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NBA 2K13 Preview - Improving Collisions (ESPN)

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Old 06-11-2012, 08:33 PM   #41
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Re: NBA 2K13 Preview - Improving Collisions (ESPN)

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Originally Posted by StraightBaylien
This.

I hate when one of my vital players hits the floor, writhing in pain, and his team mates are standing there with their arms crossed like "all right, we get it. get off the floor."

They accurately modeled Blake Griffin. They just accidentally applied it to all players.

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"I think we're going to deliver a game that's more casual, but deeper all at the same time," said Jones. "A casual guy will be able to do everything in our game and enjoy it and think that's he's cool, but then he'll get his butt kicked by someone who really understands how the mechanics work."
This is somewhat troubling. We actually need more options, such as being able to select pass type, not less. I hope we'll be able to do everything we were able to do before and more on command-- just that the control scheme is streamlined.

Last edited by Sundown; 06-11-2012 at 08:37 PM.
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Old 06-11-2012, 08:58 PM   #42
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Re: NBA 2K13 Preview - Improving Collisions (ESPN)

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Originally Posted by NINJAK2
I'd rather have more mid-air collisions with people falling down than animations that completely negate a defender's presence and pushes them out of the way with an invisible force field.
But obviously, the game's engine should attempt to recreate NBA players' aversion to mid-air contact. If you want your interior defenders to clobber shooters in the air, fine-- just expect to be called for a whole bunch of fouls.

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Originally Posted by NINJAK2
I would not mind your idea of lowered shot %s in paint, but I think the contact animations are the only thing that 2k uses to help identify crowded shots.....
The game engine can't simply detect how many players surround the shooter or how close they are to the shooter?
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Old 06-11-2012, 09:11 PM   #43
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Re: NBA 2K13 Preview - Improving Collisions (ESPN)

Quote:
Originally Posted by Sundown
They accurately modeled Blake Griffin. They just accidentally applied it to all players.


This is somewhat troubling. We actually need more options, such as being able to select pass type, not less. I hope we'll be able to do everything we were able to do before and more on command-- just that the control scheme is streamlined.
What's the point of adding a bounce pass button if it will go to the wrong player? I just think the passing as a whole needs to be redone. They said they are working on it, I doubt it will be spot on because this has been a problem for years.

As far as collision go, basketball is a contact sport and the invisible force fields from last year were terrible. The sad part is it was random and never knew if you would collide with the opposing player or not. To me I want to hear if they have address sliding. I mean the foot planting is probably one of the most unrealistic aspects of the gameplay. Momentum is either non-existent or over powering.
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Old 06-11-2012, 09:46 PM   #44
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Re: NBA 2K13 Preview - Improving Collisions (ESPN)

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Originally Posted by jersez
What's the point of adding a bounce pass button if it will go to the wrong player? I just think the passing as a whole needs to be redone. They said they are working on it, I doubt it will be spot on because this has been a problem for years.

As far as collision go, basketball is a contact sport and the invisible force fields from last year were terrible. The sad part is it was random and never knew if you would collide with the opposing player or not. To me I want to hear if they have address sliding. I mean the foot planting is probably one of the most unrealistic aspects of the gameplay. Momentum is either non-existent or over powering.
Pass selection would still improve things when used with icon passing, since there's no way to pass to the wrong player. It would at least get rid of the wrong type of pass to the right player that ends in a turnover.


I agree totally about foot planting, realistic momentum, and sliding. As good as the game is in other areas, it's the one glaring thing that really holds the game back, and it looks bad and plays worse. It looks especially bad on off-ball defense.
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Old 06-11-2012, 09:46 PM   #45
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Re: NBA 2K13 Preview - Improving Collisions (ESPN)

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Originally Posted by RyanFitzmagic
But obviously, the game's engine should attempt to recreate NBA players' aversion to mid-air contact. If you want your interior defenders to clobber shooters in the air, fine-- just expect to be called for a whole bunch of fouls.



The game engine can't simply detect how many players surround the shooter or how close they are to the shooter?
I'm not a game dev Ryan but I'm guessing that putting everything people would like into a game isn't as simple as just doing it as some believe otherwise all sports games would have been perfected by now. That's a question you may want to ask Beluba. Every tweak has some effect on another portion of the game making fixing things a chore. Plus I guarantee you if people started missing layups, jumpers,dunks, with no visible signs of contests or contact, the majority would complain about all the missed shots and claim BS. I would be cool either way. Plus, I've never played against an NBA pro but I'm guessing it takes more than just defenders being in the area for pros to miss shots-those shots need to be contested in some fashion.

Also, please stop leaning on hyperbole to sell your points. I didn't say anything about wanting people clobbered in the air. I'm not talking about mchale vs. rambis going uncalled, I'm talking about mid-air collisions where people collide in space and no foul is called. This happens from time to time in the NBA. You would be a tad dishonest to say that every mid air collision results in a foul in the NBA. Sometimes a player or both players hit the floor and nothing is called. This whole conversation started because you took offense to one play being described in an article and stretched it a country mile into "What the hell is 2k doing over there". One play. That you didn't even see for yourself. I could see if the writer said "People were falling down left and right in the lane with no whistles" but he described ONE sequence.

Despite all that said Ryan I want the same as you- A great game.
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Old 06-11-2012, 09:52 PM   #46
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Re: NBA 2K13 Preview - Improving Collisions (ESPN)

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Originally Posted by NINJAK2
I guarantee you if people started missing layups, jumpers,dunks, with no visible signs of contests or contact, the majority would complain about all the missed shots and claim BS.
Well 2K needs to decide who the ranked online portion of the game (i.e., the part whose settings the user can't edit) is catered to. It would seem that it's obviously catered to the casual gamer-- if they've admitted as such, then obviously I'd be wrong about this.

Quote:
Originally Posted by NINJAK2
Also, please stop leaning on hyperbole to sell your points. I didn't say anything about wanting people clobbered in the air.
For one of the first times in this thread, I actually wasn't being hyperbolic. My point was that players in general should avoid contact, but if the user WANTS contact, he can attempt to initiate it, but his players will be called for fouls more often.
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Old 06-11-2012, 10:28 PM   #47
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Re: NBA 2K13 Preview - Improving Collisions (ESPN)

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Originally Posted by Sundown
Pass selection would still improve things when used with icon passing, since there's no way to pass to the wrong player. It would at least get rid of the wrong type of pass to the right player that ends in a turnover.


I agree totally about foot planting, realistic momentum, and sliding. As good as the game is in other areas, it's the one glaring thing that really holds the game back, and it looks bad and plays worse. It looks especially bad on off-ball defense.
I wasn't disagreeing just pointing out, that how the passing is now it wouldn't even matter.
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Old 06-11-2012, 11:21 PM   #48
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Re: NBA 2K13 Preview - Improving Collisions (ESPN)

This kind of interaction is what Im most concerned about. Hopefully its been addressed (not the best vid, but only one I could find on youtube):



Too many times there are situations where you have a player beaten off the dribble and because a single limb made contact with the defender your own player loses all momentum and is bumped backwards (the Blake/Westbrook interaction isn't bad though).
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