could even make performance and playing time impact rate of progression within parameters for each player. The issue has been seeing A-B-C potential and know it's true.
ComfortablyLomb is offline  
Reply With Quote
Reply


« Previous Thread | Next Thread »

« Operation Sports Forums > Football > Madden NFL Football > Madden NFL Old Gen »



Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is On
Trackbacks are Off
Pingbacks are Off
Refbacks are Off



All times are GMT -4. The time now is 07:35 PM.
Top -